New Mage defensive item: The Repeller

King Lego··1 votes·988 views

The Repeller: Cost: 2800 gold Grants: 300HP 50 Ability Power Unique active: Repel- User gets surrounded with magic circle that stops an enemy champion that's coming straight to the user, and pushes the enemy back to where the enemy originally casted a mobility/leap/dash/blink ability.

Explanation: Let's say an Akali uses her E at the farthest point she can possibly cast and hit you, and she recasts her E and starts making a long leap to you, you activate The Repeller and stops Akali and pushes her straight back where she originally recasted her E.

Another example: Warwick uses his R and uses it on you, and you activate The Repeller and pushes Warwick back to where he originally casted his R.

In debate: the item can repel any form of mobility even if it's a Fizz E which is an ability that makes him untargetable, and stuff like that. One side it can make the item overloaded, but it is an anti-mobility item.

Simple really. Anyway, a few note on this idea: 1- Now i can't say the name fits perfectly for this item, but i guess i'm still working on it. If you have a suggestion on what to name it, please do share. 2- for such a powerful item that can push back an enemy no matter how far, it's cooldown will have to be 150 seconds. I thought of making it just 120 but i don't really know. What do you think? 3- The radius for its circle would have to be really short (like melee range), and can ONLY repel 1 enemy and not multiple. 4- While the build recipe is tricky because what it grants aren't available to what we got here, I say the build recipe should start with something like these.

item 1028 item 1052 Make it happen Riot, you already made some AD items and even reworks. Give something for Mage class already. I want a defensive item, nothing esle. Is that too much to ask?

13 Comments

ModWulf Helhammer2 votes

This is ridiculously broken

King Lego1 votes

{quoted}

This is ridiculously broken

By that logic, Zhonya is also broken. The Repeller: 1- it only repels 1 enemy 2- it's expensive 3- it has 120-150 seconds

With something that's strong, at least i didn't make it overloaded with mana, armor, mr, cdr, and movement speed.

saltran2 votes

Zhonyas is broken, one of the best items in the game by far, and this version of Zhonyas is the strongest the game has ever seen, when it had 120ap it was way worse than current Zhonyas despise the Gameplay Boards circlejerk.

But, I dont think that it needs nerfs, every class should have strong items, there's nothing wrong about it, the problem is that the Gameplay Boards think that Zhonyas is weak for some reason.

King Lego1 votes

{quoted}

Zhonyas is broken, one of the best items in the game by far, and this version of Zhonyas is the strongest the game has ever seen, when it had 120ap it was way worse than current Zhonyas despise the Gameplay Boards circlejerk.

But, I dont think that it needs nerfs, every class should have strong items, there's nothing wrong about it, the problem is that the Gameplay Boards think that Zhonyas is weak for some reason.

Zhonya isn't exactly weak since it has a powerful effect. To me, it's just that despite having a powerful effect, it's vastly outnumbered by defensive items compared to AD.

PufMyMagicDragon2 votes

Then can you agree that conquer, electrocute, dark harvest, akali, irelia, urgot.. are all broken? I'm sure papasmithy is correct and has more knowledge about the game when he says they are all op.. just want to see a single mod agree that they need to be fixed asap

King Lego1 votes

{quoted}

Then can you agree that conquer, electrocute, dark harvest, akali, irelia, urgot.. are all broken? I'm sure papasmithy is correct and has more knowledge about the game when he says they are all op.. just want to see a single mod agree that they need to be fixed asap

I don't think anybody disagrees that all these are broken unless they abuse them all. I main Urgot, but to be fair the only reason why he's "broken" due to how he's picked on worlds is because the team have communication.

Urgot is not exactly a 1v9 champion. But honestly i don't care if they nerf him because he's my secondary main (i main Vel'Koz mid primarily). Irelia and Akali are way more overloaded than Urgot though.

Waste the mofo1 votes

{quoted}

This is ridiculously broken

But boy howdy lets leave item 3124 item 3095 which have been big problems in the game. Lets just delete these items like they did to banner of command and make something else that isn't guaranteed speed crits

UltraRapidFeesh1 votes

probably shouldn't work on ww because of his unstoppable buff while ulting and using q

King Lego1 votes

{quoted}

probably shouldn't work on ww because of his unstoppable buff while ulting and using q

I believe WW's ulti makes him invulnerable when only he's up in the sky. So i think it might work the second WW lands on the target. The item's radius is short though, so i think it's enough since WW would land to the ground and the item will be enough to repel him back.

I had a previous version where it can repel any form even Fizz's E which makes him untargetable.

UltraRapidFeesh1 votes

he suppress opponents so you wouldn't be able to do it yourself and would have to do it for a friend

King Lego1 votes

{quoted}

he suppress opponents so you wouldn't be able to do it yourself and would have to do it for a friend

So probably once you activate The Repeller, it would knock WW back before suppressing the enemy. I don't know if WW 1st lands then suppress or just straight away. I am not sure about it, but again, the new item idea is supposedly capable of stopping any form of mobility even if untargetable.

I mean, would Poppy be able to block WW's ulti at that point?

ff 20 please ty1 votes

This is busted if there was that short of timer, personally would like it if there was a 240 second timer or 300 second timer other than that seems like it would be decent

King Lego1 votes

[{quoted}](name=Who Fed Singed,realm=NA,application-id=A8FQeEA8,discussion-id=5EAVVusi,comment-id=0002,timestamp=2018-11-01T23:38:26.165+0000)

This is busted if there was that short of timer, personally would like it if there was a 240 second timer or 300 second timer other than that seems like it would be decent

The cooldown is up for debate. I can't remember the timer for Zhonya's so this is just a rough estimation on how much it should take to reset. I'd say 260 would be fine.

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