Champion Concept: Wilk - The Glimmer Thief

ChaosReyn··3 votes·2,418 views

A diminutive raccoon Vastaya, this gruff little urchin girl learned at an early age the cruelty of humankind, and the skills to combat it. A master thief and master with a blade (eat your heart out, new Akali!) Wilk travels from town to town, looting and decrepifying the homes of the most pompous humans, and taking her ultimate revenge on those who look down upon the less fortunate.

Base Stats:

HP: 595(+66) HP5: 7.2(+.08) EN: 200 EN5: 50 AD: 58(+5) AS: .495(+.028) AR: 29(+2.8) MR: 30(+1.2) MS: 350 RN: 125

Passive: Cutpurse's Mark - Upon landing 3 consecutive attacks on any one champion, Wilk deals [10/15/20%AD](upgrades at 7/13) bonus damage and steals 20 gold from her target. This ability can be stacked multiple times for the damage bonus, but will only steal the gold from each unique champion once every 90 seconds. (No, you cannot loot the same person for all of their gold in one engagement...that would be busted.)

Q: Kneecapper - Wilk swings her blade low in a circle around her, damaging enemies in a 200 unit radius of her and slowing them for 2s. Champions hit by this ability bleed over the duration of the slow. Damage: [65/75/85/95/105(+70%AD)] || Cooldown: 6s || Energy Cost: 50

W: Vastayan Ferocity - Passive - Wilk gains 12/15/18/22/25% movement speed towards enemy champions with stacks of her passive, and targets marked with her E. Active: Wilk's next basic attack hits twice and gains 50 range. This ability can critically strike, will critically strike a target afflicted by Wilk's passive, and refund 20 energy if used on an enemy champion. Cooldown: 12/11/10/9/8s || Energy Cost: 40

E: High Velocity/Agile Hurdle - First Cast: Wilk dashes 550 units ahead, dealing damage to enemies she passes through and marking enemy champions. Within the Next 2.5s, Wilk can target a marked enemy within 250 units of her to vault over them, dealing additional damage to them and springboarding herself a fixed 400 units in the direction of her travel (Ex: marked enemy is 200 units away, she dashes to them, deals her damage while leaping off of them, and lands 200 units away from them, on the side opposite from her original jump point.) Damage: 50/55/60/65/70(+60%AD)[First Cast] + 65/75/85/95/105(+45%AD)[Second Cast] Cooldown: 16/14/12/10/8s || Energy Cost: 75 (second cast free)

R: Grand Illusion - Wilk uses her Wild Magic to gain stealth for up to 3 seconds. Upon cast, Wilk creates a clone of herself that aggressively chases the nearest enemy champion to hit them with the last basic ability used. This ability can be cast up to 3 times before going on cooldown, and can be recast while in stealth to reset the stealth duration and generate another clone. These clones deal 20/25/30% of the ability's normal damage and disappear immediately after using the ability (only the first part of her E before dissipating). Cooldown: 120/90/60s

Updated with new ult, and ability specifics (damage, cooldowns, Energy Cost, etc.)

11 Comments

KillerNeko3 votes

Hmmm so this is the one that you mentioned before... A raccoon thief? Interesting. I can imagine a little raccoon sneaking around stealing gold. Not sure on what kind of ultimate that this girl would have, though...

ChaosReyn2 votes

indeed it is. Just finished updating it. Gave her some Wild Magic and a trickster ultimate worthy of a master thief.

yellowdogdingo2 votes

I love this passive. Gaining without taking away gold just doesn't have that same sting that I think you're going for. I'm all about pushing new game mechanics and I think the game needs a bit more hate (I have a champ concept out there if you're interested) and this is a great, unique ability that really does a lot for the theme of the champion. Love the synergy of the passive and W and the ult would be a lot of fun.

Where do you see her playing? You could have that passive also apply to large monsters and make her a jungle beast.

ChaosReyn1 votes

Why would large monsters carry gold? :P

Though she would do very well in a jungle setting, since her gold stealing passive's cooldown is restricted by unique champions...meaning if you gank bot, and the enemy jungler comes...there's potential for 60 gold right there.

I could also see her doing decently well as a skirmisher in mid or top, quickly assaulting people for the gold proc before backing out.

yellowdogdingo1 votes

{quoted}

Why would large monsters carry gold? :P

Why do they drop it? The gold's coming from somewhere lol. But if you dont like that idea, you could still have the damage apply to them.

Budget Yami1 votes

this is not related to this concept. I saw your malx concept and went to your profile. I could not dm you so i went to your most recent comment. https://www.riotgames.com/en/work-with-us/jobs apply here and see if u can find a job

Ðeath XIII1 votes

Can’t have actual gold theft. Has to only be a positive in Wilk’s direction.

Mr Voidling1 votes

With the tiny amount that she actually steals it really isn't an issue. Equals out to 1 gold every 4.5 seconds(0.22 per second). You get about 2 per second in SR, 1.6 per second in TT, and 5.5 per second in ARAM. This is 10/12.5/3.6 seconds worth of PASSIVE gold every 90 seconds. Even in 1-for-all you won't be able to negate a single champion's passive income, only about 55% if you all hard camp 1 guy(which lets everyone else get ahead of your team). I do think that SHE should get more gold though, depending on her level. Like 20-100g, since it has 90s cooldown, just not steal more than 20? Idk.

Ðeath XIII1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=8BFii30X,comment-id=00010000,timestamp=2019-03-14T23:55:15.645+0000)

With the tiny amount that she actually steals it really isn't an issue. Equals out to 1 gold every 4.5 seconds(0.22 per second). You get about 2 per second in SR, 1.6 per second in TT, and 5.5 per second in ARAM. This is 10/12.5/3.6 seconds worth of PASSIVE gold every 90 seconds. Even in 1-for-all you won't be able to negate a single champion's passive income, only about 55% if you all hard camp 1 guy(which lets everyone else get ahead of your team). I do think that SHE should get more gold though, depending on her level. Like 20-100g, since it has 90s cooldown, just not steal more than 20? Idk.

20 gold is still annoying, and frustrating if she gets ahead. Let’s say she kills the support. In addition to losing exp and gold generation you’ve lost 20 gold. 20 gold is a lot for a support.

I’d rather she gain 40 gold.

Mr Voidling1 votes

Supports passively gain more gold... You have to get 500 to get your quest completed, which happens around 9-13 minutes, 20g every 90s would take 37.5 minutes to give you 500g.

ChaosReyn2 votes

Turns out, by late game, gold stealing really doesnt matter much. But I dont want to make it oppressive early either. It's a completely new mechanic being able to legit steal gold from people...so I'm trying to make it not steal too much at once. Especially early.

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