[Champion Concept] Klaus, the Old Master

Jellycake Demon·5/20/2015, 6:46:11 PM·1 votes·461 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Mage. Secondary: Tank. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 6. Ability Power: 5. Difficulty: 7. Place of Origins: Demacia. Upon Selection: Age maybe my weakness, but it will be your downfall.

Health: 408(+31). Health Regen.: 2.1(+0.38) Mana: 322(+30). Mana Regen.: 2.0(+0.37) Range: 520(Range). Attack Damage: 33(+2.4) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: JarvanIV. Enemies: Darius & Sion.

Appearance: Klaus is a 5’ft tall mid-built old man with long greyish colored hair & beard, his eyes are dark brown. He wears a hefty white robe with minimal armor plating on his shoulders, waist & torso, around his waist Klaus has a sash that has several marking on it, a mid-length scarf wrapped around his neck. Klaus’s main weapon is a large bulky looking staff.

Gameplay: Klaus is a Mage that has decent damage output & has surprising lane & battle sustainability, depending on which role he's playing as he should be played & built to suit that role.

Middle Lane: If Klaus is being played as a Mage try to be fairly aggressive usually spamming your Q for the range poke & its Passive to give him even more damage, Klaus should use his W when he wants to clear minion waves while also poke his lane opponent if their hiding behind their minions, but if Klaus wants to put pressure on his lane opponent then use his E to burn away the enemy Champions Mana over time making it harder for the enemy to fight back. as for his ultimate Klaus should always have a pylon active as it will not only allow him to fight away from his tower but it can be used as a powerful mini-tower that can put lane pressure on the enemy, help push lanes or use it as a detergent for repelling enemy ganks.

Top Lane: if Klaus is being played as a Tank he should be staying close to his tower to gain the full benafit of Passive & should use his range to harass his lane opponent, for the lanning phase Klaus should safely harass & put pressure on his opponent with his E making the enemy Champion burn through their mana faster while also using your W to deal damage in an area if the enemy is hiding behind their minions for protection. when Klaus gets his ultimate this is where he can be a little more aggressive as it will allow him to fight just as safely if he was next to his tower also the pylon can be used as a way to bully Klaus's enemy out of lane. now while Klaus has his pylon active he can use it as both as a ward & a place where he can Teleport to just encase he was getting outnumbered or was to weak after a large to get his Health & Mana back then use his regular Teleport back to where he was or jump to a new location.

Summoner Spells: summoner 4 & summoner 14 (Mid Lane AP Sustain Poke Mage) summoner 4 & summoner 12 (Top Lane AP Sustain Harass Tank)

Item Builds: Starting Items: item 2003/item 1027/item 3340. Essential Items: item 3255/item 3027/item 3025. Offensive Items: item 3285/item 3089/item 3116/item 3135. Defensive Items: item 3800/item 3065/item 3110/item 3512.

Passive: Arcane Fueled. When Klaus is within 200-radius of an allied Tower or an active Arcane Pylon then Klaus will gain a 3% increase to his Health & Mana Regeneration, if this Passive is triggered when Klaus is below 15% Max HP he will gain Shield that is equal to 8% of his Max Mana.

Q-Ability: Ethereal Bolt. Range: 450. Cool Down: 13/12/11/10/9. Cost: 95. Mana Drain: 4/6/8/10/12%. Magic Damage: 60/90/120/150/180(+40% bonus AP). Passive: after using an Ability Klaus’s next Auto-Attack will deal 10% of his current Attack Damage as Magic Damage. Activate: after Klaus has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Klaus will manipulate the target own spiritual force, after the initial cast Klaus will drain a percentage of the targets Max Mana while also dealing Magic Damage. After Klaus has drained the targets Mana he will restore his Mana by the amount of Mana he drained, if the target does not have the Mana to be drained then Klaus will drain the targets Max HP by the set percentage.

W-Ability: Unstable Forces. Range: 550. Cool Down: 23/21/19/17/15. Cost: 70/80/90/100/110. Magic Damage: 95/145/195/245/295(+30% bonus AP). Activate: after Klaus has chosen a 185-radius location within this Abilities Casting Range then upon its activation Klaus will cause a surge of unstable energy at the targeted location, on this Abilities initial cast any enemies within the radius will be dealt Magic Damage while also having their Magic Resist reduce by 12% for 1.5 seconds. If an enemy Champion has taken damage from this Ability then is hit by Ethereal Bolt while the Debuff is still active then that enemy Champion will be Stunned for 1.25 seconds.

E-Ability: Mystic Flare. Range: 450. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Magic Damage: 25/35/45/55/65(+30% bonus AP). Activate: after Klaus has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Klaus will infuse the target with arcane energy, after the initial activation Klaus will create a ball of energy on the tip of his staff that will fire 4 small bolt of energy at the chosen target each dealing Magic Damage every 0.5 seconds for 2 seconds. The first bolt will Blind the target for 1 second while the fourth bolt will Reveal the target for 3 seconds, while this Ability is active Klaus is still able to use Auto-Attacks & Abilities.

R-Ability: Arcane Pylon/Plains Shift. Range: 250. Cool Down: 110/90/70. Recast Cool Down: 85 seconds. Cost: 135. Health: 300/400/500(+20% bonus AP)(+15% bonus HP). Magic Damage: 45/65/85(+30% bonus AP). Activate: after Klaus has chosen a 50-radius location within this Abilities Casting Range then upon its activation Klaus will Channel for 1 second, after the 1 second Channel Klaus would have created an arcane crystal pylon that will remain at the targeted location until it is destroyed. The pylon has its own Health & has 100 Armor & Magic Resist, if an enemy comes within 300-radius of the pylon then it fire an energy at the target every 0.75 seconds that deal Magic Damage. The tower will prioritize enemy Champions over minions & Towers. Klaus cannot have more than 1 pylon active at a time on the Map, when the pylon is destroyed the energy with in it will return to Klaus Healing by 10% of its Max HP. Recast: while the pylon is active Klaus can recast this Ability to teleport to the pylon regardless of distance between the two after Klaus has Channeled for 1.75, while Klaus is Channeling both him & the pylon will be granted a 100 damage blocking Shield which makes him Immune to any form of Crowed Control.

2 Comments

antymattar5/21/2015, 9:08:06 AM1 votes

So here's the thing. Are you familiar with Brand? Cus Claus's BASIC(ult is still rather unique) abilities are basically brand's basic abilities, but with a more arcane tint.

The passive is rather meh. It's really not much special. It only encourages the player to hug the tower more, which is kind of a bad thing for the game.

The Q is like a Brand Q mixed with a Ziggs Q AOE and a slow. W is, again, like a Brand W. Not only that but even the stun with the Q is there. His E, once again, is a Brand E with a bit of mana drain and some vision and stuff.

It's a pretty bad thing to make a champion who's basic kit is identical in many ways to another already existing champion(even the placing is identical :/)

Now, his ultimate sounds pretty cool. I like it. I think the range is a bit off. The idea was to make a turret right? But this thing has the range of a JarvanIV almost. That's a pretty weak turret.

Idk, try to be more observant next time.