[Champion Concept] Raphael, the Derailed
#Raphael, the Derailed
Primary Role: Marksman Secondary Role: Fighter
http://67.media.tumblr.com/tumblr_m7sfjjioZE1r2rn38o1_1280.jpg illus. Brandon Kitkouski https://www.youtube.com/watch?v=B6ZTMCYJvho
#Lore
Zaun Mental Institution Patient Profile Name: Raphael T. Kruier ID: 251B-6H26-825YK6 Age: 38 Sex: Male Height: 5'9" Weight: 152lbs. Eye color: Hazel Diagnosis: Severe mental instability, schizophrenia.
Notes:
Log 1: Patient 251B continues to display severe mental disorders-- It is very hard to tell if he understands a word we're saying. Nevertheless, we'll be moving on with the experiment by tomorrow afternoon nevertheless. He has no family, and no ability to consent to the operation. So long as we can convince officials that he's a practical vegetable, we won't have to undergo hefty fines. His conditions make it a perfect opportunity for this experiment, I don't think we'll want to wait for another chance.
Log 2: Patient 251B has proved less than cooperative when attempting to escort him out of containment to the operating area. Several guards were called into to bring him in-- he almost clawed out one of their eyes. The operation, however, went severely well, and we'll begin to see any results in the coming week.
Log 3: 251B has already begun to show side-effects. In the middle of the night, one of the security personnel reported loud clawing sounds emitting from 251B's cell. After checking up on the patient, 251B was still inside the straight jacket but large scratch marks covered the walls, floor and ceiling.
Log 4: We managed to get a glimpse of another one of the side effects ourselves this morning. Last night, 251B would not keep quiet, as he kept shouting out random lines of speech to other patients. By dawn, the other patients had begun to show similar effects of 251B's mental instability. Security personnel were not fully exposed to this effect due to constant shift switches, but each guard reported the same thing.
Log 5: Due to the continuous damage to 251B's cell he has been relocated to a secure rune-locked cell. The seals should prevent drastic damage onto the cell. 251B's rambling has gotten worse, and this afternoon one of the security personnel went mad as well, and was removed from duty.
Log 6: The seals on the rune-locked cell has not halted 251B's gradual growth. More security officers went mad this afternoon, and were also removed from their positions due proper order.
Log 7: < The passage would be slightly splattered with blood > 251B is loose. His continuous growth had begun to decay the walls of his cell, as well as anyone that went near him. His mental instability has only gotten worse-- constant reference to "voices in his head" can be heard mentioned through his thoughtless, screaming rambles. Several personnel have been exposed to 251B's banter; myself and a small handful of guards are the last ones left. The facility has been put on high alert, and 251B has escaped the compound.
I cannot say what we have created will be a positive contribution to the public scene, but I can say that 251B is very dangerous to approach.
#General Info
|Base Stats----------------------------------------------|Growth per/level| |- |Health: 400| +65.5| |AD: 72| +4| |AP: 0| +0| |HP/5: 2.55| +1| |Range: 500| +0| |AS: 0.5| +2%| |Armor: 15| +1.5| |Magic Resist: 30| +0| |Movement Speed: 335| +0
|Base Stats----------------------------------------------|Stats @ 18| |- |Health: 400| 1513.5| |AD: 72| 140| |AP: 0| 85| |HP/5: 2.55| 19.55| |Range: 500| 500| |AS: 0.5| 0.67| |Armor: 15| 40.5 |Magic Resist: 30| 30| |Movement Speed: 335| 335
Raphael is a very unstable fighter who constantly trades off health for buffs, and gaining it back through damage. While Raphael is very heavy on spending health for abilities, he makes up for it in shear damage. While useful in the jungle, he also has potential in the bot-lane as an pseudo-ADC.
#Favourable Items
Runaans allows for Raphael to dish out damage to more targets and gain increasingly more health through such, especially paired with his W and E.
With constant health expenditure, Bloodthirster's lifesteal effects are a must. Not to mention additional damage.
More lifesteal, more damage, more sustain, more survivability. Enough said.
Damage, armor penetration, movement speed and attack speed, Youmuu's has it all. Combined with the rest of Raphael's kit, Youmuu's makes a powerful addition.
#Abilities
#Passive: Insanity http://vignette3.wikia.nocookie.net/wowwiki/images/c/c0/Ability_deathwing_bloodcorruption_death.png/revision/latest?cb=20120220221836
Whenever Raphael consumes health for an ability, he begins regenerating 115% (150% while Crazed) of the health spent to cast the ability over the course of 20 seconds (5 seconds while Crazed).
Additionally, If Raphael has not been in combat for 16 seconds, he becomes Crazed, causing Raphael to take an additional 30% damage from minions and monsters and 5% more from champions, and his basic (non-ultimate) abilities to cost +0.75% (+0.25% per level, +5% at Level 18) of Raphael's max health more. This effect ends 5 seconds after Raphael enters combat.
#Q: Maniacal Gaze http://cdn.warcraftpets.com/images/wow64/icons/ability/deathwing/assualtaspects.v8453.png Cost: 25/30/35/40/45 Health Cooldown: 5 seconds Casting Range: 850 units Skillshot Width: 125 units Ability Speed: 1350
"NO! Stop! Don't look at me! STOP LOOKING AT ME! Stop it! STOP IT!"
Raphael looks into the eyes of those in front of him, shooting out a bolt of mental instability, dealing 50/60/70/80/90 (+45% AD) physical damage to the first enemy hit and fearing them for 1 second, then dealing 45/55/65/75/85 (+25% AD) physical damage to enemies hit after the initial first hit.
Enemies feared by this ability cannot be feared by this ability again for 12 seconds.
#W: Mindless Raving http://vignette3.wikia.nocookie.net/wowwiki/images/1/13/Ability_hunter_harass.png/revision/latest?cb=20060829191745 Cost: 70/80/90/100/110 Health Cooldown: 18/17/16/15/14 seconds AOE Radius: 1000 units
"Get away! GET OUT OF MY HEAD! GET OUT GET OUT GET OUT!"
Raphael rambles loudly, marking everyone hit in the area with Madness for 10 seconds and revealing them for 3 seconds.
If Raphael damages an enemy marked with Madness, he gains 5%/10%/15%/20%/25% of the damage dealt back in health over 12 seconds.
If Raphael is damaged by an enemy marked with Madness, he takes 2%/3%/4%/5%/6% less damage from that target for the next 4 seconds. This effect can stack up to 3 times.
#E: Deranged Frenzy http://vignette1.wikia.nocookie.net/wowwiki/images/8/8b/Ability_creature_cursed_04.png/revision/latest?cb=20060829175011 Cost: 5% of Raphael's max health Cooldown: 4 seconds
"I'M ON FIRE! FIRE! FIRE IM ON FIRE! IT BURNS IT BURNS OH IT BURNS! IM ON FIRE!!"
Raphael's insanity has gone so far as to make him think that he's burning alive, increasing his movement speed by 20%/25%/30%/40%/50% and attack speed by 20%/25%/30%/40%/50% for 4 seconds, ignoring unit collision.
Activating this ability only causes Raphael to gain 50% of health spend on this ability back instead.
#R: Unhinged Rampage [Toggle] http://vignette2.wikia.nocookie.net/wowwiki/images/9/9e/Ability_warlock_baneofhavoc.png/revision/latest?cb=20100910143030 Cost: 3%/4%/5% of Raphael's max health per second Cooldown: 3 seconds AOE Radius: 400 units
"THE VOICES IN MY HEAD ARE POUNDING, SCREAMING, SCRATCHING AND CRAWLING. THEY REND THE INSIDE OF MY MIND. IM BLEEDING BEHIND MY EYES. THE SUFFERING!"
Raphael's madness has begun to physically effect the area around him, destroying everything in his wake. Enemies in the area take 100/125/150 (+50% AD) (+40% AP) physical damage per second and gains 20%/25%/30% movement speed while moving towards enemy champions. Additionally, Raphael is always Crazed while active.
While toggled, Raphael's vision is reduced by 90%, which lingers for 1.5 seconds after toggling the ability off.
Feedback is very much appreciated!