The Polong, The Invasion's Reprisal [CCOS Champion Concept Entry]

Arakadia··5 votes·742 views

https://sites.google.com/view/the-polong/home

Here's the website I made, with all the information for the Polong. The entire concept is there. You can hover over each section for a drop down selection, or click each section for a preview or some general information. The "Reckoning Day Short Poem" is a video and sort of a "teaser" that you may want to visit if your not interested in reading large amounts of lore. Before anyone asks, that is not my natural voice in Reckoning Day. Also, I'm not responsible for any injuries suffered due to the video's cringeyness. Finally, if you click Story and Lore rather than any part of the drop down menu, you will be taken to a short lore summary.

Good Neighbor Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UXqI6o7q-malhony-the-spirit-of-salvation-ccos-entry?comment=0002

Outreach Bonus: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/FslRFAPE-champion-concept-crunes-the-aeons-guard?comment=0000

To those who are confused by the Bonus Links, and the specification that this is a CCOS Champion Concept Entry, I'm entering in a monthly champion concept contest hosted by the fantastic Echoing. You can find this month's CCOS post here. I really suggest you offer feedback, enter, or if your daring be a judge for one of the entries, as it can be a lot of fun while granting some insight to champion design and gameplay.

I'd like to mention that Zulfurya helped a tremendous amount in giving feedback and I owe him many thanks. You rock! xD


Change Log:

  • Base AD lowered.

  • Sinister Omens Passive Damage Buff Lowered from 40-260 (+70% of Total AP) to 15-180 (+40% of Total AP)

  • Hitbox on Manifesting Evils for allies increased from 70 to 85. For enemies increased from 60 to 65.

  • Additional Note added on Manifesting Evils. Manifesting Evils has a larger hitbox for allies.

  • Art Note added at the bottom of Art of the Polong page.

  • Ult cooldown added, as it was mistakenly forgotten. Now is 165/140/125.

8 Comments

Zulfurya2 votes

The ultimate in my opinion is too strong, i mean if with Skarner ultimate it feels like an eternity to be dragged, imagine 7 seconds. you could do some serious reposition and even more dangerous, set the dragged targets to a CC chain combo by your allies. I dont know if on the innate the high base of the basic attack modifier means that The Prolong basic attack damage is extremely low or if there is something else going on or if the modifier is tied to the 10s CD, i couldn't find the base stats so that is mainly why i think that.

i think one of the problems is its similarity with the newest champion Rakan regarding the use of mobility to disrupt and enchant other champions which is the theme. One unique aspect is the mechanic of merging with champions but that in my opinion has some problems especially when tried to be used on allies, because its a skillshot that is supposed to help allies which could pretty much aggravate a crucial situation in where the outcome depends that an ally remains pretty much immovable or readable not only to you but as consequence to enemies, basically losing a skirmish or a teamfight because you couldn't do what u had to do because you missed the skillshot on the ally which is why most ally utility abilities are point-and-click based, there is some exceptions like Lux shield but its because it serves a certain niche of long range and delay to create a windows of play around it.

When it comes to this theme it reminds me of Mina from Dawngate or N'aix from Dota with both of them having the ability as point and click. I dont know if there could be a way to keep both parts on the same skill as maybe making the skill stick to allies kind of how Brand's conflagration does and behave as a skillshot otherwise or the other more common idea i think would be to separate both mechanics, leave the Q to allies and the W to enemies or even do a combination kind of on how N'aix does on his ult that can target ally and enemy but theres always servers the same purpose. I always found this theme interesting but in my opinion its always difficult to set a middle ground.

On the art side, i dont know if it was intended to take certain aspects of the image too literal like the bird animal approach, i mean you could also have used something entirely different since we also had a insight on Ionia and its fauna and culture, honestly when i thought of how the prolong could look i imagined a mix between Lovecraft, with aether kind of veins in red and blue from Eldrazi of MTG which are also based on Lovecraft and Ionian aspects.

Arakadia1 votes

First of all, thanks so much for the response. It's really nice to hear this!

The ultimate in my opinion is too strong, i mean if with ultimate it feels like an eternity to be dragged, imagine 7 seconds. you could do some serious reposition and even more dangerous, set the dragged targets to a CC chain combo by your allies.

This is a problem. Although I don't think its as bad as you put it. First of all, his Q is a skill shot unlike Skarner's ultimate. Second, those who he does ult are completely untargetable while ulted. And third, its almost like a Blitzcrank hook where it can be good for picks. Except this is an ultimate, so it wouldn't be too great for picks unless your going for a carry your really need to kill.

I think the simplist solution is to do a few of, if not a combination of the following:

  • Give no movement speed when picking up enemies.

  • Heavily reduce movement speed when within 300 units of a tower's range and moving towards it.

  • Reduce a Modified Q's travel speed.

I dont know if on the innate the high base of the basic attack modifier means that The Prolong basic attack damage is extremely low or if there is something else going on or if the modifier is tied to the 10s CD, i couldn't find the base stats so that is mainly why i think that.

Its tied to a 10 second cooldown. He does have to get within 400 units of range just to auto you however. I've changed his numbers a bit, thanks for pointing this out. His base stats can be found on the Interactions, Tactics, and Other Gameplay Page.

i think one of the problems is its similarity with the newest champion regarding the use of mobility to disrupt and enchant other champions which is the theme. One unique aspect is the mechanic of merging with champions but that in my opinion has some problems especially when tried to be used on allies, because its a skillshot that is supposed to help allies which could pretty much aggravate a crucial situation in where the outcome depends that an ally remains pretty much immovable or readable not only to you but as consequence to enemies, basically losing a skirmish or a teamfight because you couldn't do what u had to do because you missed the skillshot on the ally which is why most ally utility abilities are point-and-click based, there is some exceptions like Lux shield but its because it serves a certain niche of long range and delay to create a windows of play around it.

I must admit this was something I considered deeply a while back. Thats why I have Sinister Omens to help reduce his Q's cooldown if he misses, while giving him targeted power (via W) and his E as a spell he doesn't have to dash to use.

I don't think it would be too much of a problem. I'm going to include in the Notes of his Q that if you try to Manifest on an ally your Q will get a bigger hitbox for them.

He is also very similar to Rakan. An enchanter who utilizes Mobility. Fortunately he brings different types of CC, buffs, and has access to different things, so it's not too big of a problem. Thanks for being honest and pointing this out. This would definitely have swayed my opinion more, if the Polong would ever have a chance of being a concept. But I'm going to be real and not let such a unlikelyhood confine my concept.

When it comes to this theme it reminds me of Mina from Dawngate or N'aix from Dota with both of them having the ability as point and click. I dont know if there could be a way to keep both parts on the same skill as maybe making the skill stick to allies kind of how Brand's conflagration does and behave as a skillshot otherwise or the other more common idea i think would be to separate both mechanics, leave the Q to allies and the W to enemies or even do a combination kind of on how N'aix does on his ult that can target ally and enemy but theres always servers the same purpose. I always found this theme interesting but in my opinion its always difficult to set a middle ground.

Some sort of homing or aid in landing his Q on allies has been implemented. I most likely would not have addressed the issue if not for your feedback, so thanks again! I haven't seen Mina or N'aix's kits before, but it was interesting to read them. I don't like how Mina can give 40% damage reduction, even if she takes the damage, to an ally carry. That would be bat shit insane if it were in League. Maybe it was more fair in Dawngate, never got to play the game before it departed.

On the art side, i dont know if it was intended to take certain aspects of the image too literal like the bird animal approach, i mean you could also have used something entirely different since we also had a insight on Ionia and its fauna and culture, honestly when i thought of how the prolong could look i imagined a mix between Lovecraft, with aether kind of veins in red and blue from Eldrazi of MTG which are also based on Lovecraft and Ionian aspects.

I know I've said it enough, but thanks for sharing. I looked at Eldrazi and similar stuff and that was pretty cool. I most likely won't go back to change previous art, but I can see myself trying alternate art views of the Polong. I partially went with the crow theme as it represents death and cleaning up what was left of the war. Also because Carlyn Lim had a cool bird in her Polong image xD.

Well here's the end of my response. If you have any more comments please go ahead! Thanks for everything! I'll be reviewing your reply and adding/changing what I need to on the website later when I'm not in a rush. I've done a few things you can see in the changelog.

Doctor Fail2 votes

Hey there.

I have a comment not on the champion, but on the website design. I hope that's okay.

The website is cool, but everything under the "kit and abilities" tab should really be accessible from a single page, it's harder to keep a train of thought between five different web-pages than it is a single spread, and ultimately this makes it harder to keep focus on the champion and have a fair opinion of him. In addition with the proper formatting they should be perfectly legible and not overly crowded on a single spread, so there's not a whole lot of gain to breaking them up into so many parts.

I love the idea of a companion webpage, though.

Arakadia1 votes

[{quoted}](name=Doctor Fail,realm=NA,application-id=A8FQeEA8,discussion-id=8y7dii5J,comment-id=0003,timestamp=2017-07-01T18:10:37.212+0000)

Hey there.

I have a comment not on the champion, but on the website design. I hope that's okay.

The website is cool, but everything under the "kit and abilities" tab should really be accessible from a single page, it's harder to keep a train of thought between five different web-pages than it is a single spread, and ultimately this makes it harder to keep focus on the champion and have a fair opinion of him. In addition with the proper formatting they should be perfectly legible and not overly crowded on a single spread, so there's not a whole lot of gain to breaking them up into so many parts.

I love the idea of a companion webpage, though.

Awesome! Thanks for the response!

I'll totally fix this on future websites. Might be able to do it for the Polong, not sure yet.

I love that you brought this up, this is really good feedback cause it will apply to not only this concept but every other concept I make using a website Thanks so much for this! I think I'll put abilities all on a single sub page and put gameplay information on other sub pages under a Gameplay page.

Zulfurya1 votes

Hey! i saw the changes, so this is what i think

Here i go again with the ultimate haha, i still think the ultimate is a problem... the thing is its a very hard ability to deal with, i think the justifications you give doesn't actually lessen its power because, yes ok its a skillshot, both for allies and enemies, but the problem is that its very difficult to deal because once you get the ult on an enemy, their allies cant pretty much do nothing except run away to not get caught too, it creates a situation that doesn't feel fair for the enemy to play against. I mean following the examples you gave, its almost like a Bard ultimate that also lets you move the targets affected to wherever you want and also a fight initiator like a blitz hook. I think the skill is just too strong to fight against, basically leaving as most optimal choice for enemies to retreat before the fight even starts, which can be used to easily contest objectives. I think that the main problem lies that no ability in the game that grants you control over other players last that long and if it does, like tham kench or kalista, they do let the player decide how long they want to be affected by it, which is why i think that when you have to take decisions as oppressive as these, it means that some of the mechanics are just too powerful.

I dont really like to suggest ideas too concrete because they might change perspective but what if instead of the stasis, make it a kind of sleep/trance effect on targets hit, like maybe the modified Q cast trances/sleep targets around you remaining still without moving, attack, cast, etc for x seconds, taking damage/heal over time while affected, and only breaking the effect when they take damage (external damage). Maybe even add interaction like that targets (enemy or ally) can wake up their allies by standing near them for x seconds. The idea is basically a mix of two abilities from two dota heroes, Slithice's Song of the Siren and Bane's Nightmare (yeah i know, more Doto heroes), because of the vibe The Polong gives, its serenity and vengeance kind of attitude and because aesthetically The Polong feels like the kind of champion archetype to bring this kind of weird cc abilities.

I don't like how Mina can give 40% damage reduction, even if she takes the damage, to an ally carry. That would be bat shit insane if it were in League. Maybe it was more fair in Dawngate

Yeah the stats where actually not that important, just the different approach for the same type of ability.

I know I've said it enough, but thanks for sharing. I looked at Eldrazi and similar stuff and that was pretty cool.

oh nice, i didn't see it, my bad, tough yeah i agree, the crow fits to represent this kind of ideals.

In the end this is just a suggestion and im sorry if i appear to be so harsh on the ultimate ability but its just, when abilities deal with things like controlling other players characters, its a difficult space to work with, and well regarding the abilities on allies, it has always been a dilemma, especially between abilities that form tethers to allies and enemies alike because of the targeting problems, which is why i think there is no champion that can do something like it currently in the game but that is in my opinion why people create concepts, to test and find answers to this problems.

Arakadia1 votes

Hey! i saw the changes, so this is what i think

Alright! Thanks for coming back!

Here i go again with the ultimate haha, i still think the ultimate is a problem... the thing is its a very hard ability to deal with, i think the justifications you give doesn't actually lessen its power because, yes ok its a skillshot, both for allies and enemies, but the problem is that its very difficult to deal because once you get the ult on an enemy, their allies cant pretty much do nothing except run away to not get caught too, it creates a situation that doesn't feel fair for the enemy to play against. I mean following the examples you gave, its almost like a Bard ultimate that also lets you move the targets affected to wherever you want and also a fight initiator like a blitz hook. I think the skill is just too strong to fight against, basically leaving as most optimal choice for enemies to retreat before the fight even starts, which can be used to easily contest objectives.

I agree. Unfortunately the nerfs I applied earlier probably aren't enough. Do you think ending the ultimate early if he misses would be a good idea? You are totally right, because the second the Polong ults, everybody basically has to run away or their in big trouble. This was a great point, thanks. I think I'll have his ult end early if he misses, so if one person dodges or he misses than his ult can no longer zone people away from objectives.

I think that the main problem lies that no ability in the game that grants you control over other players last that long and if it does, like tham kench or kalista, they do let the player decide how long they want to be affected by it, which is why i think that when you have to take decisions as oppressive as these, it means that some of the mechanics are just too powerful.

I agree to an extent. It's similar to Blitzcrank's Q where it allows you to reposition enemies a lot, however I think for a few reason's its not as bad:

  • Some of the 7 seconds will be taken up while you pick up enemies.
  • You do not have enough time to pick up that many players.
  • Enemies cannot be damaged while being dragged.

I'm going to give the Polong a delay channel on his ult so the ability has worse pick potential, as currently he could just ult>Q and you wouldn't know if he was going to use ult>Q or just Q. The ability is extremely powerful, it would be one of the most powerful ultimates in the game.

I dont really like to suggest ideas too concrete because they might change perspective but what if instead of the stasis, make it a kind of sleep/trance effect on targets hit, like maybe the modified Q cast trances/sleep targets around you remaining still without moving, attack, cast, etc for x seconds, taking damage/heal over time while affected, and only breaking the effect when they take damage (external damage). Maybe even add interaction like that targets (enemy or ally) can wake up their allies by standing near them for x seconds. The idea is basically a mix of two abilities from two dota heroes, Slithice's Song of the Siren and Bane's Nightmare (yeah i know, more Doto heroes), because of the vibe The Polong gives, its serenity and vengeance kind of attitude and because aesthetically The Polong feels like the kind of champion archetype to bring this kind of weird cc abilities.

I'll seriously consider this. Maybe something like "enemies and allies hit get a shield, if the shield is broken they awaken". My one fear is this suggestion steps dangerously close to Bard's ultimate for why you would use it. Thanks for the suggestion, will think deeply into it.

In the end this is just a suggestion and im sorry if i appear to be so harsh on the ultimate ability but its just, when abilities deal with things like controlling other players characters, its a difficult space to work with, and well regarding the abilities on allies, it has always been a dilemma, especially between abilities that form tethers to allies and enemies alike because of the targeting problems, which is why i think there is no champion that can do something like it currently in the game but that is in my opinion why people create concepts, to test and find answers to this problems.

Nah dude, don't worry! I love honest feedback, I don't want sugar coating. Makes it hard to get things across from person to person. You were giving great feedback on his ult.

I couldn't agree more. The Polong would very likely have a difficult time out of competitive high elo. Ally abilities are hard to design in a healthy way, and controlling other players usually ends up as an unfun ability. I think I focused too much on "its a skill shot, so it should be fair enough".

Gonna repeat myself again, thanks a lot for the feedback! This helps so much. If you have any concepts or work you'd like some feedback for, I would definitely return the favor.

Zulfurya1 votes

Actually, thanks to you for being open to suggestions.

I dont know if you are familiar with the League of legends Wikia, i personally like it because you can show the concepts in a more clear way (at least for me) but anyway, i just wanted to show you this other concept i saw there (Gluon the Skinweaver) because it actually deals with some of the problems you also have like the use of a tether ability for allies and enemies. I found it interesting because in the concept, after the feedback, it approached the tether idea to the idea you presented of skillshots.

Also since the concept has some similarities with yours, i thought you might want to check the feedback this concept got, maybe they can help you theorize more ideas.

Arakadia1 votes

Biggest thanks to you dude!

I'm giving you credit in the original post. You've been super helpful. I'll definitely take a look at Gluon!

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