[Champion Concept] Drak, The Adventurer (UPDATED)

Høustøn·5/16/2016, 6:30:53 PM·5 votes·1,060 views

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8P3U9Hr6-champion-concept-drak-the-wanderer (OLD LINK)

Drak, The Adventurer Fighter/Tank Drak is a tall, somewhat bulky champion, with the body height and muscle similar to the new Shen rework. He wears tarnished metal armor with brown leather pants, boots, and gloves, with a red scarf, under a long coat. He carries a large Greatsword on his back and a shortsword on his hip, both also scratched and used. He has shoulder-length rugged looking brown parted hair with brown eyes, and a tan complexion with stubble. He has a sarcastic and humorous attitude, with a slight amount of cockiness at times. He wears a necklace with a Dragon tooth attached, as a reminder of his past.


Backstory Drak was once an adventurer for Demacia, exploring many places in Runeterra, and helping the innocent. He was not very well known to the public, as he mostly stayed in a rural town, where he grew up. Drak eventually started looking for an apprentice to help him and learn everything he knows. As he was walking through the streets, a young boy, about 15 or 16, followed him to the outskirts of town, where he was attacked by a Wyvern. The boy, nowhere to run, Came close to dying, however, Drak slain the Wyvern and saved the boy, who's name was Thomas. Thomas was intrigued with what Drak does, and went on to become his apprentice. (Drak was also a blacksmith for Demacia when he wasn't on duty) After a few years, Drak and Thomas were well known by Demacia, after all of their adventures. On what they thought was a normal day of exploring and training, they found the den of a Dragon. They decided to go explore, Drak and Thomas split up to look around. While Thomas was searching, he was hit by a blast of fire from above. Barely making it out without serious burns, he ran to find Drak. As he went around a corner, he realised he ran into a dead end, and that his only option was to fight. So he lunged at the Dragon, swinging his sword with all his might and dodging as many attacks as he could. He then noticed Drak running towards him from down the tunnel. Being oblivious to the Dragon, Thomas was then consumed by a giant pair of Dragon fangs. Unable to contemplate what had just happened, Drak pulled his greatsword off of his back, and swung furiously at the Dragon. In one giant slice, the Dragon was beheaded, and was no longer able to hurt anyone. After it died, Drak cut open its stomach, hoping to find Thomas. What he found was Thomas's dead body holding a tooth from the Dragon, after trying to stab his way out. Drak, consumed by grief, took the Dragon tooth as a reminder. And with that, he left, seeking to save as many people as he could.


I know it needs work, and it's weird, but that explains his story.


Stats Health: 610 (+80 per level) Attack Damage: 60 (+4 per level) Attack Speed: 0.625 (+2% per level) Movement Speed: 340 Health Regen: 8 (+.75 per level) Armor: 25 (+2.5 per level) Magic Resist: 32 (+ 1.25 per level)


Abilities PASSIVE Blacksmith's Training: Drak's greatsword has a durability of 50 auto attacks before breaking, dealing less damage every 10 less durability. When broken, he swaps to the sword he carries on his waist, dealing less damage and range but gaining more attack speed. When Drak is at base, he has the option to repair his greatsword for a cooldown of around 30 seconds (Cool idea?). Q Arcing Slice: Greatsword: Drak swings his greatsword in a half circle in front of him, dealing physical damage, and stunning them if the pommel hits them. Shortsword: Drak spins twice around, knocking enemies back while dealing damage and bleed. W Rampage: Passive: Drak gains Fury with auto attacks, becoming more enraged with each hit and gaining attack speed. Fury starts draining after a short time without combat. Active: Drak uses Fury to swing 2-4 times quickly depending on how much Fury he has. E Rupturing Smash: Drak leaps a small distance and slams down with his sword, dealing damage and crippling enemies hit for a short duration. R Dragon's Fury: Passive: When Drak or his teammates kill a Dragon, Drak gains an additional buff based on which Dragon was killed. Active: Drak becomes engraged, using the power from the Dragons. He gains damage, health, and armor/magic resist. This ability becomes stronger depending on how many Dragons have been slain on his team.


Drak is a Fighter/Tank that can excells at Top lane and Jungle. He is good at fighting one on one, and can clear minions/neutral monsters decently quick. Drak was in the friend group with Garen and Taric before he left Demacia, growing up with and training with Garen, while learning many things of nature from Taric. After he left, he became friends with Riven, growing quite fond of her. After they went their separate ways, he met Yasuo and became close friends with him, despite him and Riven's past.

Some Item Builds For Drak: item 3009 item 3153 item 3071 item 3742 item 3065 item 3068 item 3111 item 3748 item 3102 item 3742 item 3053 item 3022


Some skin ideas could be: Gentleman Drak

Dragonslayer Drak (DRAKonslayer?)

Some kind of RPG Themed Drak skin


Here is the fan art I made for him. I didn't make this picture fresh, I used multiple different pictures, but I couldn't find the maker of them. (I didn't add a face because I was just making main details of him)

http://imgur.com/CHGRNB5

11 Comments

Manlyray5/17/2016, 1:40:39 AM4 votes

Pretty cool passive imo

kweeen5/16/2016, 10:17:59 PM3 votes

sounds pretty decent but his ult would be pretty useless in aram or twisted treeline

PQ Ramsisuno5/16/2016, 10:30:00 PM2 votes

sounds interesting and interactive

Tamur6/1/2016, 5:20:10 PM2 votes

Interesting champion

Passive - Blacksmith Training Drak's greatsword has a durability of 50 auto attacks before breaking, dealing less damage every 10 less durability. When broken, he swaps to the sword he carries on his waist, dealing less damage and range but gaining more attack speed. When Drak is at base or while Drak is out of combat and hasn't damage for 3 seconds , he has the option to repair his greatsword for a cooldown of around 10 seconds

Added repairing while out of combat and not taking damage other than that good Passive

Q Arcing Slice: Greatsword: Drak swings his greatsword in a half circle in front of him, dealing physical damage, and stunning them if the pommel hits them. Shortsword: Drak spins twice around, knocking enemies back while dealing damage and bleed.

I like this ability

W move to R and maybe replace with a buff here

E Rupturing Smash: Drak leaps a small distance and slams down with his sword, dealing damage and crippling enemies hit for a short duration.

Also like this one

new R - Rampage: Passive: Drak gains Fury with auto attacks, becoming more enraged with each hit and gaining attack speed. Fury starts draining after a short time without combat. Active: Drak uses Fury to swing 2-4 times quickly depending on how much Fury he consumes.

New item Dragon Tooth Pendant

Summoner's Rift

Dragon's Fury Passive: When Drak or his teammates kill a Dragon, Drak gains an additional buff based on which Dragon was killed. Active: Drak becomes engraged, using the power from the Dragons. He gains damage, health, and armor/magic resist. This ability becomes stronger depending on how many Dragons have been slain on his team

ARAM/Twisted Treeline

Hero's Feast

Drak and surrounding allies are healed for x health and cc are cleansed

Take a look at some of my Concepts

ModEchoing6/2/2016, 5:36:50 AM1 votes

Hey there.

I'll ignore the lore and focus on the kit.

The passive is honestly pretty bad. It's essentially punishing you for auto attacking, and without any numbers indicating the statistics, I'd have to assume the drop in damage is pretty dire overall. Between lasthitting and trades, you'll quickly break your greatsword (which is a remarkable piece of crap - Garen can spin his huge sword around and hit like 5 guys 10 times and still not have it break) before you get to do anything super useful. Trying to jungle with it is suicide - you'll be lucky if you get to gank with an intact greatsword. It's not even a useful thing for Drak - of the champions whose passives give them some sort of restriction (Rumble, Graves, Jhin, etc.), all of them also give a significant bonus.

The rest of the kit is...not terribly exciting. There's a lot of thematic overlap with Tryndamere due to the excessive use of fury and rage, and the mechanics he brings to the table don't meaningfully differ enough from other fighter options (he's not a tank - no consistent CC). I don't see why I'd pick Drak, who has the world's most brittle greatsword, over Garen, Riven, Darius, or Olaf. The ultimate in particular isn't super exciting - the passive is essentially "win moar" from what I can gather, and the active is a stat booster, most of which go terribly underappreciated and which also snowballs based on dragons.

I think the problem here is a general lack of thematic identity represented in the kit. I'm not seeing much of a blacksmith or an adventurer in the kit, only a terribly generic sword guy whose sword he must have stolen from a Fire Emblem game. If he's a blacksmith, give him an arsenal that befits one. If he's an adventurer, show off what he's learned over the years of his adventuring. Don't have him be Discount Garen.

Seriously, change the passive, it's horrible. Like, you can do something cool with the adventurer and/or blacksmith theme here, and I'm sure if I hang around long enough and watch what you put out, you'll deliver, but not with the crummy breakable greatsword in your way.