The quick and rough of a 2 in 1 champion
second bar (resource bar) is just the health of the other champion.
A tankier champion (champion B) and a ranged champion (Champion A) The tank carries only a shield and the ranged one carries only a sling shot.
They would move as one and champion and cast moves as one champion, no switching between them. (it could over complicate them, plus it would make them feel too separate) The tanker one is melee and attacks instead of the ranged one when enemies are close enough. He will always place himself in front of your path of travel.
passive-one of them has 1.2x health and resist the other has 1.2x atk speed and move speed. When their health is different the one with lower health regens 3x faster until their health is equal.
Q(performed by champion A)- very small AOE that can be expanded to deal less damage but over an area
w(performed by champion B)- shield that absorbs damage in the direction of the closest enemy. can be cast again to release the shield as a skill shot
E(performed by champ A then champ B)- The tanker champion jumps forward then pulls the ranged one to them. If cast again before the animation is complete the ranged champion will be thrown passed the tank and then pull the tank to meet him. (this extends the cool down)
R(performed by both)- Champion A loads the shield from champion B in his sling shot and fires a large decelerating projectile a large distance that damages enemies in its range while traveling. When it reaches its full range it stuns champions within its range for 2 seconds.