Helmut, Brother in Arms
Lore As a boy, Helmut was known for his lackadaisical manner. He was unmotivated and lazy, rarely taking much interest in anything. His family pushed him into becoming a member of his small village's militia, hoping that he might straighten up if given some responsibility. The village elders, however, thought otherwise and assigned Helmut to a largely ceremonial position. His post called for him to light a signal fire to warn of an impending invasion, for the legendary Shadow Isles were said to be nearby, somewhere out in the mist-covered seas.
Helmut often spent his days whittling or napping, anything to break the monotony of staring out at the sea. One day during harvest season, the fog over the ocean became especially thick and muffled the sound of the waves upon the rocks below. Helmut wrapped himself in his cloak and nodded off, bored of yet another dull day at his post.
He awoke to the scrape of steel, as some fell creature drew a rusted blade from a scabbard. The last thing he saw was thick tendrils of black mist closing around him. With no warning to alert them, the villagers were caught completely by surprise. As each fell to the undead horde, they cursed Helmut for his lack of vigilance. Something in the mists took note and Helmut's eyes opened once more.
Eternally tormented by the souls of those he has failed, Helmut seeks redemption through service. He has been sighted numerous ties over the years, always in times of desperation and great need. He volunteers for the most dangerous missions. He is never seen again, but a battered helmet can occasionally be found along the path he had taken.
Passive Suicide Mission Enemy champions receive no gold for killing Helmut. Cooldown: 300 seconds
Q Desperate Blow Active: Helmut's next basic attack deals bonus damage (20 / 45 / 70 / 95 / 120). This attack gains a chance to critically hit equal to Helmut's % missing health (this crit chance is not cumulative with any other source of crit). If he crits, the target is slowed (25% / 30% / 35% / 40% / 45%) for 1.5 seconds. Cooldown: 8 / 7 / 6 / 5 / 4 seconds
W Tormented Vigor Passive: Helmut takes 1% reduced damage. This can increase to a maximum of 25%, scaling off of Helmut's % missing health. Additionally, enemy champions that damage Helmut are revealed for 2 / 2.5 / 3 / 3.5 / 4 seconds.
E Shield Charge Active: Helmut dashes forward a short distance, dealing magic damage (50 / 80 / 110 / 140 / 170 + 0.2 AP) to enemies along his path. Enemies are knocked to the side (0.5s duration) if struck in the path of the dash and stunned (1.5s) if caught at the end. Cooldown: 22 / 19 / 16 / 13 / 10 seconds
R Endless Vigilance Active: Helmet marks an ally at extreme range, gaining 150% movement speed as long as he moves towards the targeted champion (the buff ends if he does not move towards the marked ally for 3 seconds). If the target is below 50%, this buff increases to 250%. Passive: When Helmut dies, he leaves behind a helmet. This permanently provides vision in a small radius around it and cannot be targeted. Helmut can have 1 / 2 / 3 helmets on the map at one time.