Xaj'Ahr, the Void Guard (Ranged AP Health-Scaling Tank)
Xaj'Ahr, the Void Guard
Primary Role: Tank Secondary Role: Mage
Top Lane (AP Bruiser) Bot Lane (Support) Jungle
At the dawn of a new day, a large, segmented creature scuttled out of Icathian territory. It's hide nearly impenetrable, and the pincer like mouth that could eat through a mountain. It wasn't very fast, but little by little, it traversed through the sands.
This being's name was Xaj'Ahr, who was, indeed, a being that of the abyss that is the Void. Eight glooming eyes hovered above it's mouth pincers, and seemed to head in a straight direction, eatting any obstacles in it's way. If it were a human, Xaj'Ahr would merely step over him, as they were not worth his time
Eventually he caught himself lost, and caught a travelling caravan in the distance. He began approaching it, slightly faster than usual, but to say the least that still was not very fast at all, for a being of his size and aperture. Eventually, the caravan took notice of the colossal void creature approaching them, but the horses nearly went mad and tried to run wild, capsizing the caravan on it's side. Xaj'Ahr hovered over the driver, his eyes darting down at the human man, which seemed nearly microscopic to his size. The man acted as if his life was flashing before his eyes, but Xaj'Ahr merely had a question in mind. Loudly, Xaj'Ahr shouted at him, his voice booming across the desert, and even blowing away large portions of sand, demanding that the human direct him in reference to where the nearest city would be. The driver shakily pointed west, and Xaj'Ahr was off.
Upon arriving, Xaj'Ahr began scuttling through the city streets, warrior's swords and spears denting and fracturing upon making contact with Xaj'Ahr's ginormous hide. After tearing open buildings and searching through them, he found nothing, and proceeded to move on.
Since then, Xaj'Ahr had been on the move, endlessly searching for something, what it could be is out of question, but someone stole this object from Xaj'Ahr, and he will stop at nothing to see to it that it is returned to him.
Xaj'Ahr is an AP Tank who dominates team-fights with crowd control and range. Throughout the game he progressively gets tankier and tankier, and is well suited for top, jungle, and support. His early lane game focuses around asserting dominance towards his opponents and keeping them back with his W, and assuring they don't just sit there idly under tower. with W. His E continues to keep him alive while late game during team fights his Q becomes very essential to lock down specific targets for your team to focus, and can easily use his R as a finisher. His large body size makes for excellent purpose of bodyblocking an enemy or even cutting off a pathway in the jungle, and forcing a fight in order for either to proceed. Unfortunately for his size, Xaj'Ahr suffers greatly from AOE effects and crowd control, as an AOE can deal damage to each of his segments at the same time, causing even more damage, and if one of his segments is hit by crowd control, such as a stun, the entire body will feel the effects.
Xaj'Ahr scales off of AP and uses mana. Note that a lot of his abilities early game are mana-vampires, and will require much conservation of mana if you expect to be able to continue to harass your lane opponent. His basic attack is ranged, as he spits out a ball of energy at his target.
Xaj'Ahr's appearance is a large, segmented centipede, with three legs on each side per segment. He has eight eyes, four on each side of his head, and large, black beetle-like pincers for a mouth.
Base Stats--------------------------------------Growth per/level-------------------------------Stats @ 18 Health: 620--------------------------------------------------(+86.5-----------------------------------------2090 Mana: 415--------------------------------------------------------(+58------------------------------------------1401 AD: 52--------------------------------------------------------------(+2.4------------------------------------------92.8 AP: 2---------------------------------------------------------------------(+1----------------------------------------------19 HP/5: 7.55----------------------------------------------------(+0.69----------------------------------------19.28 MP/5: 5------------------------------------------------------------(+0.8------------------------------------------18.6 Range: 450 (Ranged)---------------------------------------(+0-------------------------------------------450 AS: 0.585---------------------------------------------------------(+2%---------------------------------------0.838 Armor: 35.21---------------------------------------------------(+3.5-------------------------------------105.33 Magic Resist: 32--------------------------------------------(+3.4------------------------------------------89.8 Movement Speed: 335------------------------------------(+0-------------------------------------------335
Build Info
Suggested items for Xaj'Ahr are...
: Zhonya's becomes very viable mid game for Xaj'Ahr as he needs not only the ability power but the armor and active of the Hourglass itself. His size makes him very perceptible to all forms of crowd control and because of this, the active allows him to evade stuns and slows that would otherwise leave him crippled in a team fight.
: Sunfire's passive ability makes great use with Xaj'Ahr's large size, which burns up a lot larger of an area. Use this as an advantage to grind up minion waves and push against towers.
/
: Morello/AA Staff allows Xaj'Ahr to solve his mana-budget problems along with giving him an extra kick with his ability power attacks.
/
: Both of these grant large portions of health, which will allow Xaj'Ahr's segments to be much beefier.
Starting Items:
x2 
Essential Items:

Offensive Items:

Defensive Items:

Potions:

Runes
http://i.imgur.com/pHkG5s8.jpg
With runes we're going to want to play a little bit on the defensive side and a little on the offensive side.
Marks: Greater Mark of Magic Penetration x9 (+7.380 Magic Penetration)
Glyphs: Greater Glyph of Scaling Magic Resist x9 (+27.000 Magic Resist @ Lvl 18.)
Seals: Greater Seal of Armor (+9.000 Armor)
Quintessences: Greater Quintessence of Ability Power x3 (+14.850)
Masteries
http://i.imgur.com/Lf1MpBK.png
Pretty self explanitory
Ferocity: 12 Cunning: 0 Resolve: 18
This will allow you to still get some AP damage but also effectively play your role as a tank, and additionally, scale up a bit of hurt on your enemies.
Passive: Abyssal Carapace
Xaj'Ahr's body is split up into three segments (four at level 6, five at level 11, and six at level 16) which each is equivalent to an equal split amount of Xaj'Ahr's maximum health. Each segment has it's own health bar, and once the healthbar of one reaches zero, that segment detaches and lays dormant for 2-3 seconds before re-arming itself. If Xaj'Ahr picks up the segment, he regains the segment with 10% of its maximum health. If an enemy unit walks on it, it detonates dealing 65 magic damage (+10 per level) (+AP) in a small radius (200 units). If not stepped on at all for 12 seconds, it will disappear.
If a source would deal damage to multiple segments at once, it deals full damage to one segment and only 10% to the other.
Q: Mountain Choker
Cost: 80/90/100/110/120 Mana Cooldown: 12/12/11/11/11 seconds Casting Range: 400 units
Xaj'Ahr dashes a short distance and locks an enemy within his mouth pincers, stunning them for 1.5 seconds and dealing 45/65/85/105/125 magic damage (+AP)
W: Void Mortar
Cost: 100/115/130/145/160 Mana Cooldown: 7/7/6.5/6/6 seconds Casting Range: 1200 units
Xaj'Ahr channels for 0.5 seconds, then balances up on his hind segment and launches a very long range energy blast into the sky to land in target area after a 1 second delay, dealing 90/110/130/150/170 (+AP) magic damage in the area (180 units) and silencing enemies hit by it for 1/1.25/1.5/1.75/2 seconds.
E: Solidify Shell
Cost: 120/145/170/195/220 Mana Cooldown: 16/16/15.5/15/15 seconds
Passive: Adaptive Cover: For every 1000 damage Xaj'Ahr takes throughout the game from enemy champions, Xaj'Ahr gains a bonus permanent 2 armor and 2 magic resist.
Active: Xaj'Ahr gains a bonus 20/30/40/50/60 armor and 25/35/45/55/65 magic resist for six seconds. Enemies that attack Xaj'Ahr during the duration of this effect will have their attack speed reduced by 20% for 3 seconds.
R: Continent Splitter
Cost: 180/230/270 Mana Cooldown: 110/90/70 seconds
Xaj'Ahr jumps into the air and lands in the ground infront of him, tunneling into the ground and dealing 85/100/115 magic damage (+AP) in an area (325 units) and then repeats this process three more times for a total of four times infront of him, moving forward with each lunge. Standing where Xaj'Ahr comes out of the ground will cause enemy champions to be knocked up for 1 second. Enemies that have been knocked up once during the duration of this ability will not be knocked up again.
Quotes:
Upon selection: "Hm, this should prove rather.... interesting."
Moving "Proceeding." "This seems like a bore, but oh well." "I'll be sure to take it into account."
Attack: Loud, undecipherable roaring "I'll crush you." "You are ants on the ground to my size." "You lack my interest. Prepare to be exterminated."
Taunt: "I do apologize, what was that you said? I can't hear you, you're too small for me to even hear the sound of your voice."
Joke: "I never skip leg day." "You know, Vel'Koz and I run a book-club in Icathia every Tuesday. Should really come and check it out."
Like this concept? Be sure to check out my other champion concepts, as well as other featured champion concepts here.
Feedback is greatly appreciated, positive or negative, I want your guys opinion on what I can do to improve this concept!
is more of a hybrid juggernaut) to be added. I believe this due to the tankiness of his stats and the high damage output he has.
would probably have to fight (Read his lore if you don't get it.) Otherwise, this is a very great and creative concept. Keep at it!
and
. His mortar would be easily dodged by champions like
and would leave him wide open. His E can cover for those problems, but its passive would take time to stack and its mana cost would likely run him dry fast, not to mention the fact that most top laners dont rely on attack speed to kill you. Probably wouldn't be worth taking up there and would be regarded as a troll pick unless your against a champion like
.
or
though due to his size.
in the top lane,
or
in the Jungle, and
or
at support) , Which would mean i would probably play him alot because i love champions who fly under the radar