Gore-Bog, Thing from the Marsh

Jellycake Demon·1/9/2015, 6:51:19 AM·1 votes·1,371 views

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 5. Ability Power: 5. Difficulty: 9. Upon Selection: (low grumbling bellow). Place of Origins: Marshes of Kaladoun (thought we can have a Champion come from this unknown location).

**Friends: ** Amumu (Gore-Bog has no emotion but it's empathic & it can react to that emotion). **Enemies: **None.

Appearance: Gore-Bog is a 5'ft tall creature comprised of earth, mud, moss & plant matter. in appearance Gore-Bog is a large humanoid creature that is hunched over & sort-of walks on all fours like a gorilla, while its main body color is brown its body is covered in plant matter on the top of his body (moss, tree branches & small shrubs). its arms, legs & body is fairly bulky but its head is a tree bark that looks like a horse-skull.

Health: 437(+34). Health Regen.: 2.0(+0.36) Mana: 263(+30). Mana Regen.: 2.0(+0.32) Range: 150(Melee). Attack Damage: 31(+1.7) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.633(+2.5%). Move. Speed: 345.

Passive: Curse of the Marsh. Every 22 seconds Gore-Bog's body will be fully enriched with pure natural energy, when this Passive is off Cool Down Gore-Bog's next Basic Attack will deal 7% of the targets Max HP as Magic Damage will apply a Debuff that applies Grievous Wounds & will lower the targets Attack & Movement Speed by 10% for 2 seconds.

Q-Ability: Muddy Terrain. Range: 450. Cool Down: 20/19/18/17/16. Cost: 60/70/80/90/100. Slow: 15%/25%/35%/45%/55%. Magic Damage: 35/55/75/95/115(+60% bonus AP). Passive: when Gore-Bog moves around he will create a 170-range broad path behind him, this path will lower all enemies Movement Speed within the path by 20% as long as they remain in the path & for 1.25 seconds when leaving the path. Activate: after Gore-Bog has chosen a 180-radius location within this Abilities Casting Range then upon its activation Gore-Bog will create a muddy zone that will last for 2.5 seconds, while the muddy zone is active any enemies that enter the area will have their Movement Speed be lowered by a set percent while they remain in the area. If an enemy target has remain in the area for 1 second then that target will be Rooted for 0.75 seconds & will be dealt Magic Damage, after the Stun the affected target will continue to be Slowed.

W-Ability: Withered Husk/Lush Husk. Range: 450. Cool Down: 17/16/15/14/13. Cost: 90. Life Span: 2 Hits/3 Hits/4 Hits/5 Hits/6 Hits. Physical Damage: 45/75/105/135/155(+60% bonus AD). H.O.T: 10/15/20/25/30(+30% bonus AP). Total Heal: 80/120/160/200/240. Activate: after Gore-Bog has chosen an 80-radius location within with in this Abilities Casting Range then upon its activation will create a trunk of a dead tree at the targeted location, depending on wither the trunk is created on the Map or in Muddy Terrain the trunk will become a different Husk that has a different effects applied to them. Both forms of Husk have their own HP that only takes damage from Basic Attacks. Withered Husk: after Gore-Bog has created a Withered Husk it will remain at the target location for 4 seconds, while the Husk is active it will act as an Impassable Object & can block Liner Skill-Sot Abilities. Both allied & enemies Champions can Auto-Attack the Husk to destroy it, when the Husk is destroyed it will create a 180-radius explosion of jagged splinters that will deal Physical Damage to all enemies with the radius while also decreasing affected targets Armor by 12% for 1.75 seconds. Lush Husk: after Gore-Bog has created a Husk in an active Muddy Terrain it will become a Lush Husk which last for 4 seconds, while the Husk is active it will act as an Impassable Object & can block Liner Skill-Sot Abilities. When the Husk is active the fireflies orbiting the Husk will provide Vision within its affected radius, if Gore-Borg or an allied Champion are within 200-radius of the Husk the orbiting fireflies around the Husk will Heal both Gore-Bog & allied Champions every 0.5 seconds. If the Husk is destroyed it will create a burst of life energy that Heal of surrounding allied targets within its control radius by its current H.O.T Total Amount.

E-Ability: Ominous Fog-Bank/Sprout. Range: Self-Cast/600. Cool Down: 22/20/18/16/14. Cost: 50/60/70/80/90. Activate: depending on the circumstances this Ability will have a different activation attributed to it: Ominous Fog-Bank: if no active Husk is within a set distance of Gore-Bog when he has activated this Ability he will summon a rolling fog within 160-radius of his current location, this fog will turn both Gore-Bog & any allied Champions within the fog will turn Invisible for 2.25 seconds. while Invisible all affected targets while have 20% increased Movement Speed & their next Basic Attack will deal 6% of the affected Champions current Attack Damage as Physical Damage. Sprout: if an active Husk is within 600-range of Gore-Bog then he can select that active Husk then upon this Abilities activation Gore-Bog will start channeling for 1.25 seconds, while Gore-Bog is channeling both Gore-Bog & the chosen Husk will be Immune to damage. at the end of the channel Gore-Bog will appear at the Husk’s location while also destroying the chosen Husk.

R-Ability: Putrid Swamp Gas. Range: 1250. Cool Down: 105/95/85. Cost: 110. Magic Damage: 60/80/100(+40% bonus AP). Total Damage: 240/320/400. Activate: after Gore-Bog has selected a 350-radius location within this Abilities Casting Range then upon its activation Gore-Bog will create a hazardous swamp land at the targeted area for 2 seconds, when the swamp land is created it will start releasing vents of toxic swamp gas that will deal Magic Damage to all enemies within the swamp land every 0.5 seconds while also all Healing effects to enemy Champions by 12% while they are within the swamp land.

7 Comments

Jellycake Demon1/9/2015, 4:40:22 PM1 votes

please leave a comment or review of what you think about Gore-Bog

RiotRiot Lutzburg1/14/2015, 7:03:13 AM1 votes

Really neat, love the contextual choice between the different types of husks. I think some parts of his kit are a bit sporadic in nature (mostly the teleport and how damage-focused he seems to be) but it's solid overall.

Jellycake Demon1/21/2015, 8:04:57 AM1 votes

hello everybody

Embertine1/27/2015, 1:23:07 AM1 votes

His name is Gore-bog. . . . .It literally has the word gore in it. So he's the incarnation of dismemberment, entrails, beheading, and all else that involves people coming apart in a bloody and gruesome manner of carnage.

Besides that, I don't really have anything to say.