Crazy Idea for a ADC Support
Passive: Pacifist- (insert champion name)'s attacks do no damage but instead store charges from Healer glyph and fire glyph (insert champion name) cannot proc these glyph's him/herself
Q: Healer glyph/ Fire glyph- (insert champion name) Healer glyph causes an enemy champion to store charges based on (insert champion name)'s auto attacks up to ten times causing an allied champion to heal upon activation of those charges. Healer glyph charges cannot be applied to champions with fire glyph charges.
Fire glyph/healer glyph- (insert champion name) Fire glyph causes an enemy champion to store charges based on (insert champion name)'s auto attacks up to ten times causing allies to deal that bonus damage to the enemy champion on hit.
W: Mana shield- while mana shield is active (insert champion's name) takes no damage but his/her mana bar takes damage. At the end of the duration, or if (insert champion name) runs out of mana this shield heals allies around him/her for the amount of mana lost.
E: Hide!- (insert champion name) becomes invisible for 2 seconds, if Mana shield is active it immediately procs the heal.
R: Take cover!- after 2.5 seconds (insert champion name) causes allies within 300 units of him/her to become invisible for 2.5 seconds.
This kit is strange but would hit two things players have wanted for a long time, a stealth support outside of using bushes (and
) and a champion who heals allies on auto attack. This is primed in such a way that it can be played around. Obviously, it's not gonna happen that we will get a champion auto attacking allies and healing them constantly (that would be absurd) but if we have a way to play around it number wise we can cause this champion to have controlled healing and damage bursts that obviously reward set up fights. There are 2 escapes based on stealth to emphasise a pacifist play, but no dashes so that the champion can be punished if foolish. The Mana shield is just an idea, it can be changed but I like it.
There is another way we can use the Q without it being too strong, we can have it be a basic auto attack active rather than a passive (much like switcheroo) so that for up to 10 auto attacks you can heal players (perhaps with
you can do it for up to 3 players). I opted for a passive Q on account of the champion passive trade-off of doing no damage on autos. However, a better passive for such a balance decision is welcome. If the Q were to become an active it would force the player to make wiser decisions around the mana shield, but no mana costs have been inserted as of yet since this is clearly just a concept kit. I just wanted to see if it was a balanceable kit around merging these two concepts together.
I obviously have no idea what to call the champion or its abilities. This is just a concept, have fun talking about it.