[Champion Concept] Nimbus, the Ominous Cloud

Jellycake Demon·3/31/2015, 9:09:23 PM·2 votes·1,009 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Fighter. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 7. Difficulty: 7. Place of Origins: Unknown. Upon Selection: The sky is my domain.

Health: 477(+31). Health Regen.: 2.0(+0.40) Mana: 344(+30). Mana Regen.: 1.9(+0.39) Range: 125(Range). Attack Damage: 42(+2.6) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Brand. Enemies: Janna.

Appearance: Nimbus is a 5’4ft tall bulky humanoid-cloud elemental being with large arms & somewhat stubby legs. he is infused with pure lightning energy, his body is dark grey & has bits of swirling air current around his body & arms, eyes & mouth are glowing with purplish blue lightning as well as have arcing lightning emitting from his body.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 2003/item 1056/item 3340. Essential Items: item 3003/item 3275/item 3124. Offensive Items: item 3025/item 3115/item 3027/item 3089. Defensive Items: item 3068/item 3026/item 3102/item 3083.

Passive: Ethereal Being. Nimbus is a living cloud & since he has no physical body he takes 10% less damage from Basic Attacks & any Abilities that deal Physical Damage.

Q-Ability: Storm Front. Range: Self-Cast. Cool Down: 16/15.5/15/14.5/14. Cost: 60/70/80/90/100. Magic Damage: 35/55/75/95/115(+40% bonus AP). Activate: after Nimbus has activated this Ability he will transform his humanoid-cloud based body into a large storm cloud, while this Ability is active Nimbus gains Immunity to Unit Collision, gain 25% increased Movement Speed while also being able to deal 3% of his current Attack Damage as Magic Damage for 6.75 seconds. For the duration of this Ability any enemies within 200-radius of Nimbus will be struck by a lightning bolt every 0.75 seconds dealing Magic Damage while also Slowing all affected enemies Movement Speed by 20% for 1 second, after the duration of this Ability has ended it will go on its Cool Down.

W-Ability: Drifting Cloud. Range: 400. Cool Down: 22/21/20/19/18. Cost: 100. Health: 200/220/240/260/280(+40% bonus AP). Magic Damage: 40/50/60/70/80(+30% bonus AP). Activate: after Nimbus has chosen a 50-radius location within this Abilities Casting Range then upon its activation Nimbus will tear a piece of his body off then it will fly towards the location, once the Cloud Piece is at the target location it will remain at the location until it dies & Nimbus can only have 2 of these Cloud Pieces active at a time. The Cloud Piece will act as a Sight Ward Revealing a 180-radius of itself & if an enemy is within its sight range it will arc a lightning bolt at a random enemy dealing Magic Damage every 0.75 seconds, if an enemy is dealt damage from 3 lightning bolts that enemy will Stun the target for 1.5 seconds.

E-Ability: Raging Cyclone. Range: 450. Cool Down: 20/19.5/19/18.5/18. Cost: 55/65/75/85/95. Magic Damage: 95/145/195/245/295(+40% bonus AP). Passive: every 3rd Basic Attack will have Nimbus throw a tornado punch at his target dealing 5% of his current Attack Damage as Magic Damage. Activate: after Nimbus has chosen a 150-radius location within this Abilities Casting Range then upon its activation Nimbus will create a large cyclone, when this cyclone is created after a 0.25 second delay it will deal Magic Damage to all enemies within its radius. Once the cyclone is created it will linger on the map for 3 seconds it will pull in any enemies within 100-radius of it to its center while also Slowing an enemy’s Movement Speed by 30%.

R-Ability: Witness My Power. Range: Global. Cool Down: 220/200/180. Cost: 115. Magic Damage: 230/420/610(+40% bonus AP). Activate: after Nimbus has activated this Ability he will ascend into the sky & transforming into a massive black cloud, on the initial cast Nimbus will be Removed from the Map for 2 seconds & he will start to Channel. After the 2 second Channel Nimbus will release a thunder bolt at every active enemy Champion on the Map which will deal Magic Damage to the enemy Champion while also creating a small 170-radius explosion that will deal 8% of the total damage to all additional enemies within that small radius. After Nimbus has used this Ability he will descend back to his initial location.

3 Comments

GaleWinUnleashed3/31/2015, 9:21:50 PM1 votes

First impression is that he is a combination of Kennen and Karthus. Q and W are each combinations of a few of Kennen's abilities; Q is similar to Kennens's ult and E combined, while W also incorporates Kennen's passive along with a mini-ult. R is incredibly similar to Karthus' ult, except that it appears it can't be interrupted, and it also does AOE damage around each target.

These abilities are quite powerful (and definitely need number tweaks in several places), but even so, I don't think it'd be worth playing with those massive cooldowns. He'd be able to use each ability once per fight, and that's it.

Basically, it's a very interesting concept, but needs more tuning and fleshing out, and perhaps some changes to better differentiate it from current champions.

Sandcatcher4/3/2015, 7:15:39 AM1 votes

All of your champion concepts sound really cool! Keep it up. item 3122