Aria, the Sorceress of Force

RedXIIIisNanaki·11/11/2014, 6:03:56 PM·2 votes·875 views

Before we get any ideas, no, I am not thinking jedi.

This is going to be a bit weird, to be sure, but what fun is making a concept if you don't go all out, right?

Name: Aria

Title: Sorceress of Force

Role: Support, Secondary Mage

Stats- Health: 365+57 per level Health Regen: 4+.53 per level Mana: 225+43 per level Mana Regen: 4+.67 per level Range: 400 Damage: 42+3 per level Attack Speed: .555+1.2% per level Armor: 13+2 per level Magic Resistance: 30 Movement Speed: 345

Abilities:

Passive: Increasing Force: Aria gains bonuses to Ability Power for each passing minute. Ability Power per Minute: 1/2/3 [Upgrades at 7/13

Q: Fist of the Creator: Aria targets an area, and after a brief delay, deals a small amount of True damage and stuns the targets caught.

Damage: 40/55/70/85/100 Ratio: 55% Ability Power Type: True CC Type: Stun Stun Duration: 1 Second Cast Range: 450 Area of Effect Range: 300 Diameter Cooldown: 11/10/9/8/7 Seconds Cost: 80 Mana Side Notes?: Should be pretty simple.

W: Center of Gravity: Aria places a mark on the ground, causing all enemies who enter the area to be slowed. After the mark expires, all enemy units in range are pulled toward the center.

CC Type: Slow, Pull Slow Duration: 3 Seconds, .5 seconds after leaving area. Cast Range: 500 Area of Effect Range: 300 Cooldown: 15 Seconds Cost: 70 Mana Side Notes?: Reverse Diana E, but not centered on herself.

E: Psychic Burst: Aria focuses herself to cause a small burst of energy around herself, dealing magic damage and slowing enemies. Enemies already effected by Fist of the Creator are instead stunned.

Damage: 60/80/100/120/150 Ratio: 70% Ability Power Type: Magic CC Type: Slow, Stun Slow Amount: 25/30/35/40/45% Slow Duration: 2 Seconds Stun Duration: +1 Second if affected by Fist of the Creator. Area of Effect Range: 300 Cooldown: 8 Seconds Cost: 60/65/70/75/80 Mana Side Notes?: If an enemy is already stunned by her Q when she uses this, it will add 1 second onto the already existing stun.

R: Make Light of the Situation: Aria passively increases damage done to targets who have been directly affected by her spells for a brief moment. Actively, Aria puts down a large area which increases the movement speed, attack speed, and damage of her and her allies. Effect for Aria is reduced.

Passive Type: Mark Passive Damage Increase: 10/15/20% Active Movement Speed/Attack Speed Increase: 10/15/20% Damage Increase: 25% Aria's Active Movement Speed/Attack Speed Increase: 5/7.5/10% Aria's Damage Increase: 12.5% Cooldown: 140/125/110 Seconds Cost: 125 Mana Side Notes?: Aria has a halved effect on herself because, as a specialist in this area of magic, she is pretty much used to the fluctuations in gravity, and it doesn't affect her as much as it will others.

I know this will probably need some tweaks and stuff, but I like her. :]

4 Comments

poopoo peepee11/11/2014, 6:07:42 PM1 votes

So... Her w is the exact same as Viktor's? They even have basically the same name...

Besides that, it seems good. Ult is a little confusing, and maybe increase the e damage a little.

RedXIIIisNanaki11/11/2014, 6:29:05 PM1 votes

:O Aw shit! I forgot about Vik! >.>' Oops.

Ult confusing how? Ask questions, and I shall answer. But, to begin:

The ult passively places marks on enemies who get affected by Aria's abilities. These marks can be consumed by her allies or herself to deal extra damage. Actively, Aria grants a boost to allies' movement and attack speeds, and damage. She gets half because background reasons.

RedXIIIisNanaki11/12/2014, 2:57:50 AM1 votes

Wow guys. Downvotes, but no explanation as to why? I'm a big boy, I can take your criticism. Just be sure it helps me make this better, not just tells me it's shit. I know it's shit as of now, I just need your help to make it better.

35081643_DEL11/12/2014, 3:46:14 AM1 votes

Passive: Increasing Focus

  1. That is ALOT of ability power, and I mean, ALOT.... basicly she is getting stronger the any champion the longer the game goes on.... so lets say you have an average 30 minute game.. thats about..... (assuming you hit 7 by..... 6 minutes +6 Ability Power.... now going up to 2 ability power per minute, lets say you hit 13 at about 10 minutes, thats 6+8 ability power) NOW its going up by 3 ap per minute, thats a whole 6+8+60 ability power for a total of 74 ability power for doing absolutely nothing.... now say the game goes on for 40+ minutes (an Average game is around 35-40 minutes) thats ALOT of free ability power)

I like the idea of getting more ability power over time, but try to find another way, such as.....

Passive: Increasing Focus - Upon landing an ability Aria becomes focused for 3 seconds. If Aria lands another spell while focused she permanently increase her ability power by (1/2/3) [Upgrading at level 7 and level 13]

Q: Fist of the Creator

  1. What does the name have to do with her whole "Force" concept, idk, doesnt fit to me, I would use

Q: Mental Compulsion - Aria targets a location, after a 1.5 second delay deals a small amount of true damage and applies "Force" for 4 seconds. Landing another Mental Compulsion on a "Forced" target causes the ability to deal bonus true damage and stun the target for .5 second. If an enemy is within Center of Gravity, then every Mental Compulsion will stun regardless of if "Force" is applied

  • To me this fits her "force" concept more

W: Center of Gravity

  1. This name fits her whole concept, as Gravity is an invisible force that impacts us every day however it could work alittle better with her kit

W: Center of Gravity - Aria mentally increases the force of gravity at a target location, slowing all those who enter by a % of their max movement speed. Upon expiring the gravity quickly relinquishes, dealing a decent amount of magic damage and pulling all enemies within the affected area to the center.

E: Psychic Burst

  1. While this is one of her bread and butter abilties, seeing as it increases the length of her stuns, you can do it an entire different way to make it much more interesting and much more impactful.

E: Psionic Assist/Assault - Aria focuses her mind, creating a field of Force around her chosen target.

  1. If used on an Ally, Aria shields her target for a small amount of damage and removes all disables on them. Lasts 4 seconds.
  2. If used on an enemy, the field deals a small amount of magic damage and icreases the length of all effects by 25%. Lasts 4 seconds.

R: Make Light of the Situation.

  1. The name seems alittle long for me, seeing as its a field maybe go down the line of a big force field

R: Kinetic Force - Passively, Aria deals 5/10/15% bonus damage to targets she has recently hurt within 5 seconds. Upon activation Aria chooses a target location, creating a huge kinetic dome. Allies who move through this dome have increased movement speed and attack speed while enemies who move through this dome have these stats reduced.

Hope this helps or gives you an idea in which you could move here ^_^

Also, feel free to check out my champion

Faerlina, the Crimson Wing http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/aOEsIydA-new-champion-concept-faerlina-the-crimson-wing