The Polong, The Invasion's Reprisal [CCOS Champion Concept Entry]
https://sites.google.com/view/the-polong/home
Here's the website I made, with all the information for the Polong. The entire concept is there. You can hover over each section for a drop down selection, or click each section for a preview or some general information. The "Reckoning Day Short Poem" is a video and sort of a "teaser" that you may want to visit if your not interested in reading large amounts of lore. Before anyone asks, that is not my natural voice in Reckoning Day. Also, I'm not responsible for any injuries suffered due to the video's cringeyness. Finally, if you click Story and Lore rather than any part of the drop down menu, you will be taken to a short lore summary.
Good Neighbor Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UXqI6o7q-malhony-the-spirit-of-salvation-ccos-entry?comment=0002
Outreach Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/FslRFAPE-champion-concept-crunes-the-aeons-guard?comment=0000
To those who are confused by the Bonus Links, and the specification that this is a CCOS Champion Concept Entry, I'm entering in a monthly champion concept contest hosted by the fantastic Echoing. You can find this month's CCOS post here. I really suggest you offer feedback, enter, or if your daring be a judge for one of the entries, as it can be a lot of fun while granting some insight to champion design and gameplay.
I'd like to mention that Zulfurya helped a tremendous amount in giving feedback and I owe him many thanks. You rock! xD
Change Log:
-
Base AD lowered.
-
Sinister Omens Passive Damage Buff Lowered from 40-260 (+70% of Total AP) to 15-180 (+40% of Total AP)
-
Hitbox on Manifesting Evils for allies increased from 70 to 85. For enemies increased from 60 to 65.
-
Additional Note added on Manifesting Evils. Manifesting Evils has a larger hitbox for allies.
-
Art Note added at the bottom of Art of the Polong page.
-
Ult cooldown added, as it was mistakenly forgotten. Now is 165/140/125.
ultimate it feels like an eternity to be dragged, imagine 7 seconds. you could do some serious reposition and even more dangerous, set the dragged targets to a CC chain combo by your allies.
I dont know if on the innate the high base of the basic attack modifier means that The Prolong basic attack damage is extremely low or if there is something else going on or if the modifier is tied to the 10s CD, i couldn't find the base stats so that is mainly why i think that.
regarding the use of mobility to disrupt and enchant other champions which is the theme. One unique aspect is the mechanic of merging with champions but that in my opinion has some problems especially when tried to be used on allies, because its a skillshot that is supposed to help allies which could pretty much aggravate a crucial situation in where the outcome depends that an ally remains pretty much immovable or readable not only to you but as consequence to enemies, basically losing a skirmish or a teamfight because you couldn't do what u had to do because you missed the skillshot on the ally which is why most ally utility abilities are point-and-click based, there is some exceptions like Lux shield but its because it serves a certain niche of long range and delay to create a windows of play around it.