Azuri, the Radiant Peacock
Primary: Mage. Secondary: Support. Additional Roles: Marksmen. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 8. Difficulty: 7.
Health: 449(+31). Health Regen.: 2.3(+0.48) Mana: 366(+30). Mana Regen.: 2.1(+0.42) Range: 520(Range). Attack Damage: 40(+2.4) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.0%). Move. Speed: 345.
Appearance: Azuri is an enchanted peacock with dark vibrant shades of pink, purple, blue & red that his feathers are colored in, aside from a fancy looking choker that he wears around his neck Azuri wears nothing else. When it comes to his personality he is very egotistical & very proud of his “beauty” & the surprising amount of power he wields.
Passive: Glimmering Display. Every 7th Basic Attack will Blind the target as well as deal 75(+5pts per Lv.) Magic Damage.
Q-Ability: Feathered Bouquet. Range: 600. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Magic Damage: 90/110/130/150/170(+50% bonus AP). Additional Magic Damage: 100/120/140/160/180(+30% bonus AP). Activate: after Azuri has chosen a narrow path with this Ability then upon its activation Azuri will fire an energy bolt in the form one of his precious feathers in the chosen direction, the 1st enemy that the feather comes in contact with will deal Magic Damage as well as mark the target for 2 seconds. Recast: while a target is marked Azuri can recast this Ability to send energy duplicate feathers that will auto-lock on the marked target & will deal additional Magic Damage.
W-Ability: Shimmering Display. Range: 450. Cool Down: 16/15/14/13/12. Cost: 40/50/60/70/80. Magic Damage: 65/85/105/125/145(+40% bonus AP). Activate: after Azuri has chosen a 80-degree cone then upon its activation Azuri will open his tail feathers then emits a blinding light from his feathers, any enemies within the cone upon the Abilities activation all enemy Champions within the cone will be Stunned for 1.25 seconds while also being dealt Magic Damage.
E-Ability: Dazzling Plume. Range: Self-Cast. Cool Down: 3. Cost: 50. Magic Damage: 50/60/70/80/90(+30% bonus AP). Toggle: when Azuri has this Ability Toggled on his tail feathers will be completely open as long as the Ability remains Toggled on, while active Azuri will create a 300-radius aura around himself that will allow his & allied Champions Basic Attacks deal Magic Damage as long as they remain in aura while also taking 12% Reduced damage from all non-Tower sources. Each time Azuri uses a Basic Attack while the Ability is Toggled on he will drain 10pts of his Mana.
R-Ability: Glorious Gale. Range: 2000. Cool Down: 194/187/172. Cost: 110. Magic Damage: 265/335/485(+50% bonus AP). Movement Speed Boost: 20%/25%/30%. Activate: after Azuri has chosen a long broad path with this Ability then upon its activation Azuri will spread his tail feathers then leap in midair then swing his body as if he was a fan, after a 0.25 second delay after the Abilities activation Azuri will create a powerful gust of wind that will travel along the chosen direction at great speed. Any enemies that the wind comes in contact with will be Knocked Up into the air while also being dealt Magic Damage, if any of Azuri’s allies are hit by the wind then they will be Cleansed of any Crowed Control effects & Debuff’s as well as getting a Movement Speed Boost for 1.5 seconds.
Taunt: it’s not my fault you weren’t born beautiful. Joke: my feathers are so beautiful, no you cannot touch them!