Champion Concepts

ZeroLemons·1/13/2017, 1:28:05 AM·2 votes·872 views
Yo-yos and Bird Golems, Danielle Oyales

Hello!

I created some character concepts that I hope would fit into the League of Legends World. Two of the characters (both using the yo-yo) are the same concept with just different looks. This was a personal project in which I was trying to explore ideas and visuals for possible champions. These are all original concepts done by me.

I'd love to hear if you guys/gals could create some potential move sets, abilities, quotes. That could help me push myself in further developing my story-telling in my designs :)

4 Comments

Munisylc1/13/2017, 3:00:43 AM1 votes

Off the top of my head:

Attack range is 250, but counts as melee attacks.

Innate- Flick of the Wrist: Upon killing a unit, Arcane Spinner instantly attacks the next nearby enemy unit, prioritizing champions.

Q- Walk the Dog: Arcane Spinner flings their yo-yo forward, dealing x magic damage (+x% AP) to enemies hit. After casting, Arcane Spinner has a short time where they can trigger this ability again to pull the yo-yo back, pulling enemy units towards them.

W- Lash: Arcane Spinner swings both of their yo-yos in a wide arc in front of them from opposite directions, dealing x magic damage and either slowing two enemy champions (if they're struck by one yo-yo) or rooting one enemy champion (if they were struck by both yo-yos). This ability can only do one or the other, it cannot root two enemy champions.

E- Clack!: Arcane Spinner strikes their yo-yos together at melee range with incredible force, dealing x physical damage (+x% AD) in an area and stunning enemies for x seconds.

R- Double Up: Arcane Spinner summons another pair of yo-yos. For the next few seconds, they can use their basic abilities twice, and their innate can trigger again.

Munisylc1/13/2017, 3:50:18 AM1 votes

Also, for your Divine Construct (calling him DC for short)

Innate: Protective Embrace- DC has no unit collision with allied units- including champions, and has increased armor and magic resist when phased with an allied unit (increased when with champions).

Q: Bluster- DC flaps his wings, causing a burst of wind in a cone, dealing magic damage and knocking back enemy units. Using this on allied units will temporarily boost their movement speed by a significant amount, but only if they are going with the wind.

W: Guardian- DC targets an allied champion. The target ally gains a shield lasting x seconds, blocking the next enemy ability. DC also passively gains increased movement speed when moving towards the target ally, but is slowed when moving away from them (slow persists even when ally is dead).

E: Minor Miracle- DC targets an allied champion, removing one debuff and healing them.

R: Sacrifice- DC Executes himself (enemy champions get assists if they damaged him before activating this ability), resurrecting all nearby allied champions, who receive health equal to 30/40/50% of DC's pre-Sacrifice health. However, this is reduced depending on how many allied champions were brought back by this ability (minimum of 7/10/12%).

Captain Astora1/13/2017, 6:21:07 AM1 votes

...all I see is Zenyatta mixed with Smokey Quartz.