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Feature Game Mode: Luck of the Draw

Mythic Werewolf··5 votes·1,185 views

LUCK OF THE DRAW

  • A gametype inspired by the theoretical situation in which Twisted Fate somehow becomes a far more powerful mage and begins to manipulate the League of Legends system in the only way he see's fair, adding an element of luck.

The Details:

  • You receive a random champion
  • You are assigned random summoner spells
  • You are assigned random runes and masteries (maybe not this one)

The Real Twist:

  • You cannot access the shop at all in the game. Instead you will receive one random complete item upon starting the game.
  • example build at start: item 3153
  • After 3 minutes you will receive a second item slot. Your first starting item is re-rolled. Meaning you now have two (possibly) unique items at 3 minutes.
  • example build at 3 minutes: item 3174 item 3046
  • After this you will receive another item slot every two (2) minutes ALONG WITH A COMPLETE RANDOMISATION OF YOUR INVENTORY until you have a complete inventory at 11 minutes.
  • example build at 5 minutes: item 3156 item 3041 item 3111
  • example build at 7 minutes: item 3106 item 3151 item 3190 item 3075
  • example build at 9 minutes: item 3048 item 2049 item 3715 item 3069 item 3116
  • example build at 11 minutes: item 3048 item 3046 item 3074 item 3143 item 3078 item 2045
  • Once you have a complete build it will be COMPLETELY RANDOMIZED every three (3) minutes, until the completion of the game. Dying will not reset your build (yet).

"Just the luck of the draw." TwistedFate

Thoughts?

13 Comments

AMYS GRAVE2 votes

sounds like ultimate bravery.

http://www.ultimate-bravery.com/

which can be fun.

Elphrihaim1 votes

I LOVE IT

LordDarkshayde1 votes

That would be the funniest shit ever. You'd be awfully pissed though when the champ you get receives a troll build but your opponent is suddenly op with some viable shit. Still an awesome idea though.

Angry Monster1 votes

Actually your reason is why it's bad. In some cases you will lose cause your build does not make sense. Like full ap on draven

If the idea has major flaws like the one mentioned it's not a good a idea. It's called a bad idea. Why are u saying something is gOod when u pointed out it's obvious flaw

LordDarkshayde1 votes

You think the fact that Nemesis Draft was so hated by the community that there were multiple rage postings about it on boards meant it was a good idea? The game mode promoted trolling your team or the enemy team but I still enjoyed it because it was something different. I had team comps that should have never worked against viable meta comps yet still managed to win the games because I had fun with it. Get over yourself dude, the game mode was literally conceived to be a purely luck based system and if Riot were to go with this idea you don't have to play it if you don't want to.

Angry Monster1 votes

Nemesis did not take away in game choices. This is the biggest difference.

Angry Monster1 votes

hate it. So your character could be totally ineffective cause of pure luck. Thankfully riot will never do.

LordDarkshayde1 votes

Game modes like this are meant to be fun and trollish to begin with, much like Nemesis Draft was. It's a game mode for fun, not for fucking ranked points or anything. Take that stick out of your ass and I'm sure your opinions will take a turn for the better in the future.

Angry Monster1 votes

K scrub.

Sry that I do not want pure chance screwing me over.

Matthias91191 votes

I actually thought Nemesis was a really interesting mode, between being able to "counter pick" to some extent, and being forced to make do with whatever the enemy team decided to give you. (AD Nami Jungle OP.)

This is not a very compelling idea IMO. You'd win or lose by sheer luck, which is neither fun nor interesting. Especially with things shifting every few minutes -- you could dominate for most of the match and then get screwed after 30+ minutes because your comp suddenly got gutted and the enemy was handed amazing items.

rampaging poet1 votes

Making the most of random champion and summoner spell picks I can see, but itemization is too important to gameplay to mess with on top of all that. Nemesis could be fun because you had to try and make the most of a bad teamcomp or bring out non-meta picks to adapt to the situation. This idea doesn't let you do that. It makes attempting any kind of strategy almost impossible because you don't even know who your ADC (or whatever) is going to be by the time you've walked halfway across the map.

Maybe this could work somewhat on Howling Abyss, but not on any map requiring more coordination than "do we engage right now?" Even that would be a stretch.

Kholdstare131 votes

We already have almost that. It's called Ultimate Bravery.

The only thing you added was your build randomly morphing mid-match.

Sip the Tea

this seems awesome!

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