Champion Concept: Gus - The Ghost Gunner

ChaosReyn··2 votes·1,899 views

Lore: A seasoned hitman and assassin from Zaun, Gus earned his nickname of the Ghost Gunner for his meticulousness and precision. There's never a job he's taken that hasn't come up short, until the time he was paid to assassinate the esteemed Heimerdinger at a hextech convention. The client who had hired Gus had previously made threats, and suspecting a hitman, Heimerdinger had requested extra security. Vi and Caitlyn were on the case, and his plan was foiled by his client's too-large mouth, and a drawn out battle with Piltover's finest. Managing to escape, this was also the only time that Gus had ever killed someone who wasn't a target...revenge upon his client for the destruction of his perfect record...and the burying of the evidence of that slight.

Role: Burst damage Marksman (can potentially go almost anywhere)

Base Stats: HP: 495(+76) HP5: 7.0(+.6) MP: 360(+42) MP5: 6.5(+.5) AD: 54(+4.6) AS: .43(+.022) AR: 26(+2.4) MR: 33(+.75) MS: 345 RN: 535

Passive: Reconnaissance - Every 150/120/90s (upgraded at lv 7/13) Gus reveals enemy wards within 500 range of him for 5 seconds. Wards in bushes will only be revealed and trigger this passive if he physically enters a warded bush. In addition, every 3rd basic attack Gus fires does 10%AD bonus magic damage and reveals his target for 2.5s, even in brush or stealth.

Q: Light Grenade - Gus throws a Flashbang at a target area. Enemies in the radius take light magic damage, are nearsighted for 1.5s and take 10% more damage from all sources for the duration. Damage: 40/55/70/95/110(+20%AD)(+20%AP) || Cooldown: 16/15/14/13/12s || Cost: 70 mana

W: Black Bullet - Gus loads a corrosive round into his gun, empowering his next auto attack to deal 150/175/200/225/250% damage and ignore 25% of the enemy's armor. If this attack kills its target, the target violently explodes, dealing half its damage dealt to units in a 100 unit radius. basic attack resets. Cooldown: 10s all ranks || Cost: 50/55/60/65/70 mana.

E: Phantom Procedure - Passive: Whenever Gus enters a bush, he gains stealth. Moving does not break stealth as long as he's in the bush, but enemies who physically walk into the bush will be able to see him if he moves. Attacking or using abilities breaks stealth, and Gus cannot regain stealth through his passive for 10s. (think of this like a nerfed Teemo passive, as using flash to change bushes will still deny you stealth for 10s, unless you flash and immediately use the active.) Active: Gus gains stealth for 2s. If used in a bush, this also grants Gus 10/15/20/25/30% movement speed, and resets the cooldown on the passive portion of this ability. Cooldown: 25/23/21/19/17s

R: "Target Marked" - Gus fires a remote controlled projectile that follows your cursor as it flies. Upon hitting terrain, an enemy champion, or exceeding its range, it calls down a barrage of missiles over the next 3s. If the marker hit a champion, this zone of missiles will follow the marked enemy until the duration ends, or the target dies. Killing an enemy champion with this ability refunds 25% of its cooldown. It's extremely possible to kill multiple enemies with this for a better reset Damage: Initial Skillshot: 50/100/150(+55%AD) Barrage: 150/250/350(+55%AD) over 3s (This may need some scaling down...total is 200/350/500(+105%AD) on initial hit + 3s duration...pretty powerful, but that also requires you to actually land your rc skillshot, which will move slightly faster than sion when he ults, but turn at about the same speed, therefore being pretty difficult to control.) Cooldown: 180/150/120s || Cost: 100/125/150 mana.

7 Comments

Gilgayu2 votes

Why did you add ap scaling for his passive and q? and don't you think 0.43 AS at level 1 is a bit too little? And since his ult is controlling a drone-like thing, does that mean you are immobile while controlling it? Is it possibly to make it like controlling annie's bear, where you control it by pressing alt then right clicking?

You mentioned a possibly combo being q/auto/w-auto/enter bush, but don't you think you should add something on his e's passive that empowers his auto everytime he enters a bush. Since he is a hitman, it would make since if he pulls out a sniper or something only if he is in the bush for extra range and damage.

Neat concept, and btw if his w a reference to the anime?

(You probably wonder why I am visiting half of your posts, I am just amazed at how often can someone come up with a concept)

ChaosReyn1 votes

I am always up for feedback.

I want him to deal mixed damage because this guy is loosely based off of the JFK "Magic Bullet" conspiracy...and it would be no fun if his bullets aren't magic. :P Basically, the hybridizing of his damage is to get around people who see a marksman top and immediately think "build straight armor." Yeah, you can buy armor pen...but buying armor pen takes time, money, and item slots, and dealing a little bit of mixed damage makes it harder to build defensively to specifically counter you. Look at KogMaw, for example on why mixed damage is annoying in the mid to late game. In particular to his Q, I didn't want this ability to deal a ton of damage unless he built for it, because it also amplifies all damage taken for a moment, and it's sort of my way of having people understand that if you're gonna go hybrid instead of full AD, this guy has a little more to offer than a typical marksman.

The reason his attack speed is a little low is because of that same mixed damage concept: most people who do hybridized damage end up with a solid amount of attack speed in their build, and will all run Lethal Tempo. I don't want early game Tempo procs to make him into too much of a nuisance, since he already has multiple empowered basic attacks that deal hybrid damage: I want people to have to build for it.

Yes, the W is a hat tip to the anime.

The reason I'm not giving his E the ability to empower autos is threefold. First, it'd feel too much like Teemo. Second, this is supposed to be his way of striking his target and disappearing for a moment to wait on cooldowns more than it is baiting someone in to beat them up again. His E is supposed to be his escape/outplay tool, not really a source of damage. Lastly, he already has two empowered autoattacks.

ChaosReyn1 votes

Basic combo in lane is as simple as auto/Q/auto/W-auto/hide on bush. deals decent damage, making sure to get your passive and your full damage in underneath 10% increased damage. This may be one of the few times I overtune a champion instead of undertuning them in my initial concept. xD

Obvious weakness is that almost all his damage comes from basic attacks (empowered or not) so he'll fall hard to a few champions (Pantheon ,Jax , Rammus , and most assassins, to name a few)

His escape is also pretty limited, as a 2s stealth is not a very large window, so (again with assassins) champions with good mobility can also be an issue for him if he gets caught out. I think his lack of good defensive options can make his offensive power a little more balanced.

Gilgayu1 votes

A month later, I came back to where it all begin.

I want to say sorry, now that I look back at my old "analyses," I realize I was just critizicing other's works. Fortunately for me, Nasu correctly me pretty early on in one of Voidling's posts. Even when I look at them, I am annoyed by how I ask so many questions (I was almost pestering other). I have tried to change the way I analyze, which is quite obvious since I no longer write essays to suggest a simple thing (sometimes it's still necessary though).

I also want to say thank you. Without seeing your concepts, I would never become a fellow concept creator. There are no "what-if's", but I know if I never saw your concept, I would probably never make my own and remain as one of those pratical people at gameplay+. Most of my concepts get at least some views (thanks to the pictures in most cases), and that wouldn't be possible without anyone of you (you, Voidling, and Nasu).

and lastly.... Are you planning something big with Voidling? You guys are literally inactive for a few days now, and that's extremely unusual for either of you.

Happy lunar new year btw, one day late but whatever.

ChaosReyn1 votes

As I've mentioned, my hiatus is a personal one. I'm trying to re-situate my current living conditions (or, to not put it nicely, I'm trying to get a couple freeloaders out of my apartment so I can begin picking up the mess they made of our gaming house. >.>) so no, I'm not really planning anything big. Just a lot going on. I try to pop in every once in awhile (usually from work) but it's hard to have a creative environment when you're under stress.

Speaking of stress: You have nothing to apologize for. Questions are meant to be answered. Analyses are not absolute, they're opinionated, hopefully constructive criticisms. Personally, mine can get a little on the harsher side, particularly if something seems like its meant to just be a god-mode concept, because my personal belief is that you'd much rather have to buff the hell out of something than take away from it. Plus, I play D&D...so everyone who tries to make themselves god have historically been struck down pretty quickly. Point is, there's more than one way to analyze and criticize something. The key is to make sure you have reasons for saying what you do, and asking what you do, and to not go overboard. Ideas are good. PUSHING your idea onto someone is not good. Questions are good. Questioning the person instead of the creation is generally not so good. There's a lot of subtleties and unspoken rules to giving a critique without coming off as pompous or overbearing. My advice on that is to look at it twice. Once as an overall concept (lore, a general glimpse at what they were going for in making it, etc...) and then once again as a more in-depth look at its inner workings (specifically looking at stats, abilities, and potentially broken combos or builds). Almost always, you're going to find that you like the concept overall, but looking at the specifics, end up realizing the terror of it being too weak or too strong, and your ideas of helping to balance it are often taken a lot better than immediately jumping into "what-ifs" or "this is ____"

Lastly, if you can't tell, I'm the one who doesn't really use deviantart or google to find pictures. Don't get me wrong, the pictures the others find are amazing works of art for the designs they have in mind. I personally like to tell my tale, make my concept, and let people sort of get their own image from it. That's again my D&D coming into play, but it's also because it almost feels more personal when you can deliver through your words and descriptions a more subliminal image to your audience, that only they see. I'm by no means telling you not to use pictures, more than I'm saying that if you're not finding one that suits what you're trying to personify, then don't settle. Paint it with words, and let everyone else see it their own way.

Gilgayu1 votes

{quoted} Paint it with words, and let everyone else see it their own way.

Spoken like a true writer. ^_^b

Recently I've been mainly just browsing deviantart for sparks of ideas. All my concepts but the first two (which are arguably the worst two xP) are made based on the art piece rather than my own "concept."

It is almost like moving another "character" into LoL, and to be honest, sci-fi concept arts might be cool sometimes, but ultimately they don't reallly fit in the current Runeterra as we know it.

Perhaps I'll try to "paint it with words" for my next concept and see how it goes. (It's kind of obvious I'm not the better story-teller, but I'll at least try to make a good lore).


At the end I'm back to one of the first questions I ever asked you:

"Where and with what do you start a concept?"


Good luck in your personal life. I can't say much about work (still learning in school, lucky me), but I hope you can do well and be "creative" at the same time. A good way for me to form concepts is to think of them when I go to bed. A famous author (forgot who, sorry) said that she "talks" to her characters in her dream, and sometimes even become them. Just thought it is an effective streategy if you are under stress. (I want a gaming house too xD)

ChaosReyn1 votes

lol...im not on THAT level.

My concepts usually come from one of three things.

  • Other games (there's a few on here you'll see are from Persona, Splinter Cell, Naruto...with names changed and not infringed upon of course) that I'll either draw inspiration of, or try to translate for science. I'll go ahead and include D&D in this category too, as a lot of times I get ideas from some of the absolute bullshit things that can happen in a campaign...some of them are so legendary, you just have to immortalize them.

  • Requests or ideas that I see on this board. Everything you see that I've credited to anyone is technically their original idea, that I took and made something of.

  • A moment of inspiration...which could be anything from me playing and thinking "there should be a champion that does ____." To seeing some random thing and thinking "I'm gonna make a concept from this."

Tbh, not a lot comes from art for me. At least, none i'm satisfied with putting on here.

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