Diana Rework Concept
This is primarily a conceptual change in her game play to get away fro the keyboard face mash assassin kit. Obviously damage and CD's would be readjusted
Moonsilver Blade
- Auto Attacks against Moonlit enemies refreshes 50% of her AA CD (doesn't stack hitting multiple Moonlit targets)
- Auto Attacking while Diana is Moonlit cleave the target
- Diana restores 50 +(.005 AP) mana over 10 seconds when she becomes Moonlit (remember, she uses 55 to get this.)
Crescent Strike
Sends one of 4 arcs, depending on her phase, that damages and at termination leaves a patch of moon light that lasts 3 seconds. Enemies or Diana that are in or enter the patch of moon light become Moonlit for 3 seconds (can only occur once every 10 seconds).
- Waxing: Sends an arc from her right side
- Full: Diana's sword splits and sends arcs from both sides
- Waning: Sends and arc from her left side
- New: Terminates on herself but AOE range increased to 425 (just under ranged AA)
Pale Cascade
Creates three orbs and gains a shield. Upon all three orbs detonating, Diana gains additional shielding
- If an orb detonates on a Moonlit enemy, Diana gains Eclipse and removes Moonlit from the target
- If an Orb Detonates while Diana is Moonlit, Diana gains Blood Moon and removes Moonlit from herself Eclipse: The remaining Orbs glow brighter and will deal additional damage Blood Moon: The remaining Orbs glow red and healing Diana for a percentage of the damage delt
Moonfall
Diana Pulls enemies in and slows them
- If an Enemy is Moonlit, they are snared for 1 second
- If Diana is Moonlit, Moonfall's range is doubled
Lunar Rush
Diana dashes to the target, dealing damage, and Increasing her Phase
- If the target is Moonlit, Diana deal extra damage
- If Diana is Moonlit, Lunar Rush is refunded 25-75% of its CD. Phases: Waxing, Full, Waning, New (Diana starts the game on Waxing)
Just a quick though I had. Take it as you would. Riot isn't going to fix her anyways, but thought the idea being out there would be nice.