Anita, the Dream Child.
Now i consider myself to be a laid back (all be it lazy) person, that easily falls asleep. And for some reason I've always wondered what a League of Legends champion would be like around the concept of Sleeping, or something related to sleeping. now I've made two older sleep-themed champions, but i wanted to try my hand at it again, so here is Anita a Supportive Mage that is about enemy crippling, and aiding allies getting them out of trouble, or aid them in by make sure enemies are to tired to fight back.
My first two Sleep-themed Champions seem to be hit-&-misses, hopefully Anita is a better success. please leave a comment down bellow, or any feedback you might have about Anita.
Place of Origins: . Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Upon Selection: I will watch over your dreams. Arriving on the Rift: Let us make our dreams a reality.
Statistics: Attack Power: 3. Defense Power: 5. Ability Power: 6. Difficulty: 6.
Health: 366(+29) Health Regen.: 1.9(+0.39) Manna: 288(+30) Mana Regen.: 2.0(+0.38) Attack Range: 520(Range) Attack Damage: 31(+2.7) Armor: 14(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
Friends:
: Jhin maybe a mass-murdering psycho, but he has the skills to make people into living art, and with Anita's help she can make his warped dreams a reality. Now Jhin hasn't got a good means of escaping enemies, but with Anita around she can make the enemy to sleepy to follow him, or try to kill him if she hits them with her Q's dream magic. or she could simply whisk him away on her magical pillow.
: Xayah may not like being with other supports unless its her lover, but she has to admit that Anita can come through for her in a pinch. while its true Anita's Ult may not allow this sharp shooting feather dagger thrower any kills while inside, she can use her Ult to give Xayah a place to hide out and plan her next move, and if she combos her abilities with Anita's own powerful Crowed Control skills, she'll be able to make people drop....for good.
Enemies:
: Anita may have ways to make enemies falter and get to tired to do much, or able to keep them at bay, but if she's low on Mana or is unable to land her Abilities. she's a sitting duck, especially for Champions who are incredibly fast. Master Yi is one such fast & mobile enemy that Anita will have trouble to evade, or push away, especially when he darts around her not giving her a steady target.
: Sivir can be a major threat to Anita as she has that pesky Spell Shield, allowing her to cancel one of Anita's two major Crowed Control Abilities, making the Q's slow pointless or the E's push & silence in-effective. not only that but Anita's poor defenses won't last a full on barrage of bladed disk, or be able to escape back-stabbing boomerangs or ricochet shots.
Appearance: (Bodily design) .Anita is a slim-built girl with an almost-pale colored skin-tone, short brunette hair with bangs that covers the left eye, and her eyes are purple in color. (Clothing & Special features) .Anita wears something like a tube-top that has a sash on the left chest side, which flows behind her. she also sports long slightly baggy pants, with a waist ribbon strapped on, and instead of shoes Anita’s feet are wrapped in bandages. She also has an arm band on her right arm, and a small bracelet on her left wrist. (Equipment) .Anita has a large body-size pillow that hovers just behind her left side.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Innate Passive: Dreaming Away. If Anita hasn’t moved or has Auto-Attacked any enemies for 2.5 seconds she will actually fall asleep on her large body-size pillow, while asleep Anita will start to regenerate 1.5% of her missing HP & Mana every 0.75 seconds. If Anita moves she will exit out of her dreaming state, but if she gets damaged by an enemy Champion she will gain a 25% Movement Speed boost for 1.25 seconds.
If an ally Champion is within 195-radius of Anita while this Passive is active, they will be able to regenerate the same amount of Mana over the same amount of time.
Q-Ability: Drowsy Spell. Range: 550. Cool Down: 15/14/13/12/11. Cost: 65/75/85/95/105. Magic Damage: 75/95/115/135/155(+75% bonus AP). **Activation: ** When Anita has chosen a 195-radius location within the Abilities Cast Range she will create a ball of dream magic, then upon activation will lob the ball over to the location. When the ball lands at the target location it will deal Magic Damage to all enemies inside the area, enemy Champions will also have their Attack & Movement Speed be Slowed by 35% for 1.25 seconds.
If an enemy Champion is affected by this Ability, then is hit by the enhanced Auto-Attack from Anita’s W’s, the target will be Stunned for 1 second.
W-Ability: Sleep Walking. Range: Self-Use. Cool Down: 18/16/14/12/10. Cost: 50/60/70/80/90. Heal: 40/60/80/100/120(+60% bonus AP). Magic Damage: 50/70/90/110/130 (+50% bonus AP). **Passive: ** Gains Immunity to Unit Collision & has 10% Tenacity. **Activation: ** Upon activating this Ability Anita will slip into the Dream Realm, while in this realm she is Invisible & Invulnerable to all damage & Abilities for 2.5 seconds. Anita also gains 25% bonus Movement Speed while this Ability is active, also her next Basic Attack will allow her to hit either an enemy Champion or an ally Champion, but which ever Champion she Auto-Attacks this Ability will end and put the Ability on Cool Down. using another Ability while this one is still active, will also end the Ability and put it on Cool Down.
.If Anita Auto-Attacks an ally Champion she will Heal the target & provide the bonus Movement Speed to that ally, for 1.5 seconds.
.If Anita Auto-Attacks an enemy Champion she will deal Magic Damage, instead of her usual Attack Damage.
E-Ability: Whisked Away. Range: 550. Cool Down: 17/15/13/11/9. Cost: 60/70/80/90/100. Magic Damage: 45/65/85/105/125(+55% bonus AP). **Passive: ** While Anita’s Innate Passive is in effect she will also have 10% Cool Down Reduction for all of her non-Ultimate Abilities, this Passive is in-active while Anita is not asleep. **Activation: ** Once Anita has chosen the direction of a broad path then activates this Ability, she will send out her large pillow in that targeted direction. The first Champion that the pillow comes in contact with will have a different effect applied to them, depending on the target:
.if the pillow comes in contact with an ally Champion the pillow will pull that Champion towards Anita’s current location, and will be Cleansed of any De-Buff’s currently applied to them.
.if the pillow comes in contact with an enemy Champion, then the pillow will push the target the rest of the way down the path, as well as deal Magic Damage upon contact. Once the pillow has pushed the enemy down to the edge of the path, that Champion will be Silenced for 0.5 seconds.
R-Ability: the Realm of Dreams. Range: Self-Cast. Cool Down: 5. Cost: 65 per 0.75 seconds. **Activation: ** While Anita has this Ability toggled on she will create a 200-radius dome around her. While the dome is active both Anita & any ally Champions inside will be Stealth, also Anita’s Innate Passive will be fully in-effect & all allies within the dome will be able to benefit from its effects fully, also Anita & any allies within the dome will gain 15% bonus Movement Speed.
However while this Ability is activated Anita cannot use her W’s Passive or Activation, and allies cannot damage any enemies outside the dome, but enemies won’t be able to damage allies or Anita while in the dome, unless they enter the dome. Another thing, while the Ability is Toggled on Anita will only be able to regenerate her HP not her Mane, and when this Ability is toggled off Anita won’t be able to use her Innate Passive for 20 seconds.
[Playing Style & Laning][sg-syndra] .As a support Anita is all about controlling the speed & pace of the fight for her ally & team. her Q, if aimed properly, can hinder the offensive push of a small group or even an entire enemy team, if they're huddled to close to one another. and being able to shove a key member of the enemy team away with her E, can make it an easier life for her team, or she can even use the E to push back a weaken enemy into her team by sneaking around with her W. Now Ultimate is best used to hide her team so they can: A: gather up their strength in a 'safe-zone' and allow them to plan out their next course of attack. B: give her team a full on team raid camo, that will allow them to ambush a small group or the whole enemy team.
.If Anita is feeling more like being a Mage rather a Support, its best to pace out her Abilities evenly, try to spam them a lot, and she won't have any mana to help make her own escapes. but don't count her out in the offense department, if you combo her Abilities well-enough she can deal a great deal of burst damage, but she's more effective as a enemy controller rather than a burst-down mage. use her W to get into position and launch a surprise attack with a Q & W enhanched Auto-Attack combo.
[Lore & Backstory - Coming Soon][sg-soraka]