CHAMPION CONCEPT - Xenock, the Necromaniac [WIP]
Constructing a Champion around Life Steal. WIP. Appreciate constructive comments.
Passive – Necromania Xenock binds with a friendly teammate who becomes his Disciple. If Xenock scores a kill he regenerates for 5% of his enemy’s maximum health and mana split between he and his Disciple.
Q – Defilement Xenock purges the ground of life and creates a speed boost AOE for his team. If Defilment [Q] is placed on top of any enemy AOE it negates the enemies AOE.
- NOTE: The secondary effect cannot be triggered on certain AOE abilities, for example Gangplanks Ultimate.
- NOTE: The secondary effect can only be triggered on static AOE effects, for example Viktor’s ultimate is immune.
W – Revival Xenock saps the health of an enemy and splits it between him and his Disciple.
E – Deadly Immunity Passive: Lifesteal is 5/10/15/20/25% less effective against Xenock. Active: Xenock gives his Disciple 10/11/12/13/15% lifesteal for 4 seconds.
R – Necropolis Xenock constructs a necropolis (obelisk) at a target location. The necropolis has an area of affect that causes lifesteal from both teams to be diverted to the necropolis as potent energy. After 6 seconds the necropolis explodes and deals 30/40/50% of stored energy as damage divided among all enemies. Each time Necropolis [R] kills an opponent, Xenock gains an upgrade point. At ten upgrade points Xenock can upgrade Necropolis [R] to gain a secondary effect Mummification.
- MUMMIFICATION: Enemies killed by Necropolis have an extra ten seconds added to their death timer.