[Champion Concept] Senna, the Lost Light
Place of Origins: lives in Demacia now. Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Upon Selection: I feel so lost. Arriving on the Rift: I will find the answers I seek.
Statistics: Attack Power: 2. Defense Power: 5. Ability Power: 5. Difficulty: 7.
Health: 377(+30) Health Regen.: 2.0(+0.38) Manna: 286(+29) Mana Regen.: 1.9(+0.37) Attack Range: 535(Range) Attack Damage: 24(+2.5) Armor: 13(+2.0) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
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Appearance: (Bodily design) . Senna is a 4’8ft tall lightly black woman with emerald colored eyes, has slight puffed frizzed hair with some of it in a smooth lock that loomed over her right shoulder. In her hair are little dots of light green lights & small tattoos of the same coloring over her forearms & back. (Clothing & Special features) . Senna is only wearing a white dress that its bottom stopped passed her knees, on both of her upper arms are white sleeves with light armor. Passed her knees are white ribbons that are tied around her legs & feet, both of her hands have a little amount of green fire flowing on all of fingers. (Equipment) . none.
Summoner Spells:
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Item Builds:
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Defensive Items:
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Innate Passive: Essence of Light. For every active allied Champion on the Map Senna feels more secure gaining 10 bonus Armor, amp; Magic Resist & 25% HP Regeneration, however for every allied Champion that is not active on the Map reminds Senna of lonely solitude in Thresh’s lantern but her isolated paranoia increases all of her Abilities current percentage by 10% & gains 5% bonus Movement Speed.
Q-Ability: Warming Lights. Range: 450. Cool Down: 17/16/15/14/13. Cost: 50/60/70/80/90. Heal: 20/30/40/50/60(+40% bonus AP). **Activation: ** After Senna has chosen a 180-radius location within this Abilities Casting Range then upon its activation Senna will create several small white candle with a light green fire, while the candle is active for the next 2.5 seconds it will Heal both her & all allied Champions within its 185-radius every 0.5 seconds while also Cleansing her allied of any De-Buff’s & Crowed Control effects when they enter the radius.
W-Ability: Fos Dóry. (Greek: Light Spear - at least I hope my translation is correct) Range: 550. Cool Down: 15/14/13/12/11. Cost: 95. Magic Damage: 35/65/95/125/155(+60% bonus AP). Passive: While an allied Champion is within 200-radius around Senna their next Basic Attack within 11 seconds will deal 8% of their current Attack Damage as bonus Magic Damage. **Activation: ** After Senna has chosen a narrow path with this Ability then upon its activation Senna will sweep her left hand to left sending out a thin spear of light green fire, when the spear makes contact with an enemy it will deal Magic Damage but if it hits an enemy Champion the spear will set the target alight increasing all damage they receive by 5% while also applying a 20% Movement Speed Slow for 1.5 seconds.
E-Ability: Beckoning to the Light. Range: Self-Cast. Cool Down: 21/19/17/15/13. Cost: 70/80/90/100/110. **Activation: ** After Senna has activated this Ability she will enter into a state of stasis for an 2.25 second duration, while in this state Senna applies True Sight within 185-radius around herself. If an allied Champion is within 190-radius of Senna while she is in this state then they Right-Click on her they will be Pulled towards her & then they will gain 25% Movement Speed for 2 seconds. Senna can end this Ability early just by moving or re-activating this Ability. While Senna is in this state she is still capable of utilizing her other 2 Basic Abilities.
R-Ability: Illuminating Possession. Range: 450. Cool Down: 205/185/165. Cost: 145. Shield: 225/275/325(+40% bonus AP). Bonus Magic Damage: 65/85/105(+40% bonus AP). Activation: After Senna has chosen a single allied Champion within this Abilities Casting Range then upon its activation Senna will transform into a ball of light then Dash towards her chosen target, when Senna comes in contact with the chosen allied Champion she will stay inside the target for 2 seconds granting them a Shield, granting 25% Movement Speed Boost & the Champions next 3 Basic Attacks will deal bonus Magic Damage. While Senna is still inside her allied Champion she is still capable of casting her other Basic Abilities, after the 2 second duration Senna leaves her allied Champions body reappearing at a random spot within 100-Unites around the Champion.
My take on Senna's Lore if she becomes an actual Champion: During one of his escapades Thresh was on the hunt for new souls to torture one of his most latest of victims slammed Thresh’s lantern against his hammer temporarily breaking it, as Thresh’s lantern remained cracked several souls were set loose bolting in all directions. One of these souls headed towards Demacia, when the soul landed in the center of some old ruins…after a while the soul took upon a form. The soul formed the figure of a woman with markings of glowing green tattoos. For days the woman just sat at the center of the ruins with a blank expression on her face, she just sat & stared at the floor while several small fireballs form & surround her in a slow orbiting motion. One day a patrol of soldiers from Demacia say the mysteries glow from the ruins & as they ventured to the ruins to investigate, once they came to the grand hall of the ruins the patrol saw a small woman in the middle of a room filled with floating candles, a bit dumfounded the soldiers just stared at the majestic sight until the captain of the patrol marched towards the woman. When he came within close proximity of her he attempted to converse with her, but the woman just kept staring at the floor. Only until the captain reached out his hand did woman raise her head looking at the captain with a deep gaze, a moment later the woman took the captain’s hand & stood up but as she did the candles disappeared & she was about to collapse thankfully the captain caught her in his arms. Once the captain held the woman in his arms he told his portal that they will be returning back to Demacia to see if someone in the army could help her.
Later on that night back at the Demacian army barracks the woman laid on a bench while a mage of the armies intelligence division using her magic to scan the woman’s body, mind & soul to see what ails her, however the mage found it impossible but she exclaimed that the woman before them was nothing more than a lost soul. Handling a soul is a difficult & delicate process in stabilizing it since it has no mortal coil to keep it anchored to Valron instead of letting it fade like smoke, eventually the mage has managed to bind the woman’s soul to a small idol that acts as the soul’s new physical core. After the bonding has been completed the woman’s blank expressionless face light up a little bit, after her skin & face gained some color she wondered where she was & most importantly who was she. As she told the soldiers, archers & the female mage that the only thing she could remember was a name…Senna, but then a flash of shadows, spectral figures & cackling mask. The woman screamed after seeing the mask all the members of the army in the barracks were startled of what happened: "That face, that horrible face". The woman’s eyes squinted with tears flow over her face.
The next morning both the captain of the patrol who found her & the female mage who aided the woman reported to the current general in charge of the army & the current king of Demacia about the woman who was standing between them, after all 3 of them explained to general & king what has transpired last night the general decided that the woman would be sent on her way & leave the castle but the king disagreed if this woman was in danger as his 2 subjects surmised then he will aid the woman by means of having her remain with the army in order for them to gather more information to help the woman to find out who she was & who this “Masked” figure was. Now aided by the army of Demacia & her new friends the woman who has called herself Senna searched for the answers that filled her being, meanwhile a sinister shadow loomed over Demacia determined to reclaim what was once his.