[Champion Concept] Raphael, the Derailed

sneezing slug·6/4/2016, 8:12:39 PM·19 votes·2,684 views

#Raphael, the Derailed

Primary Role: Marksman Secondary Role: Fighter

http://67.media.tumblr.com/tumblr_m7sfjjioZE1r2rn38o1_1280.jpg illus. Brandon Kitkouski https://www.youtube.com/watch?v=B6ZTMCYJvho


#Lore

Zaun Mental Institution Patient Profile Name: Raphael T. Kruier ID: 251B-6H26-825YK6 Age: 38 Sex: Male Height: 5'9" Weight: 152lbs. Eye color: Hazel Diagnosis: Severe mental instability, schizophrenia.

Notes:

Log 1: Patient 251B continues to display severe mental disorders-- It is very hard to tell if he understands a word we're saying. Nevertheless, we'll be moving on with the experiment by tomorrow afternoon nevertheless. He has no family, and no ability to consent to the operation. So long as we can convince officials that he's a practical vegetable, we won't have to undergo hefty fines. His conditions make it a perfect opportunity for this experiment, I don't think we'll want to wait for another chance.

Log 2: Patient 251B has proved less than cooperative when attempting to escort him out of containment to the operating area. Several guards were called into to bring him in-- he almost clawed out one of their eyes. The operation, however, went severely well, and we'll begin to see any results in the coming week.

Log 3: 251B has already begun to show side-effects. In the middle of the night, one of the security personnel reported loud clawing sounds emitting from 251B's cell. After checking up on the patient, 251B was still inside the straight jacket but large scratch marks covered the walls, floor and ceiling.

Log 4: We managed to get a glimpse of another one of the side effects ourselves this morning. Last night, 251B would not keep quiet, as he kept shouting out random lines of speech to other patients. By dawn, the other patients had begun to show similar effects of 251B's mental instability. Security personnel were not fully exposed to this effect due to constant shift switches, but each guard reported the same thing.

Log 5: Due to the continuous damage to 251B's cell he has been relocated to a secure rune-locked cell. The seals should prevent drastic damage onto the cell. 251B's rambling has gotten worse, and this afternoon one of the security personnel went mad as well, and was removed from duty.

Log 6: The seals on the rune-locked cell has not halted 251B's gradual growth. More security officers went mad this afternoon, and were also removed from their positions due proper order.

Log 7: < The passage would be slightly splattered with blood > 251B is loose. His continuous growth had begun to decay the walls of his cell, as well as anyone that went near him. His mental instability has only gotten worse-- constant reference to "voices in his head" can be heard mentioned through his thoughtless, screaming rambles. Several personnel have been exposed to 251B's banter; myself and a small handful of guards are the last ones left. The facility has been put on high alert, and 251B has escaped the compound.

I cannot say what we have created will be a positive contribution to the public scene, but I can say that 251B is very dangerous to approach.


#General Info

|Base Stats----------------------------------------------|Growth per/level| |- |Health: 400| +65.5| |AD: 72| +4| |AP: 0| +0| |HP/5: 2.55| +1| |Range: 500| +0| |AS: 0.5| +2%| |Armor: 15| +1.5| |Magic Resist: 30| +0| |Movement Speed: 335| +0

|Base Stats----------------------------------------------|Stats @ 18| |- |Health: 400| 1513.5| |AD: 72| 140| |AP: 0| 85| |HP/5: 2.55| 19.55| |Range: 500| 500| |AS: 0.5| 0.67| |Armor: 15| 40.5 |Magic Resist: 30| 30| |Movement Speed: 335| 335


Raphael is a very unstable fighter who constantly trades off health for buffs, and gaining it back through damage. While Raphael is very heavy on spending health for abilities, he makes up for it in shear damage. While useful in the jungle, he also has potential in the bot-lane as an pseudo-ADC.


#Favourable Items

item 3085 Runaans allows for Raphael to dish out damage to more targets and gain increasingly more health through such, especially paired with his W and E.

item 3072 With constant health expenditure, Bloodthirster's lifesteal effects are a must. Not to mention additional damage.

item 3153 More lifesteal, more damage, more sustain, more survivability. Enough said.

item 3142 Damage, armor penetration, movement speed and attack speed, Youmuu's has it all. Combined with the rest of Raphael's kit, Youmuu's makes a powerful addition.


#Abilities

#Passive: Insanity http://vignette3.wikia.nocookie.net/wowwiki/images/c/c0/Ability_deathwing_bloodcorruption_death.png/revision/latest?cb=20120220221836

Whenever Raphael consumes health for an ability, he begins regenerating 115% (150% while Crazed) of the health spent to cast the ability over the course of 20 seconds (5 seconds while Crazed).

Additionally, If Raphael has not been in combat for 16 seconds, he becomes Crazed, causing Raphael to take an additional 30% damage from minions and monsters and 5% more from champions, and his basic (non-ultimate) abilities to cost +0.75% (+0.25% per level, +5% at Level 18) of Raphael's max health more. This effect ends 5 seconds after Raphael enters combat.



#Q: Maniacal Gaze http://cdn.warcraftpets.com/images/wow64/icons/ability/deathwing/assualtaspects.v8453.png Cost: 25/30/35/40/45 Health Cooldown: 5 seconds Casting Range: 850 units Skillshot Width: 125 units Ability Speed: 1350


"NO! Stop! Don't look at me! STOP LOOKING AT ME! Stop it! STOP IT!"

Raphael looks into the eyes of those in front of him, shooting out a bolt of mental instability, dealing 50/60/70/80/90 (+45% AD) physical damage to the first enemy hit and fearing them for 1 second, then dealing 45/55/65/75/85 (+25% AD) physical damage to enemies hit after the initial first hit.

Enemies feared by this ability cannot be feared by this ability again for 12 seconds.



#W: Mindless Raving http://vignette3.wikia.nocookie.net/wowwiki/images/1/13/Ability_hunter_harass.png/revision/latest?cb=20060829191745 Cost: 70/80/90/100/110 Health Cooldown: 18/17/16/15/14 seconds AOE Radius: 1000 units


"Get away! GET OUT OF MY HEAD! GET OUT GET OUT GET OUT!"

Raphael rambles loudly, marking everyone hit in the area with Madness for 10 seconds and revealing them for 3 seconds.

If Raphael damages an enemy marked with Madness, he gains 5%/10%/15%/20%/25% of the damage dealt back in health over 12 seconds.

If Raphael is damaged by an enemy marked with Madness, he takes 2%/3%/4%/5%/6% less damage from that target for the next 4 seconds. This effect can stack up to 3 times.



#E: Deranged Frenzy http://vignette1.wikia.nocookie.net/wowwiki/images/8/8b/Ability_creature_cursed_04.png/revision/latest?cb=20060829175011 Cost: 5% of Raphael's max health Cooldown: 4 seconds


"I'M ON FIRE! FIRE! FIRE IM ON FIRE! IT BURNS IT BURNS OH IT BURNS! IM ON FIRE!!"

Raphael's insanity has gone so far as to make him think that he's burning alive, increasing his movement speed by 20%/25%/30%/40%/50% and attack speed by 20%/25%/30%/40%/50% for 4 seconds, ignoring unit collision.

Activating this ability only causes Raphael to gain 50% of health spend on this ability back instead.



#R: Unhinged Rampage [Toggle] http://vignette2.wikia.nocookie.net/wowwiki/images/9/9e/Ability_warlock_baneofhavoc.png/revision/latest?cb=20100910143030 Cost: 3%/4%/5% of Raphael's max health per second Cooldown: 3 seconds AOE Radius: 400 units


"THE VOICES IN MY HEAD ARE POUNDING, SCREAMING, SCRATCHING AND CRAWLING. THEY REND THE INSIDE OF MY MIND. IM BLEEDING BEHIND MY EYES. THE SUFFERING!"

Raphael's madness has begun to physically effect the area around him, destroying everything in his wake. Enemies in the area take 100/125/150 (+50% AD) (+40% AP) physical damage per second and gains 20%/25%/30% movement speed while moving towards enemy champions. Additionally, Raphael is always Crazed while active.

While toggled, Raphael's vision is reduced by 90%, which lingers for 1.5 seconds after toggling the ability off.


Feedback is very much appreciated!

71 Comments

Meirk6/4/2016, 9:28:57 PM4 votes

Fantastic idea, i would love an adc that used health plus an insane person to fit my gameplay. You've greatly made a champion that fits extremely well as a fighter, but he lacks CC. If you changed his cone attack into a skillshot of some sort that fears the enemy somehow, that would fit his kit well. Also, as an "adc" the health regen needs to be faster in my opinion. 25 seconds of waiting is a long time. Try something similar to tahm kenches regen from his E. I really hope more people read your amazing champion idea.[slayer-pantheon-thumbs] PS:The story is amazing

lccarus6/4/2016, 10:49:45 PM3 votes

So is being crazed good for him only in that the higher health costs imposed on him lead to higher regeneration with his passive? Because everything else about being crazed seems to hurt him.

EDIT: and his ult cost of % max hp I take it with being crazed leads to him regenerating 7.5% max hp over 25 seconds?

Rico Nasty6/5/2016, 4:03:16 AM3 votes

The concept is a little surreal and idk the kit doesn't seem very Marksman-like, but it's very creative. Props to you

Best Ekko NA6/5/2016, 2:41:32 AM2 votes

Interesting, but doesn't seem so bad.

EfficientDynamo6/5/2016, 3:40:57 AM2 votes

Nice concept, I think this would be a lot of fun to play. One point of critique: his E has a CD of 4 seconds and lasts for 4 seconds. Mid-late game he will have a decent amount of lifesteal and could probably keep this ability up nonstop without worrying about the health cost, which is likely overpowered.

Sahn Uzal6/4/2016, 8:17:32 PM2 votes

Upvoted, but someone already equalled that out wiht a downvote :l btw, I also upvoted your other thread.

lccarus6/4/2016, 11:25:34 PM2 votes

As an Marksmen I see that being hard to pull off as they are usually burst so unless he was in a sustained fight that lasted longer than 20 seconds, I could definitely see it hurting him, how does a marksmen do damage if he has no vision range either?

Blu3 burgler6/4/2016, 11:45:48 PM2 votes

Nice champ! Hope he gets in i could totally see him being one of my all-time favorites but i think you could have made him a little less creepy! anyways good champ hope he gets in and this champ is blu3 burgler approved! summoner 30

R ë s e t6/5/2016, 10:45:11 AM2 votes

Holy shit! That's a fantastic idea, interesting mechanics and lore. I'm really impressed!

pasta zugotini6/5/2016, 11:26:19 AM2 votes

I'm positive I already commented on this thread, but some how I cant find my post... any way. dark lore indeed, but the kit is interesting and looks fun.

btw would love to get feedback from you on my concept http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/FQVMbsvd-champion-concept-paul-the-one-man-brigade

also what the hell do you do to get your concepts so much buzz?

Darius Strada6/11/2016, 10:12:16 PM2 votes

Holy shit that was awsome

Vorazun6/11/2016, 11:36:12 PM2 votes

I decided to pop by for a review :3

Overview

Honestly this guy is 'Suicide Bomber', the champion. Despite Rockman's bluntness, he is, in essence, correct. Raphael does not have any incentive to build carry. There are several reasons as to why.

Base Stats

His base stats are completely garbage. His health is one of the worst in the game, and HP5 suffers from the same issue. His armor is completely abysmal. His AS is just completely bad (when buying AS on Annie is more gold efficient, you know you done fked up). The one stat that doesn't suffer from the same syndrome is AD which is through the roof insane. Despite this, the rest of his stats being just completely bottom tier means that he cannot compete with anyone on an equal footing. The AS is most guilty of this. As a carry having this sort of base means that you will begin falling off past early game, at best, because even ADC Soraka scales better than you. The most critical issue (that besides) is the combination of bad health bad armor and bad range meaning that you will absolutely get bullied by everyone in lane. Everyone. Even Vayne. It also means he can't trade evenly unless you're ridiculously ahead. This is the most pressing issue ATM. Fixing this goes a long way to making your champion better.

Gameplay

He has the kit of a melee bruiser. Really. There is no reason for a ranged carry to have 2 (!) PBAoE spell, let alone 1. (Side note, why does W have a 1000 radius? That's Karma Q range). Back to my initial comment though. Raphael is in no way incentivized to build carry items because he has effectively no defensive stats. Actually looking back it's like playing ADC Gnar, what with the base stats whom they most resemble. He is encouraged to run straight at the enemy team while on fire and sit on their face for as long as possible. With the travesty that is his base stats there is no way he can do it without building 3+ tank items. In a TF building anything but tank makes the guy implode as soon as someone looks at him funny. Even then there would be better picks. The one place he would do decently is top lane, but the trading problem gets worse. Melee with gapcloser will destroy you, not to say anything about ranged lane bullies like Teemo or Quinn who can, and will all-in you at level 2, and (I only really know about Quinn since I main her, but if she gets 3 or even 2 Harrier procs) outright kills you. The one place it's moderately useful is as a splitpusher but even then Singed is more effective as you actually build tank and he's a nuisance to deal with due to his proxy nature.

Overall, I'm sorry if I come off harsh, but there are just so many fundamental issues with this guy that I don't think it's a viable concept.

Mergyte 1236/5/2016, 8:51:44 AM2 votes

After reading through your champion, i got an idea and made this champion: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mJ8eKLMX-leilo-the-magic-archer-ap-stacking-adc My champion and your champion aren't similar, i just got an idea from you.

Rockman6/5/2016, 4:00:32 AM1 votes

Nothing about this works.

Sun Wukong Sun6/5/2016, 6:39:29 AM1 votes

The numbers need to be scaled down ten fold! He's OP AF! I see RIOT reworking him after a year, making a more reasonable kit. Other than that, love the idea. Lore, champion, everything else except numbers and OP kit is beautiful.

Aiko Umesawa6/24/2016, 5:15:13 AM1 votes

The lore is too good, ima read all of your champion's lores o_o

Rockman6/5/2016, 10:15:03 PM1 votes

Alright so since it seems you're as ignorant as a brick wall lets talk about how terrible this champion is.

  1. He's a tank. Idgaf what you think. He's got hard CC, he can move faster, regens HP over time, damage reduction, and aoe damage. I don't fucking care what you think. He's gonna build tank.

  2. You've fucked up his numbers incredibly. Did you know that holding his ult for 5 sec is gonna heal him for 25% of his HP a second until he finally toggles it off? But why would he!

  3. Just because you put an attack speed steroid or range on him doesn't make him a carry.

  4. You've literally just made another Mundo. His fucking title is "Madman of Zaun" what the fuck are you expecting me to think when you make a character from Zaun, that's crazy, that regens hp over time, that "lights" himself on fire, has CC on a skillshot, moves faster when he ults, does aoe damage, etc etc.

Like get a brain and think for yourself instead of making me do it for you.