These Bees Are Crazy! (Champion, Skin, and Item Concepts!)

lCantPauseltMom··1 votes·829 views

Hello Everyone! This here is a post on several concepts all based on one theme: Bees. Why? Because it's a concept that has never been explored in League of Legends and there are plenty of cool concepts that could potentially stem off it!

What have we got here: •A Brand New Champion Concept •Three Champion Skin Concepts •A New Item Concept


Champion Concept: Avery - Keeper of Bees

Primary Role: Marksman Primary Lane: ADC

Abilities: •Passive: Congregation •First Ability: Aggravated Swarm •Second Ability: Sweet Alure •Third Ability: Apiary •Ultimate: Stinging Wrath

Passive: Congregation A swarm of bees follows Avery constantly. If an enemy comes within 350 range of Avery, they will break off and swarm the enemy, dealing 40-220 (+0.6 - 1.2 Attack Damage) magic damage over 5 seconds.

First Ability: Aggravated Swarm •The base damage of Congregation is increased by 10/20/30/40/50.

Avery sends a swarm of aggressive bees in a [550 range] line, afflicting all enemies and honey with a swarm.

Cool down: 11/10/9/8/7 seconds Mana: 60 mana

Second Ability: Sweet Alure •Holds up to 2 charges of this ability, replenishing a charge once every 40/35/30/25/20 seconds. Is affected by cooldown reduction.

Creates a pool of honey on the ground for 8/9/10/11/12 seconds, slowing enemies who walk on it by 25%. If a Congregation, Aggrivated Swarm, or Stinging Wrath comes near the honey, the swarm will hang around the honey and swarm any enemies who come within 350 range of the honey.

Cooldown: 0.5 seconds Mana: 25 mana.

Third Ability: Apiary Avery places a beehive at a location that has 2/2.5/3/3.5/4 health and lasts up to 30 seconds. Any honey within 700 range of the beehive automatically becomes afflicted with a bee swarm that will swarm nearby enemies. If an enemy's destroys the hive, the bees inside will become enraged and swarm them, dealing 150% damage to them over 5 seconds.

Cooldown: 40/36/32/28/24 seconds Mana: 55 mana.

Ultimate: Stinging Wrath Avery transforms into a swarm of bees; gaining 50 movement speed, the ability to move through units, and 15% reduction to incoming physical damage for 4 seconds. Moving near or through an enemy will deal 75/100/125 (+0.4/0.45/0.5 Attack Damage) physical damage per second. All bees within 1250 range becomes enraged, dealing 150% damage and prioritising enemy champions. Avery cannot auto-attack during this time.

Cooldown: 120/100/80 seconds Mana: 100 mana


Skin Concept: Beekeeper Fiddlesticks •Dressed in beekeeping gear, surrounded by lazy bees not doing much. •Passive doesn't change. •Q fears enemies while they run away from a swarm of bees! •W creates a yellow beam in which bees are travelling up and down the beam "collecting honey". •E sends a swarm of bees to swarm enemies and silence them! •R causes fiddlesticks to disappear in a cloud of bees and reappear in the middle of a massive swarm of bees that angrily attack nearby enemies.

Skin Concept: Beekeeper Singed •Dressed up in a beekeeping suit with a honeycomb shield, a beehive on his back, and jars of honey on his belt. • The bigger his passive, the more bees lazily hand around him! • Q leaves behind a trail of bees that lazily chase singed but sting enemies who get in their path. • W throws a vial of honey on the ground that a few bees lazily hang over. • E flings an enemy like normal. • R is when all animations of the bees becomes more aggravating and enraged, sending Singed into a frenzy!

Skin Concept: Forest Friend Yorick •Dressed up in hiking gear and has a shovel for putting new trees in the ground. • Passive creates saplings that turns into Ents upon being summoned. • Q does not change, perhaps a new sound animation. • W create a ring of trees and bushes where birds and bees fly between until time runs out or it is destroyed. • E throws a beehive at a location, causing the bees to break out on impact and sting enemies past the destruction zone. • R creates a friendly green forest spirit that creates an army of Ents to fight for her.


Item Concept: Honeyfruit Seeds • Places a seed that've grows a Honeyfruit Bush at the location after 45 seconds. After that time, the bush can attacked/harvested by anyone to create 5 seeds that replenishes the health/mana of those who pick it up. Holds up to 2 seeds at once. • Gold cost: 125g. • Does not count towards the potion cap.


Thank you everyone's for having a read! I hope they were entertaining concepts for you all to enjoy - have fun and carry on!

1 Comments

LeBlanc Rose1 votes

Pretty sure the item is rather broken. Players can grow one under their tower, and have an easy way to restore half their hp.

More from Concepts & Creations

More by lCantPauseltMom