These Bees Are Crazy! (Champion, Skin, and Item Concepts!)
Hello Everyone! This here is a post on several concepts all based on one theme: Bees. Why? Because it's a concept that has never been explored in League of Legends and there are plenty of cool concepts that could potentially stem off it!
What have we got here: •A Brand New Champion Concept •Three Champion Skin Concepts •A New Item Concept
Champion Concept: Avery - Keeper of Bees
Primary Role: Marksman Primary Lane: ADC
Abilities: •Passive: Congregation •First Ability: Aggravated Swarm •Second Ability: Sweet Alure •Third Ability: Apiary •Ultimate: Stinging Wrath
Passive: Congregation A swarm of bees follows Avery constantly. If an enemy comes within 350 range of Avery, they will break off and swarm the enemy, dealing 40-220 (+0.6 - 1.2 Attack Damage) magic damage over 5 seconds.
First Ability: Aggravated Swarm •The base damage of Congregation is increased by 10/20/30/40/50.
Avery sends a swarm of aggressive bees in a [550 range] line, afflicting all enemies and honey with a swarm.
Cool down: 11/10/9/8/7 seconds Mana: 60 mana
Second Ability: Sweet Alure •Holds up to 2 charges of this ability, replenishing a charge once every 40/35/30/25/20 seconds. Is affected by cooldown reduction.
Creates a pool of honey on the ground for 8/9/10/11/12 seconds, slowing enemies who walk on it by 25%. If a Congregation, Aggrivated Swarm, or Stinging Wrath comes near the honey, the swarm will hang around the honey and swarm any enemies who come within 350 range of the honey.
Cooldown: 0.5 seconds Mana: 25 mana.
Third Ability: Apiary Avery places a beehive at a location that has 2/2.5/3/3.5/4 health and lasts up to 30 seconds. Any honey within 700 range of the beehive automatically becomes afflicted with a bee swarm that will swarm nearby enemies. If an enemy's destroys the hive, the bees inside will become enraged and swarm them, dealing 150% damage to them over 5 seconds.
Cooldown: 40/36/32/28/24 seconds Mana: 55 mana.
Ultimate: Stinging Wrath Avery transforms into a swarm of bees; gaining 50 movement speed, the ability to move through units, and 15% reduction to incoming physical damage for 4 seconds. Moving near or through an enemy will deal 75/100/125 (+0.4/0.45/0.5 Attack Damage) physical damage per second. All bees within 1250 range becomes enraged, dealing 150% damage and prioritising enemy champions. Avery cannot auto-attack during this time.
Cooldown: 120/100/80 seconds Mana: 100 mana
Skin Concept: Beekeeper Fiddlesticks •Dressed in beekeeping gear, surrounded by lazy bees not doing much. •Passive doesn't change. •Q fears enemies while they run away from a swarm of bees! •W creates a yellow beam in which bees are travelling up and down the beam "collecting honey". •E sends a swarm of bees to swarm enemies and silence them! •R causes fiddlesticks to disappear in a cloud of bees and reappear in the middle of a massive swarm of bees that angrily attack nearby enemies.
Skin Concept: Beekeeper Singed •Dressed up in a beekeeping suit with a honeycomb shield, a beehive on his back, and jars of honey on his belt. • The bigger his passive, the more bees lazily hand around him! • Q leaves behind a trail of bees that lazily chase singed but sting enemies who get in their path. • W throws a vial of honey on the ground that a few bees lazily hang over. • E flings an enemy like normal. • R is when all animations of the bees becomes more aggravating and enraged, sending Singed into a frenzy!
Skin Concept: Forest Friend Yorick •Dressed up in hiking gear and has a shovel for putting new trees in the ground. • Passive creates saplings that turns into Ents upon being summoned. • Q does not change, perhaps a new sound animation. • W create a ring of trees and bushes where birds and bees fly between until time runs out or it is destroyed. • E throws a beehive at a location, causing the bees to break out on impact and sting enemies past the destruction zone. • R creates a friendly green forest spirit that creates an army of Ents to fight for her.
Item Concept: Honeyfruit Seeds • Places a seed that've grows a Honeyfruit Bush at the location after 45 seconds. After that time, the bush can attacked/harvested by anyone to create 5 seeds that replenishes the health/mana of those who pick it up. Holds up to 2 seeds at once. • Gold cost: 125g. • Does not count towards the potion cap.
Thank you everyone's for having a read! I hope they were entertaining concepts for you all to enjoy - have fun and carry on!