Champion Concept: Berk, The Iron Ambassador.
This is my idea for a new support champ.
Berk, The Iron Ambassador.
Stats: Health: 640 (+75) (1990 at lvl 18) Health Regen: 5.5 (+.07) (6.67 at lvl 18) Mana: 450 (+30) (990 at lvl 18) Mana Regen: 8 (+1) (26 at lvl 18 Ranged: 550 AD: 56 (+4.5) (137 at lvl 18) AS: 0.664 (+3.5%) (1.082 at lvl 18) Armor: 30 (+2) (39 at lvl 18) Mag. Resist: 30 (+2) (39 at lvl 18) MS: 340
Passive: For every unit killed near him (550 Units) He gains 1 Armor and 1 Magic Resist. Every 10 bonus Armor and Magic Resist, he heals nearby allies for 5% of their maximum health.
Q: Passive: Increases nearby allies resistances by 5/10/15/20/25% for 3 seconds. Active: Berk throws out a magnet, which slows nearby enemies for 25% for 1.5 seconds, and deals 100/150/200/250/300 (+.15 bonus Armor) to nearby enemies. (Cool down, 15,14,13,10,8)
W. Berk slams down a chunk of iron in a line in front of him, dealing 100/125/150/200/225 physical damage. After 1 second, the ground collapses, stunning enemies who were in the area for 1 second.
E. Berk places a piece of steel on a target. If placed on an ally, his attacks will slow for 4/5/6/7/10% for 2 seconds. If placed on an enemy, then enemies attacks will grant you ally 4/5/6/7/10% movement speed for 2 seconds. At the end of this, Allies will be healed for 15% of current health, and enemies will take 5% max health damage.
R. Berk melts, and gives all of his stats to a targeted ally for 3/4/5 seconds. If Berk dies during this time, the ally will lose 15/20/25% of their current health over 3 seconds. If the ally dies, Berk will also die. After the time is up, Berk begins to solidify over 3/4/5 seconds, and will heal for 25% of the damage taken by his ally. (Cool down, 120, 100, 75)
Thank you for taking the time out of your day of leaguing, to read my champion concept. Please leave tips and ideas down below on how to imporve on Berk.