Champion concept: Iljakh

SecondAirbane·9/9/2016, 4:31:53 PM·1 votes·645 views

Details: He is a poison shooting marksman with more of a northern western look wears a hat and uses a crossbow

Before we get into anything i just wanna say this is just a concept don't get too excited or anything

Q: Rain of Arrows Aiming his Crossbow up filled with 7 poison arrows in an area to deal 30/35/40/45/50 damage for each arrow Poisoning the enemy and slowing by 35% for 1.5 seconds (Dealing 30% less for additional arrows) with a 14/12/10/8/6 second cooldown

W: Poison Cloud A cloud that drifts slowly forward dealing 2/3/4/5/6% lasting 6 seconds and dealing poison damage of the enemy champion's in an area of 650 dealing 10% extra damage to champions in the middle while slowing and silencing them till they are out of the middle of the cloud the middle being consumed by 150 of the units worth of the cloud with a cooldown of 19/18/17/16/15 seconds

E: Hunter's Watchdog Iljakh Summon's his watchdog with a whistle for 20 seconds to scout out an area if it finds an enemy he will fight and chase the enemy for 30 seconds plus the time he had left while he was scouting to deal 40/45/50/55/60 damage with a base attack speed of 0.78 (scaling with Iljakh's Attack damage 0.3 scaling) with a cooldown of 41/38/35/32/29 seconds

His ultimate is more of a team ultimate just pointing this out

R: Forcast: Poison;Hunt Poison: Casts poison to the entire enemy team (regardless of range) to deal 12/14/16% of the enemy champion's current health per second for 3 seconds

Hunt: Gives Allied champions The (HUNT) Buff giving them 30/40/50% extra movement and attack speed while allowing them to gain 1% more temporary damagefor every minion killed while Hunt is active Lasts 15 seconds Cooldown: 200/180/160 seconds

tell me how you think of it

4 Comments

CIickTheLantern9/9/2016, 4:32:47 PM1 votes

I would alter his image, reminds me a lot of a twitch-jhin mashup. Creative abilities tho

Allvandor9/9/2016, 6:14:56 PM1 votes

I like the idea, but I would say that a crossbow-wielder with a poison theme treads a bit too close to Twitch because, event though they're fairly different, the base elements are a little too similar, especially given how many options have yet to be explored in the game. Also global poison damage not only doesn't make sense in terms of how it would logically work in-universe, but it's also mechanically kind of broken (I'm imagining a Cassiopeia in mid just getting free poison without having to land an ability or even have a teammate anywhere near her) especially when coupled with what is basically a global Sivir Ultimate, which is balanced in part by its set range, not to mention just that fact that that would be two marksmen with Ultimate abilities that have 'Hunt' in the name and grant their teammates a speed buff. In general he also has far too much utility for a Marksman which would make him ridiculous if he was bot with a Support. Especially given that he has an AoE silence and two slows. Paired with a Leona it would just be impossible to escape; get stunned once by Leona and then you're silenced by the cloud being dropped right on you and can't escape and then stunned again by Leona's Ultimate and then you're still slowed by the cloud, and then slowed again by a Q which would be easy to land by that point. He could also set up his own kills far too easily, which Marksmen are supposed to be largely kept in check by, so he'd also be ridiculous with Soraka because he could have her healing, but not be affected by the trade off of Soraka which is that you get the sustain but sacrifice having a support who can easily set up kills (not to mention then there would be TWO AoE silences). Plus, his E is really just an Kalista W that now does damage as well. In general I would say that while the abilities are interesting and original, they definitely don't all belong on the same champion, and certainly not a Marksman, as they simply give too much utility to a champion that would also be doing damage, and many of them tread a bit too closely to being slightly better versions of existing abilities on Marksman and just in base concept he's quite similar to Twitch. That's just my two cents though.

King Maruilla9/10/2016, 12:38:15 AM1 votes

I would do it like this:

A AD Champion wielding twin rusted swords, inflicting "Necrotized" on his foes while his skill set offers longer duration for Necrotized victims and ways to take advantages on the effect.

  • Necrotized Gives foes an "flesh-eating virus" from having open wounds from the rust on Iijakh's swords. Victims take 30 (+10 per Enemy Movement Speed and Iijakh's level) continuous AP damage and have their Attack Speed and Movement Speed slowly reduced over time. Last 3 seconds.

Q: Knee Capper A attack that increases damage the lower the enemy's movement speed when compared to Iijakh's attack speed

W: Ground Grindstone A passive that triggers whenever Iijakh stays still, increasing Necrotized's duration to a max of 12 seconds (at level 5)

E: Spine Stab An attack that allows a dash and strike a target, inflicting Necrotized and added damage if the enemy is running away.

I'll leave the ult to you