Teemo Full Abilities Rework Concept
Abilities:
Innate Ability: Lethal Toxin ** Ability One:** Tranquilizer Dart Ability Two: Evasive Fire Ability Three: Mushroom Toss Ultimate Ability: Trapdoor Surprise
Innate Ability: Lethal Toxin Passive
Teemo's basic attacks are empowered with poisonous toxins native to the forest. Each auto attack deals 10 (+3 x Champion Level; +15% Ability Power) bonus magic damage to the target and Poisons them for 4 seconds. Poisoned enemies take 5 (+8/10/12/14% Ability Power) magic damage per second, stacking up to three times total.
Ability One: Tranquilizer Dart Active - Line Skillshot (450 range)
Teemo shoots a special dart from his blowgun, dealing 75/125/175/225/275 (+0.7 Ability Power) magic damage and applying one stack of Lethal Toxin to the first target struck. The Tranquilizer Dart begins to take effect on the target based on their current level of Lethal Toxin:
One Stack: The target is slowed by 25/27.5/30/32.5/35% that decays down to 10% over 1 second. Two Stacks: The target is beginning to stagger, slowing their movement speed by 25/27.5/30/32.5/35%. The slow then spikes up to 50% over 0.75 seconds before dipping back down to 10% over 0.75 seconds. Three Stacks: The full effect of the Tranquilizer Dart has kicked in. The target is slowed by 25/27.5/30/32.5/35%. The slow then spikes up to 75% over 0.75 seconds before dipping back down to 10% over 1.25 seconds. In this time (2 seconds total) the enemy affected is Disarmed and unable to use basic attacks.
Cooldown: 12/11/10/9/8 seconds. Mana Cost: 60/65/70/75/80 mana.
Ability Two: Evasive Fire Active - Dash (50 range)/Cone 60 degrees; 400 range
Teemo turns towards the target direction, and does two things at once. Firstly, he leaps backwards a short distance from the direction he has turned to face. Secondly, he fires a spray of toxic darts in a cone while he is diving backwards, dealing 60/105/150/195/240 (+45% Ability Power) magic damage to all enemies struck and applying one stack of Lethal Toxin to all enemies struck.
Cooldown: 22/19/16/13/10 seconds. Mana Cost: 50 at all ranks
Ability Three: Mushroom Toss Passive/Active - Line Skillshot (500 range)/Area of Effect (275 radius)
Teemo passively collects a mushroom every 48 (-2 x Champion Level, not affected by Cooldown reduction) seconds, and is able to hold three at a time.
Teemo can lob one of his stored poisonous mushrooms at a target point. If it hits an enemy directly, the mushroom explodes and deals 80/120/160/200/240 (+80 Ability Power) magic damage over 3 seconds to all enemies struck. The direct enemy struck immediately gains three stacks of Lethal Toxin while surrounding enemies only gain one stack. If the mushroom does not strike an enemy directly, it will stick to it's location and stay there for 40 seconds. If the mushroom is placed near a wall, it will become invisible for it's duration, until stepped on or the duration runs out. Otherwise, mushrooms are visible and capable of being destroyed. Each mushroom has 3/3/4/4/5 health.
Enemies may walk into grounded mushrooms to explode them and take the same damage and effects as stated above.
Cooldown (Between Mushroom Tosses): 6.0/5.5/5.0/4.5/4.0 seconds. Mana Cost: 65/70/75/80/85 mana.
Ultimate Ability: Trapdoor Surprise Active - Current Location (250 Radius)
Teemo creates a trapdoor trap and dives underneath it, becoming invisible while inside. If an enemy walks directly on top of his trapdoor he springs the trap, hamstringing all nearby targets to deal 100/175/250 (+0.75 Attack Damage, +0.5 Ability Power) physical damage and rooting them in place for 1.25/1.5/1.75 seconds. Teemo then gains the Element of Surprise augmentation, which increases his attack speed by 60/90/120% for 3.5 seconds.
Setting a trapdoor trap takes 1 second to complete, and any damage taken in this time will cancel the ability. Teemo can activate the trap manually by selecting the Trapdoor ability again.
Cooldown: 84/66/48 seconds. Mana Cost: 100/125/150 mana.