[Champion Concept] Krahe, Servant of the Dark Witch

Jellycake Demon·2/2/2017, 11:17:33 AM·1 votes·581 views

Place of Origins: Voodoo Lands. Primary: Assassin. Secondary: . Additional Roles: Player Choice. Upon Selection: My mistress labeled you enemy, I must eliminate you. Arriving on the Rift: For my mistress the dark witch I shall prevail.

Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 9. Difficulty: 7.

Health: 369(+31) Health Regen.: 2.0(+0.38) Manna: 288(+30) Mana Regen.: 1.9(+0.37) Attack Range: 125(Range) Attack Damage: 42(+3.0) Armor: 14(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

Appearance: (Bodily design) . Krahe is a 5’ft tall straw voodoo doll that has a burlap sack with a stitched face, in the center of his torso is a small withered black “heart” with several black roots stretched out to his arms & lower sections main pool. Sticking out of his back are 5 long branches each with their own burlap sack stitched heads each one imbedded with a dark spirit. (Clothing & Special features) . Krahe wears a long heavy worn out black trench coat with dark green patches, on his head a short top long-ridge black undertaker hat that has 5 small metal rings on the left ridge. Around his waist is a large mantel that wraps around Krahe’s lower body with a sash in the front with a skull buckle. (Equipment) . None.

Summoner Spells: summoner 4 & summoner 12

Item Builds: Starting Items: item 3340/item 1056/item 2031 Essential Items: item 3124/item 3006/item 3001 Offensive Items: item 3146/item 3089/item 3027/item 3135 Defensive Items: item 3800/item 3065/item 3026/item 3143

Innate Passive: Straw Stuffing. The straw that makes up Krahe’s body is so dry & rough that he has 8****% Damage Reflection to anyone who damage within Melee-range of him, the reflected damage is treated as Magic Damage. For every 15% of his Health that’s been depleted Krahe will leave behind a 70-radius bushel of his straw that remains on the Map for 3.5 seconds at his current location, when an enemy walks into the straw they will continue to take 1.5% of their Maximum HP as Magic Damage every 0.5 seconds.

Q-Ability: Haunting Winds. Range: 450. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Magic Damage: 45/65/85/105/125(+50% bonus AP). **Activation: ** After Krahe has chosen a broad path with this Ability then upon its activation Krahe will send out a large gust of ominous wind down the path, when the wind comes in contact with an enemy it will deal Magic Damage & apply a 25% Movement Speed Slow for 1.5 seconds. Once the wind has reached its max distance it will return to Krahe regardless of he has moved or not, for every straw pile the wind comes in contact with will gather up some of the straw to increase its damage by 10% as well as apply a Bleed to the Slow.

W-Ability: Dark Charm. Range: 450. Cool Down: 18/16/14/12/10. Cost: 50/60/70/80/90. Magic Damage: 40/70/100/130/160(+50% bonus AP). **Activation: ** After Krahe has chosen an 85-radius location within this Abilities Casting Range then upon its activation Krahe will fling one of the stuffed straw heads from his back at the area, once the straw head lands it will remain on the Map for 2.5 seconds. If the head it’s an enemy Champion the straw head will deal Magic Damage & will obscure its holders vision by reducing their Sight-Range by 135-Unites & will Slow the targets Attack Speed by 25% for 1.5 seconds. If an enemy picks up the straw head the target will only be applied with the De-Buffs.

E-Ability: Dread Wings. Range: 150 -to - 550. Cool Down: 21/19/17/15/13. Cost: 100. Magic Damage: 35/55/75/95/115(+50% bonus AP). Heal: 1.5/1.5/2/2/2.5% **Activation: ** After Krahe has chosen a narrow path with this Ability then upon its activation Krahe will transform into 3 straw-stitch bird, after the initial activation Krahe will transform into 3 birds 1 travels down the main path but the other 2 fly in an arc towards the end of the path. Whenever one of these birds comes in contact with an enemy they will deal Magic Damage & will Heal Krahe by a percentage amount that the bird has dealt.

R-Ability: Cursed Effigy. Range: Self-Cast. Cool Down: 165/135/105. Cost: 125. Magic Damage: 315/365/415(+40% bonus AP). **Activation: ** When Krahe has activated this Ability he will use his own dark heart to set his body on fire with black & green flames for 5 seconds, for the duration of this Ability if Krahe has been damaged by either an enemy Champion, Tower or Monster the fire will negate the damage he would have taken & then the attacker will erupt in flames being dealt Magic Damage & will be Stunned for 1.25 seconds. If this Ability is active all currently activated straw piles will also be set on fire increasing they’re damage by half & will apply a 20% Movement Speed Slow for 1.5 seconds when entering or leaving a straw pile.

Close the distance with Dread Wings while also dealing little damage at the same time then activate your Cursed Effigy while you & your chosen prey brawl so you can both damage & stun the target, just before the stun wears-off quickly use Dark Charm to hinder your target then if you cannot finish with just auto-attacks use Haunting Winds for the finishing touch.

During an engagement using both Dark Charm & Haunting Winds makes for very great burst damage as well as crippling an enemy that will allow you to plan out your next move, if an enemy if trying to flee if your main burst combo weakens them use Dread Wings to not only travel but maybe get the kill with one of the 3 birds the Ability generates.

1 Comments

Chaos6892/2/2017, 11:21:12 AM1 votes

It sounds cool, but it seems too much like FIddlesticks to be really unique, and it seems like that's a big part of this champion.