Ironclad Hydra
While
seems suited for Fighters and
for Juggernauts, I think that a tank hydra would be a nice addition to the hydra's many heads
The Ironclad Hydra (as Dreadnought is already taken by Urgot) is suited for tanks to become tankier and help other frontliners that fight alongside them instead of doing more damage, and it rewards being focused on.
Stats (Can be upped or downed depending on feedback) 300 Health 80 Armor 80 Magic Res
Passive/Active (Values can also be changed based on feedback)
Cleave (Unique): Every time the wielder of the Hydra suffers damage it releases a healing pulse in a small area that heals ally units for a 10% of the wielder's current hp (The healing can be quite good, but depends on the rest of the team helping it too). The pulse is short enough in reach so adcs and mages wont get it if they aren't quite out of position and prone to being destroyed, but other frontliners are in a perfect position to benefit from it.
Crescent (Unique): upon activation, the wielder gets 15% damage reduction for up to 1.5 seconds, adding 1 second more for every ally unit hit by the pulse when cast. Ally units affected by it will get 30% of the wielder's total armor and magic res for as long as the damage reduction on the wielder lasts (20 seconds cooldown)
I would like some feedback to get this item balanced, and hopefully seeing it added later on, as a helpfull item both for tanks and tanky supports
+
+
+580g (total 3300g)
stats: 25ad
40armor
40magic resistance
100% base health regen