CHAMPION CONCEPT: Duiker, Loremaster of Noxus

Gorzke·12/7/2016, 10:31:05 AM·1 votes·518 views

Role: Support (Marksman)

P: First warrior, then historian Duiker's abilities share cooldown between stances. Melee: Duiker blocks missiles towards him, shielding him by 40(+10 per level) for 3 seconds. This can only happen once each 24(-1 per level) seconds. Range: Duikers gains 2% Crit chance for each 1% of cooldown reduction.

Q: Stunner blow (Range: Wasting shot) 7 CD 60 Mana Melee: Duiker's next basic attack will deal 40/45/50/55/60(+100% Total AD) total damage and stuns the targer for 1.5 seconds. Range: Duiker's next basic attack will deal 60/90/120/150/180(+100% Total AD) total damage and slows the target by 40% for 2 seconds.

W: Raise Morale 18/16/14/12/10 CD 60/75/90/105/120 Mana Duiker and nearby allied champions are hasted, increasing their movement speed and attack speed by 20/30/40/50/60% for 3 seconds.

E: Heroic Jump (Range: Strategic leap) 14/13/12/11/10 CD 100 Mana Melee: Duiker jumps to target location, dealing 80/120/160/200/240 (+80% Bonus AD)(+40% Bonus AP) and slowing by 60% for 2 seconds to all nearby enemies. Range: Duiker cleanses from any kind of crowd control and leaps backwards. His three next basic attacks will deal 30/35/40/45/50(+15% Bonus AD) additional damage and have 20 bonus lethality.

R: Combat Stance 3 CD 0 Mana Duiker can swap between his Melee and Ranged stances. Melee stance: His armor is increased by 5/15/25/35 and attack range becomes 125. Range stance: His movement speed is increased by 5/10/15/20 and attack range becomes 500.

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