[Champion Concept] Baumbur, the Bandle Brawler

Jellycake Demon·11/7/2015, 7:52:01 PM·1 votes·627 views

Like i said in my What Should the Next Champion Be or From post (link is bellow) aside from the Void the Yordal's are my most favorite species or faction in LOL & i figured we should get a brand new Yordal Champion instead of just a rework of an existing one (no offense to you guys at Riot) so that where I made Baumbur, the Bandle Brawler.

What Should the Next Champion Be or From: http://boards.na.leagueoflegends.com/en/c/story-art/eiawtv2Z-what-should-the-next-champion-be-or-from

Primary: Fighter. Secondary: . Additional Roles: Player Choice.

Statistics: Attack Power: 6. Defense Power: 5. Ability Power: 1. Difficulty: 5.

Place of Origins: Bandle City. Upon Selection: Let’s cut down the competition.

Health: 431(+31). Health Regen.: 2.1(+0.38) Mana: 3180(+30). Mana Regen.: 2.0(+0.) Range: 125(Melee). Attack Damage: 47(+3.1) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 338. (Baumbur is a slow moving Champion, I don't know if this is the right # for that)

Friends: Braum/Gnar/Poppy. Enemies: .

Appearance: Baumbur is a 3'6ft tall (he's suppose to be the biggest Yordal ever) furry Yordal, his fur coloration is golden orange with a little bit of yellow mixed in, his face fur is curled like a mustache. his body is pretty plump, he has long muscular arms & hands although his legs & feet look smaller. he wears a dark grey-overall, boots & brown short-length jacket. (He’s a pro-wrestler, a lumberjack & a part-time carpenter.)

Summoner Spells: summoner 12 & summoner 6

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 1330/item 3035/item 3800. Offensive Items: item 3025/item 3748/item 3172/item 3053. Defensive Items: item 3068/item 3102/item 3110/item 3222.

Passive: the Combo Attack. When Baumbur uses an Ability this Passive will activate letting his next Basic Attack become a Combo Attack, depending on what Ability was used the Combo Attack will have a different bonus effect. If Baumbur uses this Combo Attack this Passive will go on a 13.5 second Cool Down, if Baumbur uses another Ability while he still has his Combo Attack it will then change to that Abilities Combo Attack. Now if Baumbur doesn’t use his Combo Attack with 5 seconds then the Passive will only go on a 2 second Cool Down.

Q-Ability: Bruise & Break. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 30/50/70/90/110. 1st Basic Attack Physical Damage: 30/50/70/90/110(+40% bonus AD). 2nd Basic Attack Physical Damage: 40/60/80/100/120(+30% bonus AD). Activate: after Baumbur has activated this Ability he will clap his big hands together which will enhance his next 2 Basic Attacks, after the initial activation Baumbur’s next 2 Basic Attacks will deal Physical Damage while at the same time applying a 15% Movement Speed Slow for 1.75 seconds landing both enhanced Auto-Attacks on the same target will refresh the duration of the Slow. The Combo Attack: after Baumbur has used his Q & triggers his Passive Baumbur will gain a 3rd Enhanced Auto-Attack called Black Eye, this 3rd Enhanced Auto-Attack will deal the 2nd Enhanced Basic Attacks damage but it will also apply Blind to his target for the duration of the Slow.

W-Ability: Elbow Drop. Range: 400. Cool Down: 20/19/18/17/16. Cost: 60/70/80/90/100. Physical Damage: 55/85/115/145/175(+40% bonus AD). Activate: aster Baumbur has chosen a 170-radius within this Abilities Casting Range then upon its activation Baumbur will leap at the targeted area, when Baumbur lands at the targeted area he will deal Physical Damage to all enemies within the area while enemy Champions will be Stunned for 1.25 seconds. The Combo Attack: after Baumbur has used his W & triggers his Passive Baumbur’s next Auto-Attack is called Gut Buster, this enhanced Auto-Attack will have Baumbur punch his target in the stomach dealing 3% of the targets Max HP as Physical Damage.

E-Ability: Bell Ringer. Range: 350. Cool Down: 16/15/14/13/12. Cost: 80. Physical Damage: 70/90/110/130/150(+40% bonus AD). Activate: after Baumbur has chosen a broad path with this Ability then upon its activation Baumbur will throw a powerful punch in the targeted direction, after the initial Baumbur will deal Physical Damage to all enemies with the path. The Combo Attack: after Baumbur has used his E & triggers his Passive Baumbur’s next Auto-Attack will be Jaw Breaker, this enhanced Auto-Attack will apply a 15% Attack Speed Slow for 1.5 seconds.

R-Ability: Coach Pep Talk. Range: 400. Cool Down: 110/90/70. Cost: 120. Bonus Physical Damage: 75/95/115(+30% bonus AD). Passive: when Baumbur has gained his Passive his coach Finn will join him on the map. When Finn is applied to either Baumbur or an allied Champion he will Auto-Attack a random enemy Unit prioritizing Champions that is within 250-radius of his Champ dealing his own Physical Damage, Finn has 200 HP & he can be killed but only be Auto-Attacks and when he dies he will be respawned when Baumbur uses his Ultimate. Activate: after Baumbur has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Finn will be “equipped” to that Champion, after being “equipped” Fin will start shouting at his Champion to do better by giving his Champion a 25% Movement Speed boost, 12% increased Attack Speed, a 3% HP Regeneration Boost & finally all Auto-Attacks will deal 4% of the Champions current Attack Damage as bonus Physical Damage for 6 seconds.

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