Champion Concept: Wilk - The Glimmer Thief
A diminutive raccoon Vastaya, this gruff little urchin girl learned at an early age the cruelty of humankind, and the skills to combat it. A master thief and master with a blade (eat your heart out, new Akali!) Wilk travels from town to town, looting and decrepifying the homes of the most pompous humans, and taking her ultimate revenge on those who look down upon the less fortunate.
Base Stats:
HP: 595(+66) HP5: 7.2(+.08) EN: 200 EN5: 50 AD: 58(+5) AS: .495(+.028) AR: 29(+2.8) MR: 30(+1.2) MS: 350 RN: 125
Passive: Cutpurse's Mark - Upon landing 3 consecutive attacks on any one champion, Wilk deals [10/15/20%AD](upgrades at 7/13) bonus damage and steals 20 gold from her target. This ability can be stacked multiple times for the damage bonus, but will only steal the gold from each unique champion once every 90 seconds. (No, you cannot loot the same person for all of their gold in one engagement...that would be busted.)
Q: Kneecapper - Wilk swings her blade low in a circle around her, damaging enemies in a 200 unit radius of her and slowing them for 2s. Champions hit by this ability bleed over the duration of the slow. Damage: [65/75/85/95/105(+70%AD)] || Cooldown: 6s || Energy Cost: 50
W: Vastayan Ferocity - Passive - Wilk gains 12/15/18/22/25% movement speed towards enemy champions with stacks of her passive, and targets marked with her E. Active: Wilk's next basic attack hits twice and gains 50 range. This ability can critically strike, will critically strike a target afflicted by Wilk's passive, and refund 20 energy if used on an enemy champion. Cooldown: 12/11/10/9/8s || Energy Cost: 40
E: High Velocity/Agile Hurdle - First Cast: Wilk dashes 550 units ahead, dealing damage to enemies she passes through and marking enemy champions. Within the Next 2.5s, Wilk can target a marked enemy within 250 units of her to vault over them, dealing additional damage to them and springboarding herself a fixed 400 units in the direction of her travel (Ex: marked enemy is 200 units away, she dashes to them, deals her damage while leaping off of them, and lands 200 units away from them, on the side opposite from her original jump point.) Damage: 50/55/60/65/70(+60%AD)[First Cast] + 65/75/85/95/105(+45%AD)[Second Cast] Cooldown: 16/14/12/10/8s || Energy Cost: 75 (second cast free)
R: Grand Illusion - Wilk uses her Wild Magic to gain stealth for up to 3 seconds. Upon cast, Wilk creates a clone of herself that aggressively chases the nearest enemy champion to hit them with the last basic ability used. This ability can be cast up to 3 times before going on cooldown, and can be recast while in stealth to reset the stealth duration and generate another clone. These clones deal 20/25/30% of the ability's normal damage and disappear immediately after using the ability (only the first part of her E before dissipating). Cooldown: 120/90/60s
Updated with new ult, and ability specifics (damage, cooldowns, Energy Cost, etc.)