[Champion Concept] McGrath, the Lone Gunslinger

Jellycake Demon·3/6/2015, 10:34:18 PM·3 votes·2,488 views

Now on paper & with the basic ADC being a squishy long-range shooter i didn't want to make my cowboy just another long range blaster i also wanted to have him be a powerful blaster with some close quarter fighting capabilities with 1 minimal CC & is able to deal powerful Burst Damage.

Please leave a Comment, Review, your Feed Back or Thoughts on McGrath, i look forward to reading what you have left.

Primary: Marksmen. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 6. Ability Power: 1. Difficulty: 8. Place of Origins: Birth Place is Noxus but he is a traveler. Upon Selection: You feeling lucky punk? I sure do.

Friends: Graves. Enemies: RekSai. (the reason why McGrath is missing his left arm is because during one of his travels through Shurima he came in contact with Rek'Sai, in a fight for his life McGrath managed to make Rek'Sai retreat keeping his life in exchange of having his left arm being eaten by Rek'Sai)

Appearance: McGrath is a 4’7ft tall mid-built Caucasian man with short dark brown hair & after shave, his left eye is colored red while his right eye is brown, his skin tone is lightly tanned & he’s missing his left arm. His outfit is that of a short cut brown jacket with the left sleeve torn off, an old wild-west cowboy hat, he has a dark orange serape with red & yellow marking that is wrapped around his shoulders that cover the left side of his torso, he wears black jeans with a belt strapped to his waist that has a gun holster the right side & finally a pair of cowboy boots. His weapon is a 3’ft long hand cannon revolver.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3252/item 3022/item 3075. Offensive Items: item 3035/item 3139/item 3025/item 3072. Defensive Items: item 3050/item 3083/item 3110/item 3102.

Health: 413(+31). Health Regen.: 1.9(+0.38) Mana: 265 (+30). Mana Regen.: 1.8(+0.37) Range: 450(Range). Attack Damage: 54(+3.1) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Tough As Nails. When McGrath Max HP hits the 50% mark his HP Regeneration will be increased by 2.5% while also increasing his Armor & Magic Resist by 10%, when McGrath’s HP reaches 75% he will lose his increased HP Regeneration & the Armor & Magic Resist boost.

Q-Ability: Burst Fire. Range: 450. Cool Down: 16/15.5/15/14.5/14. Cost: 55/65/75/85/95. Physical D.O.T: 35/45/55/65/75(+50% bonus AD). Total Damage: 140/180/220/260/300. Passive: every 3rd Basic Attack will have McGrath fire a 2nd bullet at the same time with his normal shot dealing 4% of McGrath’s current Attack Damage as bonus Physical Damage. Activate: after McGrath has chosen a narrow path with this Ability then upon its activation McGrath will fire his hand cannon in rapid succession, for the 1 second duration McGrath is unable to move after activating this Ability but any enemies within the path will be dealt Physical Damage every 0.25 seconds.

W-Ability: Combat Roll. Range: 350. Cool Down: 17/16/15/14/13. Cost: 65/75/85/95/105. Physical Damage: 80/90/100/110/120(+60% bonus AD). Cool Down Reduction: 3/4/5/6/7 seconds. Activate: after McGrath has chosen a broad path with this Ability then upon its activation he will roll in the chosen direction, while rolling McGrath can go over Terrain but he cannot go through walls also this Ability will reduce the active Cool Down of Burst Fire. After rolling McGrath will gain a 40% Movement Speed boost for 1.25 second while his next Basic Attack within 3.5 seconds will deal Physical Damage to McGrath's next target.

E-Ability: Pistol Whip. Range: 350. Cool Down: 7. Cost: 95. Physical Damage: 45/65/85/105/125(+30% bonus AD). Activate: after McGrath has chosen a single enemy target within this Abilities Casting Range then upon its activation McGrath will bash the butt of his hand cannon on his targets head, this Ability will deal Physical Damage to the target while also Stunning the target for 1.25 seconds. If this Ability results in a kill McGrath will gain 10% Damage Reflection & 15% increased Attack & Movement Speed Boost for 4.75 seconds.

R-Ability: High-Noon Showdown. Range: Self-Cast. Cool Down: 200/190/180. Cost: 115. Damage Reduction: 10/12/14%. Physical Damage: 290/350/420(+40% bonus AD). Activate: after McGrath has activated this Ability he will start Channeling for 1.75 seconds, while Channeling McGrath will be unable to use Basic Attacks or use any of his other Abilities, his Movement Speed being reduced by 15% but he gains a percentage of Damage Reduction. At the end of the Channel an enemy Champions that is within 550-radius of McGrath will take Physical Damage regardless if McGrath doesn't have Vision of them, if an enemy Champion has 12% of their HP remaining then this Ability will instantly kill that Champion.

McGrath's Favorite Combos: Combo #1: Feeling Lucky use your W to get in close with the "dash" & the short Move. Speed boost start Auto-Attacking, if you get close enough to your target use your E to deal damage & land a Stun, then just go gunhoe on your Target with Auto-Attacks & your Q's activation.

Combo #2: Slippery Son of a Gun if an enemy is to close for comfert & your low on HP & you know your Passive won't save you use the E to Stun the target while dealing damage & then use your W to get the hell out of Dodge with the dash & the Move. Sp boost.

Combo #3: The Bell Tolls use your Auto-Attacks for the sustaining damage & use your Q's activation to hose down enemies then if your feeling good on winning fights use your W to dash in then activate your R to start the enemy teams inevitable doom & then BAMM!

Gameplay Style: with his short Auto-Attack range you might think that McGrath is gonna be an easy kill, that might be the case but if played right & have the know how to dodge fatal blows & be able out gun your opponent then McGrath is gonna be a tough cookie to crack.

now usually an ADC won't have any form of CC in their kits but since McGrath is a "close-range" gunman that 1 CC on his E can mean life or death when he engages on a target or when he tries to escape giving him a window of opportunity to react to what situation, now as for his using his Q its best to use the Passive to widdle down targets then use the Activation quickly to deal a large amount of damage in a short amount time but if your not confident that you can land it right or know that they enemy might have an escape ask your lane partner for some assistance with their own CC or use your E to lock down weaken targets but still as an ADC the E is used as last resort to buy time not a way to just dive someone (that is the general idea but be smart with it). the W is simple enough in that Mcgrath can close the distance to get into his opponents face & pop that nice enhance Auto-Attack or use the dash + the Move. Speed boost to escape from danger.

its a good idea to keep your Ultimate on hand when either a large team fight is about to break out or wait to use until the enemy team is weak enough to deal the most damage, it could also be good to use it in 1v1 when an enemy is trying to escape but just can't.

McGrath’s Quotes: Quotes While Moving: “I should’ve brought Dust.” “I miss Dust.” “Let’s get a move on.” “I’ll need to get a new pair of boots after this.” “You can run but you can’t hide.” “Rolling, rolling, rolling, Keep moving, moving, moving.” “On the dusty trail we go.” “Always be quick on your feet.” “You need to be quicker than that.”

Quotes While Attacking: “Gotch you in my sights.” “Can’t outrun a bullet.” “Let’s see you try to run.” “Are you feeling lucky?” “Care to play some Gun Roulette?” “Go ahead try & run.”

Quotes While Attacking Graves: “I’m not pulling any punches Graves.” “Let’s see who guns down whom first.” “A bigger gun doesn't mean you’ll win.”

Taunts Towards Graves: “Big gun, big bullets....are you hiding something Graves.” “Let’s see who is the better shot, I’ll even use 1 hand.”

Quotes While Attacking Rek’Sai: “Let’s end this here & now!” “This is for Dust!” “I’ll get you back for my missing arm.” “Still hungry for more Rek’Sai?” “Want another piece of me?” “Get ready to cough up my arm!” “I would like my other gun back.”

Taunts Towards Rek’Sai: “Hope that arm of mine you swallowed gives you indigestion.” “With all the bullets I pumped you with how do you not have lead poisoning?”

I've decided to move McGrath's Lore to a new Post so i can work on it a bit more, cause i know it sounds rushed & it kind was.

21 Comments

Jim T M S3/7/2015, 12:32:22 AM1 votes

A really interesting concept here. Maybe i just didnt understand his passive but is it below 50% or above 50% because it was above 50% it would mean it only activates between 50-75% of his maximum health which seems kind of awkward. His q seems very similar to graves and the one second channel would make this ability really hard to hit unless it had a massive bonus like sion's . But i really do like his other abilities they are very unique. Very creative

Flintfall3/7/2015, 1:57:19 AM1 votes

We should start a one-armed gunslinger club (they could even arm wrestle)!

I have a few suggestions in terms of the kit:

  • Make the ultimate fire at all enemies that remain in his vision for all of the 1.75 seconds. Could be a cool interaction with someone like Graves.

  • 450 range is actually really tiny, especially when centered on McGrath. I think 500 is even undershooting it (as reference, Morgana's ultimate binds within 600 range, then tethers the shackles up to 1050 range).

  • Tumble functions exactly like Vayne's Tumble. I would remove the AD steroid so that at least they're different on a larger level.

  • The Pistol whip has 350 range, which might look a bit weird in game seeing as melee range is 125.

Otherwise, interesting and brief concept. Could use a bit more originality though in terms of the abilities.

FlameHalbrdOkido3/7/2015, 5:58:34 AM1 votes

I like this guys especially his Q, its a very unique, and new ability that I think would be pretty cool in the game, I also like his E as well. Im not sure I understood the ult though, could you explain how it works pls?

Jellycake Demon3/7/2015, 6:58:21 PM1 votes

i'm thinking on changing the W to 1 of its other variations i came up with while creating McGrath, Reply to this if you prefer this W or that i should stick to the 1 I already have.

W-Ability: Dust. Range: Self-Cast. Cool Down: 29.5/28/27.5/26/25.5. Cost: 100. Movement Speed Boost: 15/20/25/30/35%. Increased Attack Damage: 8/10/12/14/16%. Physical Damage: 95/125/155/175/205(+50% bonus AD). Activate: after McGrath has activated this Ability he will whistle for his horse Dust, after a 0.25 second delay after the initial activation Dust will appear running behind McGrath where he jumps onto Dust's back. for the next 16 seconds Dust will give McGrath increased Movement Speed & Immunity to Slows & Unit Collision while also allowing McGrath's Auto-Attacks deal increase damage. until the duration of Dust has ended or until McGrath uses the Recast this Ability will not go on its Cool Down. Recast: during the duration McGrath can either wait for Dust duration to end or Recast the Ability to have McGrath jump of Dust while the horse charges in the direction McGrath was facing, Dust will charge through a broad 400-range path which he will deal Physical Damage & Root any enemies he comes in contact with for 1.25 seconds.

Jellycake Demon3/8/2015, 8:26:28 PM1 votes

bump

Jellycake Demon3/10/2015, 8:37:04 PM1 votes

bump

RiotRiot Lutzburg3/10/2015, 8:46:07 PM1 votes

Hi Jelly, it's been a while! Glad to see you're still active here.

This is a pretty neat concept and I like the thematic ties to Graves. That said, I worry that their tropes and themes might overlap a little too much. The short range, gritty nature of McGrath also sounds awfully familiar. The passive and dash especially remind me of Graves.

My favorite concept of this kit is the Nidalee-esque execute that he has on his Pistol Whip. I agree with others who mentioned that the range is too long, but the concept is really cool. "Kite and attack from a distance, then close the gap and deliver the killing blow in melee range." That's neat and reminds me of the recently reworked Tristana. Rather than bonus gold, I'd add some sort of reset or steroid so that McGrath can continue his murder frenzy. I'd also add an actual execute to the ability and remove that component from the Ult.

I just posted an ADC of my own last night, and would love to hear your feedback when you get the chance!

Rafa, Guardian of the Flame

Jellycake Demon3/17/2015, 8:08:06 PM1 votes

bump