[Champion Concept] McGrath, the Lone Gunslinger

Jellycake Demon··3 votes·2,488 views

Now on paper & with the basic ADC being a squishy long-range shooter i didn't want to make my cowboy just another long range blaster i also wanted to have him be a powerful blaster with some close quarter fighting capabilities with 1 minimal CC & is able to deal powerful Burst Damage.

Please leave a Comment, Review, your Feed Back or Thoughts on McGrath, i look forward to reading what you have left.

Primary: Marksmen. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 6. Defense Power: 6. Ability Power: 1. Difficulty: 8. Place of Origins: Birth Place is Noxus but he is a traveler. Upon Selection: You feeling lucky punk? I sure do.

Friends: Graves. Enemies: RekSai. (the reason why McGrath is missing his left arm is because during one of his travels through Shurima he came in contact with Rek'Sai, in a fight for his life McGrath managed to make Rek'Sai retreat keeping his life in exchange of having his left arm being eaten by Rek'Sai)

Appearance: McGrath is a 4’7ft tall mid-built Caucasian man with short dark brown hair & after shave, his left eye is colored red while his right eye is brown, his skin tone is lightly tanned & he’s missing his left arm. His outfit is that of a short cut brown jacket with the left sleeve torn off, an old wild-west cowboy hat, he has a dark orange serape with red & yellow marking that is wrapped around his shoulders that cover the left side of his torso, he wears black jeans with a belt strapped to his waist that has a gun holster the right side & finally a pair of cowboy boots. His weapon is a 3’ft long hand cannon revolver.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3252/item 3022/item 3075. Offensive Items: item 3035/item 3139/item 3025/item 3072. Defensive Items: item 3050/item 3083/item 3110/item 3102.

Health: 413(+31). Health Regen.: 1.9(+0.38) Mana: 265 (+30). Mana Regen.: 1.8(+0.37) Range: 450(Range). Attack Damage: 54(+3.1) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Tough As Nails. When McGrath Max HP hits the 50% mark his HP Regeneration will be increased by 2.5% while also increasing his Armor & Magic Resist by 10%, when McGrath’s HP reaches 75% he will lose his increased HP Regeneration & the Armor & Magic Resist boost.

Q-Ability: Burst Fire. Range: 450. Cool Down: 16/15.5/15/14.5/14. Cost: 55/65/75/85/95. Physical D.O.T: 35/45/55/65/75(+50% bonus AD). Total Damage: 140/180/220/260/300. Passive: every 3rd Basic Attack will have McGrath fire a 2nd bullet at the same time with his normal shot dealing 4% of McGrath’s current Attack Damage as bonus Physical Damage. Activate: after McGrath has chosen a narrow path with this Ability then upon its activation McGrath will fire his hand cannon in rapid succession, for the 1 second duration McGrath is unable to move after activating this Ability but any enemies within the path will be dealt Physical Damage every 0.25 seconds.

W-Ability: Combat Roll. Range: 350. Cool Down: 17/16/15/14/13. Cost: 65/75/85/95/105. Physical Damage: 80/90/100/110/120(+60% bonus AD). Cool Down Reduction: 3/4/5/6/7 seconds. Activate: after McGrath has chosen a broad path with this Ability then upon its activation he will roll in the chosen direction, while rolling McGrath can go over Terrain but he cannot go through walls also this Ability will reduce the active Cool Down of Burst Fire. After rolling McGrath will gain a 40% Movement Speed boost for 1.25 second while his next Basic Attack within 3.5 seconds will deal Physical Damage to McGrath's next target.

E-Ability: Pistol Whip. Range: 350. Cool Down: 7. Cost: 95. Physical Damage: 45/65/85/105/125(+30% bonus AD). Activate: after McGrath has chosen a single enemy target within this Abilities Casting Range then upon its activation McGrath will bash the butt of his hand cannon on his targets head, this Ability will deal Physical Damage to the target while also Stunning the target for 1.25 seconds. If this Ability results in a kill McGrath will gain 10% Damage Reflection & 15% increased Attack & Movement Speed Boost for 4.75 seconds.

R-Ability: High-Noon Showdown. Range: Self-Cast. Cool Down: 200/190/180. Cost: 115. Damage Reduction: 10/12/14%. Physical Damage: 290/350/420(+40% bonus AD). Activate: after McGrath has activated this Ability he will start Channeling for 1.75 seconds, while Channeling McGrath will be unable to use Basic Attacks or use any of his other Abilities, his Movement Speed being reduced by 15% but he gains a percentage of Damage Reduction. At the end of the Channel an enemy Champions that is within 550-radius of McGrath will take Physical Damage regardless if McGrath doesn't have Vision of them, if an enemy Champion has 12% of their HP remaining then this Ability will instantly kill that Champion.

McGrath's Favorite Combos: Combo #1: Feeling Lucky use your W to get in close with the "dash" & the short Move. Speed boost start Auto-Attacking, if you get close enough to your target use your E to deal damage & land a Stun, then just go gunhoe on your Target with Auto-Attacks & your Q's activation.

Combo #2: Slippery Son of a Gun if an enemy is to close for comfert & your low on HP & you know your Passive won't save you use the E to Stun the target while dealing damage & then use your W to get the hell out of Dodge with the dash & the Move. Sp boost.

Combo #3: The Bell Tolls use your Auto-Attacks for the sustaining damage & use your Q's activation to hose down enemies then if your feeling good on winning fights use your W to dash in then activate your R to start the enemy teams inevitable doom & then BAMM!

Gameplay Style: with his short Auto-Attack range you might think that McGrath is gonna be an easy kill, that might be the case but if played right & have the know how to dodge fatal blows & be able out gun your opponent then McGrath is gonna be a tough cookie to crack.

now usually an ADC won't have any form of CC in their kits but since McGrath is a "close-range" gunman that 1 CC on his E can mean life or death when he engages on a target or when he tries to escape giving him a window of opportunity to react to what situation, now as for his using his Q its best to use the Passive to widdle down targets then use the Activation quickly to deal a large amount of damage in a short amount time but if your not confident that you can land it right or know that they enemy might have an escape ask your lane partner for some assistance with their own CC or use your E to lock down weaken targets but still as an ADC the E is used as last resort to buy time not a way to just dive someone (that is the general idea but be smart with it). the W is simple enough in that Mcgrath can close the distance to get into his opponents face & pop that nice enhance Auto-Attack or use the dash + the Move. Speed boost to escape from danger.

its a good idea to keep your Ultimate on hand when either a large team fight is about to break out or wait to use until the enemy team is weak enough to deal the most damage, it could also be good to use it in 1v1 when an enemy is trying to escape but just can't.

McGrath’s Quotes: Quotes While Moving: “I should’ve brought Dust.” “I miss Dust.” “Let’s get a move on.” “I’ll need to get a new pair of boots after this.” “You can run but you can’t hide.” “Rolling, rolling, rolling, Keep moving, moving, moving.” “On the dusty trail we go.” “Always be quick on your feet.” “You need to be quicker than that.”

Quotes While Attacking: “Gotch you in my sights.” “Can’t outrun a bullet.” “Let’s see you try to run.” “Are you feeling lucky?” “Care to play some Gun Roulette?” “Go ahead try & run.”

Quotes While Attacking Graves: “I’m not pulling any punches Graves.” “Let’s see who guns down whom first.” “A bigger gun doesn't mean you’ll win.”

Taunts Towards Graves: “Big gun, big bullets....are you hiding something Graves.” “Let’s see who is the better shot, I’ll even use 1 hand.”

Quotes While Attacking Rek’Sai: “Let’s end this here & now!” “This is for Dust!” “I’ll get you back for my missing arm.” “Still hungry for more Rek’Sai?” “Want another piece of me?” “Get ready to cough up my arm!” “I would like my other gun back.”

Taunts Towards Rek’Sai: “Hope that arm of mine you swallowed gives you indigestion.” “With all the bullets I pumped you with how do you not have lead poisoning?”

I've decided to move McGrath's Lore to a new Post so i can work on it a bit more, cause i know it sounds rushed & it kind was.

21 Comments

Jim T M S1 votes

A really interesting concept here. Maybe i just didnt understand his passive but is it below 50% or above 50% because it was above 50% it would mean it only activates between 50-75% of his maximum health which seems kind of awkward. His q seems very similar to graves and the one second channel would make this ability really hard to hit unless it had a massive bonus like sion's . But i really do like his other abilities they are very unique. Very creative

Jellycake Demon1 votes

why thank u i enjoy reading & replying 2 peoples replies.

as for the Passive it only activates when McGrath's HP hits the 50% mark, i'm sorry if it wasn't said clearly. as for the Q i thought the 1 second channel in a narrow cone would be good for counter play if McGrath doesn't use it at the right moment like on very low health targets or if your Support or other teammates have use some form of CC to make it easier to land which is why a good Ability combo for McGrath is use his e & then his Q's activation to quickly deal massive Burst Damage.

on a side note what do think of the relationship between McGrath & Rek'Sai?

Jim T M S1 votes

i think McGrath and Rek'Sai are very distant its the Graves and McGrath relationship that is very close. Also for this champ a 1.5sec stun seems very long on a marksman as marksmans normally dont have stuns at all or for very long. I also find it interesting that the cooldown on his dive ability increases while leveling it up. I also think that a small tweak of his ultmiate that it damages enemies even if he doesnt have vision of them because so many champs could just go invis and be immune that to huge burst.

And if his q was intended to chain with other cc or as a high risk high reward skill shot then I really like the idea.

Jellycake Demon1 votes

"i think McGrath and Rek'Sai are very distant its the Graves and McGrath relationship that is very close" what i meant was that McGrath has a score to settle with Rek'Sai so he occasionally looks for Rek'Sai to kill her, the relationship between him & Graves is on a basis of mutual respect for one another.

"Also for this champ a 1.5sec stun seems very long on a marksman as marksmans normally dont have stuns at all or for very long" the reason why i gave McGrath a stun was to fight his style of combat in that even if someone is at close range he can handle it cause cowboys have to be tough other wise they end up 6ft deep.

at first i had his E be a Molotov cocktail ability where he creates a small AOE of fire that will deal MD to enemies within while alos applying a D.O.T to enemies who enter or leave the area, but i figured people will say "its just Graves E mixed with Twitch's W".

so for my Q are you saying i should change it to a skill shot or something else?

Jim T M S1 votes

Oh on the note of the relationship between them i really like the lore behind this.

Ya well if he is like a really short basic range then i would understand a stun so that he can be punished. but if his natural auto range is very large then it would be pretty op. So if you want to make him a really short range ad that can beat up other bruisers and ad carries than i think he would be a really fun champion to play

Jellycake Demon1 votes

well thank you although i don't think other share your opinion since this Concept has a -1 on it.

Flintfall1 votes

We should start a one-armed gunslinger club (they could even arm wrestle)!

I have a few suggestions in terms of the kit:

  • Make the ultimate fire at all enemies that remain in his vision for all of the 1.75 seconds. Could be a cool interaction with someone like Graves.

  • 450 range is actually really tiny, especially when centered on McGrath. I think 500 is even undershooting it (as reference, Morgana's ultimate binds within 600 range, then tethers the shackles up to 1050 range).

  • Tumble functions exactly like Vayne's Tumble. I would remove the AD steroid so that at least they're different on a larger level.

  • The Pistol whip has 350 range, which might look a bit weird in game seeing as melee range is 125.

Otherwise, interesting and brief concept. Could use a bit more originality though in terms of the abilities.

Jellycake Demon2 votes

thank you for your reply i enjoy reading what people Comment about my Concepts. as for his Ability Kit it's actually 1 of 4th different iteration when i was making him.

at 1st his Q was either gonna be: 1st iteration: a simple skill shot that can pierce through enemies. nothing more nothing less. 2nd iteration: a point click 1 second Channel where he can move around & use other Abilities but he can't Auto-Attack. 3rd iteration: a simple self-cast steroid increasing Attack speed & Attack Damage.

his W was actually gonna be where he calls in a horse that he rides, increasing his Movement Speed & be immune to Slows.

the E was either gonna be: 1st iteration: a A.O.E zone where he throws a Molotov that deals a MD D.O.T to enemies who are within, enter or leave the radius. 2nd iteration: he pulls a whip that is attached to his left arm stub that will act as a narrow skill-shot that Stun the 1st enemy hit.

as for his ult it remains the same, also which Champion has a delayed self-cast A.O.E multi-target Nuke with a chance to Instant Kill enemies?

Flintfall1 votes

Ooh, nice history.

A horse would be interesting, it certainly ties in to the cowboy theme. That would be really hard to figure out though, I can see why it fell through. However, I'm much more interested in the whip. What about an aoe line ability where he cracks the whip, and enemies are knocked to side? Possibly have it so you can angle the whip via double casting (make start and end)? Then change it to a snare?

As for the ult, I didn't intend to say that was unoriginal. My actual thoughts were along the lines of, dang that'd look so cool. I think the rest of the kit could play more on his whip. My current thoughts:

  • As before, line knock around (close to Draven though)

  • 'trip whip' in that it knocks enemies slightly and snares them afterward

  • Tether range, in that the enemy cannot go farther than a certain distance from McGrath. "Where do you think yer goin'?"

Right now you have more gunslinger than cowboy, so if that's the direction you want to go with then by all means go for it. I would play more on the whip though :P

Jellycake Demon1 votes

good points all around, & thanx for clearing up the unoriginal thing i was actually confused on what you meant. i was actually gonna go with the Whip but i though people wouldn't get it or think it wouldn't fit his kit. now while i did want McGrath be a cowboy that can hold himself in close quarter fights he is still a gunman at heart but he wants to be in your face as you go down.

i just added his Lore to the Post, since we gave me good points on his Kit could you look over his Lore & tell me what you think? i'm adding his Quotes & Speeches later when i get back from eating dinner.

Flintfall1 votes

Lore is decent. I like a lot of the tropes you put in, but one thing that bothers me is that you don't capitalize the first letter of a sentence. For the most part the lore looks a bit rushed, but nothing a couple (hundred) rounds of text cleaning won't fix :P

Interested in seeing what you have for quotes!

Jellycake Demon1 votes

well i made the Lore 4 minutes after i posted McGrath's concept, & as i have stated i don't really see the point for Lore's for a game that is not story driven so most of the Concepts i make i know what they are & a general idea of what i want them to be but that's it. there are a few Champions that i really get into like with McGrath that i make an actual Lore.

FlameHalbrdOkido1 votes

I like this guys especially his Q, its a very unique, and new ability that I think would be pretty cool in the game, I also like his E as well. Im not sure I understood the ult though, could you explain how it works pls?

Jellycake Demon1 votes

thank you. i changed the Q from a cone to a narrow path. as for the E it seems people don't like the idea of a ADC having a short-range Stun.

basically you activate the Ult & you Channel for a brief moment, while you channel you can't use Abilities or Basic Attacks but you gain some Damage reduction. at the end of the Channel McGrath will rapidly shot every enemy Champion within the Abilities Radius dealing Physical Damage, if an enemy Champion is at a certain Health Threshold when McGrath starts shooting he will instantly kill an enemy Champion.

FlameHalbrdOkido1 votes

{quoted}

thank you. i changed the Q from a cone to a narrow path. as for the E it seems people don't like the idea of a ADC having a short-range Stun.

basically you activate the Ult & you Channel for a brief moment, while you channel you can't use Abilities or Basic Attacks but you gain some Damage reduction. at the end of the Channel McGrath will rapidly shot every enemy Champion within the Abilities Radius dealing Physical Damage, if an enemy Champion is at a certain Health Threshold when McGrath starts shooting he will instantly kill an enemy Champion.

Ah now I get it, that a cool ult

Jellycake Demon1 votes

i'm thinking on changing the W to 1 of its other variations i came up with while creating McGrath, Reply to this if you prefer this W or that i should stick to the 1 I already have.

W-Ability: Dust. Range: Self-Cast. Cool Down: 29.5/28/27.5/26/25.5. Cost: 100. Movement Speed Boost: 15/20/25/30/35%. Increased Attack Damage: 8/10/12/14/16%. Physical Damage: 95/125/155/175/205(+50% bonus AD). Activate: after McGrath has activated this Ability he will whistle for his horse Dust, after a 0.25 second delay after the initial activation Dust will appear running behind McGrath where he jumps onto Dust's back. for the next 16 seconds Dust will give McGrath increased Movement Speed & Immunity to Slows & Unit Collision while also allowing McGrath's Auto-Attacks deal increase damage. until the duration of Dust has ended or until McGrath uses the Recast this Ability will not go on its Cool Down. Recast: during the duration McGrath can either wait for Dust duration to end or Recast the Ability to have McGrath jump of Dust while the horse charges in the direction McGrath was facing, Dust will charge through a broad 400-range path which he will deal Physical Damage & Root any enemies he comes in contact with for 1.25 seconds.

Jellycake Demon1 votes

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Jellycake Demon1 votes

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RiotRiot Lutzburg1 votes

Hi Jelly, it's been a while! Glad to see you're still active here.

This is a pretty neat concept and I like the thematic ties to Graves. That said, I worry that their tropes and themes might overlap a little too much. The short range, gritty nature of McGrath also sounds awfully familiar. The passive and dash especially remind me of Graves.

My favorite concept of this kit is the Nidalee-esque execute that he has on his Pistol Whip. I agree with others who mentioned that the range is too long, but the concept is really cool. "Kite and attack from a distance, then close the gap and deliver the killing blow in melee range." That's neat and reminds me of the recently reworked Tristana. Rather than bonus gold, I'd add some sort of reset or steroid so that McGrath can continue his murder frenzy. I'd also add an actual execute to the ability and remove that component from the Ult.

I just posted an ADC of my own last night, and would love to hear your feedback when you get the chance!

Rafa, Guardian of the Flame

Jellycake Demon2 votes

well thank u Lutzburg for your feedback, it has been awhile since i heared from you. i get that both McGrath & Graves sound similer being very close short range nuking ADC with some durability. but i always thought of graves as someone who can go toe-to-toe with someone regardless of range but the main strategy for McGrath is as you stated

"Kite and attack from a distance, then close the gap and deliver the killing blow in melee range."

i might change that Gold Bonus to the reset or steroid. i also made a rough draft of his Lore but i posted on a different Post, i'll leave a link if you want to look over it. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lis2UGFo-the-lore-for-mcgrath-the-lone-gunslinger

thank you for your input Lutzburg, i missed you.

Jellycake Demon1 votes

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