[Champion Concept] Al’Rog, the Bloated Infection

Jellycake Demon·1/1/2017, 10:35:58 AM·1 votes·610 views

For the longest time I really wished Riot would make a Void Champion for the Support role since so far we have Void Born Champions for the other roles: Chogath - Tank/Mage Khazix - Assassin KogMaw - Marksmen/Mage RekSai - Fighter Velkoz - Mage So that's where Al'Rog comes in, a Void born that took on the form of a giant parasitic germ that enters Valron & is trying to contaminate the world while making it a sickly home for itself & other Void born creatures. Also there is no "germ or virus" themed Champion in the game either so 2 birds 1 stone as it would be. Now the main thing that Al'Rog does best is severally cripples a Champions effectiveness in sustaining themselves while also making them less effective in combat with your teammates, just like a deadly germ...infect & spread.

Place of Origins: Plague Jungle. Primary: Support. Secondary: Mage. Additional Roles: Player Choice. Upon Selection: contaminate…infect...spread. Arriving on the Rift: wither away…fester & grow.

Statistics: Attack Power: 3. Defense Power: 7. Ability Power: 7. Difficulty: 8.

Health: 485(+31) Health Regen.: 2.1(+0.38) Manna: 388(+30) Mana Regen.: 2.0(+0.37) Attack Range: 125(Melee) Attack Damage: 30(+2.6) Armor: 15(+2.1) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342

Friends: . Enemies: .

Appearance: (Bodily design) . Al’Rog is a large purple orb or toxic bio-mass, the main body is transparent but the outer body is darker in coloration with several oozing vapors emanating from it, near the lower portion of Al’Rogs mass are 5 tendrils that can extend or retract. (Clothing & Special features) . Inside of Al’Rogs transparent bio-mass are 3 orbs that float inside, each orb have a distinct rocky look to them each having what appear to be distorted craggy grin. In the center of these orbs are glowing “gems”. (Equipment) .

Summoner Spells: summoner 4 & summoner 3

Item Builds: Starting Items: item 3340/item 2031/item 3069 or item 2302. Essential Items: item 3009/item 3001/item 3065. Offensive Items: item 3030/item 3285/item 3165/item 3027. Defensive Items: item 3109/item 3050/item 3222/item 3110.

Innate Passive: Deadly Contagion. Whenever an enemy Champion manages to bring down Al’Rogs Maximum HP to Half or down to 0 Al’Rogs body will emit a deadly vapor that covers a 170-radius around itself, any enemy Champion inside the vapors will have: . 25% reduced Health Regeneration for 2 seconds. . 5% reduced Attack Damage for 4 seconds. . affected Champions will be Silenced for 0.5 seconds.

Q-Ability: Viral Surge. Range: 100 -to- 400. Cool Down: 18/16/14/12/10. Cost: 100. Magic Damage: 35/55/75/95/115(+40% bonus AP). Activation: After Al’Rog has chosen the length of a broad path with this Ability then upon its activation Al’Rog will turn itself into a toxic mist that flies across the path, when Al’Rog is traveling down the path it cannot be affected by any form of Crowed Control effects but when it comes in contact with an enemy Champion Al’Rogs misty form will deal Magic Damage & will reduce the a Champions Armor & Magic Resist by 4% for 1 second. If Al’Rog comes in contact with a Champion previously affected by Infection this Ability will deal double damage, if Al’Rog is currently attached to a Champion with Parasitic Hold this Ability becomes a Projectile-type Ability instead of a Dash-type.

W-Ability: Parasitic Hold. Range: 350. Cool Down: 18/17/16/15/14. Cost: 70/80/90/100/110. Leech: 20/30/40/50/60(+40% bonus AP). Activation: After Al’Rog has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Al’Rog will use its 5 tendrils to latch itself onto a Champion, after the initial activation Al’Rog will remain attached to its victim for 2 seconds while reducing the Champions Attack & Movement Speed by 25% while every 0.5 seconds Al’Rog will leech an amount of the victim’s HP to Heal itself. While Al’Rog is attached to its victim it can still activate its other Basic Abilities & will take 10% less from enemy sources that are not Towers, Al’Rog can re-activate this Ability to end the duration early after 0.25 second delay after initially attaching to the chosen target.

E-Ability: Infection. Range: 400. Cool Down: 14/13/12/11/10. Cost: 60/70/80/90/100. Initial Magic Damage: 40/60/80/100/120(+40% bonus AP). Additional Magic Damage: 10/15/20/25/30(+40% bonus AP). Activation: After Al’Rog has chosen a narrow path with this Ability then upon its activation Al’Rog will send out one of its tendrils in the targeted direction, the first enemy Champion that the tendril comes in contact with will deal instant Magic Damage but will apply a De-Buff that will continue to deal additional Magic Damage every 0.25 seconds while also preventing the target from receiving any Healing effects for 1.25 seconds.

R-Ability: Polluted Landscape. Range: Self-Cast. Cool Down: 210/190/170. Cost: 185. Magic Damage: 35/55/75(+30% bonus AP). Slow: 15/25/35%. Reduced Healing Effect: 5/8/11%. Activation: After Al’Rog has activated this Ability then upon its activation Al’Rog will liquefy itself & then enters into the ground he will begin to spread his viral fluid throughout the Map, after the initial activation Al’Rog will Channel for 3.5 seconds while covering a 230-radius. Now while Al’Rog is in the ground it is Untargetable but is unable to Move. Now while this Ability is active all enemies inside this infected area will be dealt Magic Damage every 0.5 seconds, while also being applied with a Slow as well as reduced Healing effects that those enemies would receive while inside Al’Rogs effective area. Al'Rog can end this Ability early by re-activating this Ability.

1 Comments

Warlord Scrap1/1/2017, 1:22:20 PM1 votes

I think more of a cthuluhu/nurgling look will be nicer than just a sphere with tentacles