[Champion Concept] Zath, Master of the Winds
Since we’re getting an earth bender, lets make an idea about an air bender (cause why not?).
Name- Zath- Master of the Winds Class- Mage Secondary- Yet to be determined. Stats- Yet to be determined.
Lore- If the elements are to come into this war, then so shall Zath. Gone with the wind, that’s how fast legend has it that the one known as Zath is. He comes and goes bringing with him a warm breeze for winter time or that of cold for summer time. He has for centuries worked with the other benders to control the area of Runeterra, yet the continuous onslaught of constant chaos begs Zath to get involved and end it.
Moves:
Passive- “Gone like the Wind”- Zath gains increased movement speed when he is out of combat. After 10 seconds of combat he forms a tornado around him, allowing him to pass over walls and substantially increasing his movement speed.
Q- “Winds Fury”- Zath charges up slightly releasing a huge burst of air, decreasing movement speed for enemy champions and blowing minions back. While dealing damage. Damage- 110/120/130/140/150 (+ 35% Ability Power). Movement speed decrease- -5%. Cost- 65/75/85/95/105 mana. Cooldown- 12 seconds.
W- “Power by Speed”- Zath jumps from target to target, on the final target he summons the power of air to smash down in a straight line in front of him. Dealing massive damage and blowing enemy minions and stunning them, leaving the champions by themselves. Zath may also jump off walls dealing no damage until his last jump. Max jumps is 3. Jump Damage- 55/60/65/70/75 (+ 15% Ability Power). Damage- 80/85/90/95/100 (+ 40% Ability Power). Stun- 1.5 seconds (minions only). Cost- 100/110/120/130/140 mana. Cooldown- 15 seconds.
E- “Speeding Takedown”- Zath creates a small sphere of air, in which he rides on knocking enemy minions and champions into the air in a straight line. This ability deals damage. Damage- 120/125/130/135/140 (+ 25% Ability Power). Knock up- 1 second. Cost- 95/100/105/110/115 mana. Cooldown- 10 seconds.
R- “Master of Air”- Zath creates a powerful tornado that spins enemy champions and minions, then he throws them where he chooses, dealing massive damage and making the enemies “dazed”. Damage- 200/250/300 (+ 55% Ability Power). Dazed- enemies get lower movement speed, Debuff; -15% movement speed, time; 6 seconds after being thrown. Cost- 150/175/200 mana. Cooldown- 105 seconds.
Please comment down below, if you find an image of what he may look like please post. I hope his moves list doesn't sound too op.