[Champion Concept] Alto the High Flyer
Hey everyone I've been making champion concepts for quite some time now but I've never posted them on the official LoL forums before. Figured i might as well start of with a few of my older concepts and see what the people here think of them.
Anyways any feedback is appreciated so leave your thoughts below!
Alto The High Flyer http://pre11.deviantart.net/5d0d/th/pre/f/2014/122/0/7/shamash_ninja___regular_version_by_vladmrk-d7gssxf.jpg
Image from Here Couldn't really find anything other then this image that was similar to this concept though it is fairly close. The main difference is that Alto' appearance and equipment are closer to modern day then futuristic.
Role: Jungle Secondary: Top
Base Stats Health: 549 + 85 per level Health Regen: 7.3 + 0.7 per level Mana: 303 + 44 per level Mana Regen: 6.755 + 0.45 per level Attack Damage: 55.6 + 3.1 per level Attack Speed: 0.625 + 3.1 per level Armor: 24.2 + 3.2 per level Magic Resist: 32.1 + 1.25 per level Movement Speed: 340 Range: 150
Passive- Bounty Board Complete contracts to earn gold and items
A bounty board is posted at the base. Alto can interact with the board to receive contracts (Max 3 at a time). After unlocking a new tier, Alto can upgrade 1 basic ability. At Tier 5 Alto can upgrade his ultimate.
Tier 2 upgrade Requirements -Level 3+ -Complete 2 contracts -50 gold
Tier 3 Upgrade Requirements -Tier 2 upgraded -Level 9+ -10 contracts completed -500 gold
Tier 4 Upgrade Requirements -Tier 3 upgraded -Level 13+ -18 contracts completed -1000 gold
Tier 5 Upgrade Requirements -Tier 4 upgraded -Level 16+ -3 Achievements unlocked
Contracts are randomized. The bounty board will show a maximum of 3 contracts at a time. Higher tier contracts can only be accepted after you unlock that tier.
Tier 1 Contracts- 25 gold each
Starter Quests (Guaranteed to show up at the beginning of the game. Can only be given once.)
-Kill a large monster
-Kill 4 little monsters
Tier 1 Contracts- 25 gold each
-Kill or assist in killing an objective (Dragon, Tower Baron, Inhibitor) -Kill or assist in killing an enemy champion -Fully clear a monster camp in the opposing jungle
Tier 2- 100 gold each
-Kill or Assist in killing 2 enemy champions -Champion specific contracts: Kill X champion -Kill 5 large monsters -Clear a full camp in the opposing jungle -Kill 3 scuttle crabs -Slay the Dragon -Killed a champion after using smite on them -Steal a buff from the opposing Jungle
Tier 3 Contracts- 200 gold each
-Fully clear 5 camps in the opposing jungle -Fully clear 15 monster camps -Kill 30 monsters (Scuttle Crabs and Epic Monsters are included) -Kill 5 scuttle crabs -Champion Specific contracts -Slay the Dragon
Achievements
Double Digits Reached 10 kills or assists
Anybody know a chiropractor? Score a triple kill or higher
2Fast4U Hit a 5 man ultimate
King of the rift Slay Baron Nashor
Dragon-slayer Slay 5 dragons
Everyone gets a turn! Slay 1 of each of the enemy team at least once
Picking on the lil guy Killed the same champion 3 times in a row
This is my turf! Kill the large monster in every camp of the opposing jungle at least once
http://www.hiveworkshop.com/forums/resource_images/7/icons_6874_btn.jpg Q: A Man's Best Friend
Upgrade: Alto gains a 10% movement speed boost per active drone.
Spawns a drone at a target location. Drones follow Alto but always remain at a fixed distance. Drones attack the closest target to them or whoever Alto is attacking if they are range.
Drones fire a shot every 0.25 seconds dealing 9/11/14/17/20 (+0.05 AD) physical damage per shot. Drones remain in combat until they are destroyed or run out of ammo. Drones regenerate 1 ammo per second whilst out of combat.
Ammo: 8/10/12/14/16 Mana Cost: 30 per charge Charge Refresh rate: 18/17/16/15/14 seconds Maximum charges: 3 Maximum Active Drones: 2 Max placement range: 200 Drone Attack Range: 400
http://www.hiveworkshop.com/forums/resource_images/7/icons_6674_btn.jpg W: Catch and Don't Release!
Upgrade: Enemies stunned by Catch and Don't Release! take an additional 30/60/90/120/150 Magic Damage over 2 seconds
Alto throws out a line of wire between himself and the target ally or terrain for 4 seconds. When an enemy comes into contact with the wire, it becomes electrified dealing 65/90/115/140/165 (+0.4 AD) Physical Damage and stunning enemies hit for 1.1/1.2/1.3/1.4/1.5 seconds.
Range; 800 Wire Max Length: 1000 Mana Cost: 60 at all ranks Cool-down: 15/14/13/12/11 seconds
http://www.hiveworkshop.com/forums/resource_images/3/icons_2469_btn.jpg E: Float Like a Butterfly
Upgrade: Alto avoids unit collision and can travel over small walls whilst the rocket pack is active
Passive: If Alto and a drone are attacking the same target, Alto's basic attacks deal an additional 3/4/5% of the opponents missing health on-hit.
(Damage scales with level 1/7/13)
Active: Alto dashes a short distance activating his rocket pack for the next 5 seconds. The rockets pulse with every auto attack dealing 15/25/35/45/55 (+0.15 AD) Physical Damage in AoE around Alto.
Dash Range: 400 Pulse Radius:300 Mana Cost: 60/65/70/75/80 Cool-down: 12/11/10/9/8 seconds (cooldown begins at end of duration)
http://www.hiveworkshop.com/forums/resource_images/7/icons_6864_btn.jpg Ultimate: Sonic Boom
Upgrade: The shock wave now immediately knocks enemies within the ultimate towards Alto's location.
Alto breaks the sound barrier blinking to a target location. After a 0.5second delay, a shock wave is emitted from the starting point dealing 150/275/400 (+0.5 AD) physical damage and knocking all enemies hit to Alto's location at end of cast.
Range: 800 Mana Cost: 100 at all ranks Cool-down: 140/120/100 seconds
Recommended Items
Starting Items

Offensive


Defensive
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Changelog
W: Catch and Don't Release! Base Damage lowered from 60/100/140/180/220 to 65/90/115/140/165 physical damage.
E: Float like a Butterfly Added context with the abilities cooldown.