First of all, thanks so much for the response. It's really nice to hear this!
The ultimate in my opinion is too strong, i mean if with ultimate it feels like an eternity to be dragged, imagine 7 seconds. you could do some serious reposition and even more dangerous, set the dragged targets to a CC chain combo by your allies.
This is a problem. Although I don't think its as bad as you put it. First of all, his Q is a skill shot unlike Skarner's ultimate. Second, those who he does ult are completely untargetable while ulted. And third, its almost like a Blitzcrank hook where it can be good for picks. Except this is an ultimate, so it wouldn't be too great for picks unless your going for a carry your really need to kill.
I think the simplist solution is to do a few of, if not a combination of the following:
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Give no movement speed when picking up enemies.
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Heavily reduce movement speed when within 300 units of a tower's range and moving towards it.
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Reduce a Modified Q's travel speed.
I dont know if on the innate the high base of the basic attack modifier means that The Prolong basic attack damage is extremely low or if there is something else going on or if the modifier is tied to the 10s CD, i couldn't find the base stats so that is mainly why i think that.
Its tied to a 10 second cooldown. He does have to get within 400 units of range just to auto you however. I've changed his numbers a bit, thanks for pointing this out. His base stats can be found on the Interactions, Tactics, and Other Gameplay Page.
i think one of the problems is its similarity with the newest champion regarding the use of mobility to disrupt and enchant other champions which is the theme. One unique aspect is the mechanic of merging with champions but that in my opinion has some problems especially when tried to be used on allies, because its a skillshot that is supposed to help allies which could pretty much aggravate a crucial situation in where the outcome depends that an ally remains pretty much immovable or readable not only to you but as consequence to enemies, basically losing a skirmish or a teamfight because you couldn't do what u had to do because you missed the skillshot on the ally which is why most ally utility abilities are point-and-click based, there is some exceptions like Lux shield but its because it serves a certain niche of long range and delay to create a windows of play around it.
I must admit this was something I considered deeply a while back. Thats why I have Sinister Omens to help reduce his Q's cooldown if he misses, while giving him targeted power (via W) and his E as a spell he doesn't have to dash to use.
I don't think it would be too much of a problem. I'm going to include in the Notes of his Q that if you try to Manifest on an ally your Q will get a bigger hitbox for them.
He is also very similar to Rakan. An enchanter who utilizes Mobility. Fortunately he brings different types of CC, buffs, and has access to different things, so it's not too big of a problem. Thanks for being honest and pointing this out. This would definitely have swayed my opinion more, if the Polong would ever have a chance of being a concept. But I'm going to be real and not let such a unlikelyhood confine my concept.
When it comes to this theme it reminds me of Mina from Dawngate or N'aix from Dota with both of them having the ability as point and click. I dont know if there could be a way to keep both parts on the same skill as maybe making the skill stick to allies kind of how Brand's conflagration does and behave as a skillshot otherwise or the other more common idea i think would be to separate both mechanics, leave the Q to allies and the W to enemies or even do a combination kind of on how N'aix does on his ult that can target ally and enemy but theres always servers the same purpose. I always found this theme interesting but in my opinion its always difficult to set a middle ground.
Some sort of homing or aid in landing his Q on allies has been implemented. I most likely would not have addressed the issue if not for your feedback, so thanks again! I haven't seen Mina or N'aix's kits before, but it was interesting to read them. I don't like how Mina can give 40% damage reduction, even if she takes the damage, to an ally carry. That would be bat shit insane if it were in League. Maybe it was more fair in Dawngate, never got to play the game before it departed.
On the art side, i dont know if it was intended to take certain aspects of the image too literal like the bird animal approach, i mean you could also have used something entirely different since we also had a insight on Ionia and its fauna and culture, honestly when i thought of how the prolong could look i imagined a mix between Lovecraft, with aether kind of veins in red and blue from Eldrazi of MTG which are also based on Lovecraft and Ionian aspects.
I know I've said it enough, but thanks for sharing. I looked at Eldrazi and similar stuff and that was pretty cool. I most likely won't go back to change previous art, but I can see myself trying alternate art views of the Polong. I partially went with the crow theme as it represents death and cleaning up what was left of the war. Also because Carlyn Lim had a cool bird in her Polong image xD.
Well here's the end of my response. If you have any more comments please go ahead! Thanks for everything! I'll be reviewing your reply and adding/changing what I need to on the website later when I'm not in a rush. I've done a few things you can see in the changelog.