[Champion Concept] Alexandria, the Arcanist

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Name: Alexandria, the Arcanist Faction: Piltover Attack: 6 Defense: 3 Ability: 8 Difficulty: 8 Attributes: Mage (Primary), Marksman (Secondary)

Overview Alexandria is a mobile bruiser mage with strong DPS and strong synergy with on-hit effects. What she lacks in reliable burst she makes up for in brutal sustained damage to her opponents and a high degree of slipperiness.

Appearance Alexandria is a fairly average height, averagely built young woman with a short black bob-cut framing a soft, heart-shaped face. She has wide, bright blue eyes and narrow, focused eyebrows, with a short, narrow nose and pink lips. She wears an eccentric mix of clothing, with a shirt, vest, heavy cargo shorts, a workbelt, etc. She also wears a variety of hextech devices, from a pair of rocket boots to an energy shield generator on her belt to a pair of fingerless hextech gauntlets that are the source of her power.

Alexandria's spells and attacks utilize a blue arcane energy, crackling with electricity and arcane force. Her attacks are mimed martial arts strikes that fire bolts of energy at foes and the rest of her movements had a degree of acrobatic flair to them.

Base Stats

  • Health: 385 (+85 per Level)
  • Health Regen: 6.25 (+0.55 per Level)
  • Mana: 240 (+50 per Level)
  • Mana Regen: 7.45 (+0.65)
  • Attack Damage: 42 (+3 per Level)
  • Attack Speed: 0.638(+4% per Level)
  • Attack Range: 525
  • Armor: 16.5 (+3.5 per Level)
  • Magic Resist: 30
  • Movement Speed: 335

Abilities

  • Innate - Arcanic Engine

  • Alexandria's attacks deal 10 (+1.66 per Level) (+15% AP) bonus damage on-hit. Additionally, Alexandria generates an Arcane Charge on-attack. These charges stack up to 3 times and remain up to 6 seconds. At 3 stacks, Alexandria's next ability is Overcharged, which consumes all stacks and gains bonus effects. Additionally, after every ability cast Alexandria's next attack within 6 seconds triples the bonus damage from Arcanic Engine, dealing 30 (+5 per Level) (+45% AP) bonus damage instead.

  • Q - Kinetic Blast

  • Active - Alexandria charges over 4 seconds, slowed by 30% while charging and reaching max charge after 2 seconds. Alexandria can fire the ability while charged to unleash a burst of energy that explodes when it impacts an enemy, dealing 80/120/160/200/240 (+80% AP) damage to enemies in a large area and slowing them by 40/45/50/55/60% for 2 seconds, with the slow decaying over its duration. If fired when not fully charge, the blast has reduced range and radius, deals down to 50% damage, slows for a minimum of 1 second. After 4 seconds, the ability fails and goes on cooldown, which doesn't trigger Arcanic Engine but fully refunds its mana cost.

  • Overcharge - Kinetic Blast starts fully charged. It still fails after 4 seconds which doesn't refund any Arcane Charge stacks.

  • Cost: 60/65/70/75/80 Mana

  • Cooldown: 12/11/10/9/8 Seconds

  • Range: 650 - 1050

  • Blast Radius: 175 - 325

  • W - Force Barrier

  • Active - Alexandria generates a shield that absorbs up to 60/90/120/150/180 (+20.0/22.5/25.0/27.5/30.0% Maximum Mana) (+40% AP) damage and lasts up to 3 seconds.

  • Overcharge - Force Barrier generates a blast of energy that knocks nearby enemies back, dealing 60/90/120/150/180 (+40% AP) magic damage to them and knocking them to the edge of the blast radius, stunning them for 0.25 seconds.

  • Cost: 80/85/90/95/100 Mana

  • Cooldown: 18.0/16.5/15.0/13.5/12.0 Seconds

  • Overcharge Radius: 275

  • E - Stratus Leap

  • Active - Alexandria leaps into the air, flipping over and landing 0.625 seconds later. Enemies in an area around both where she leapt from and where she landed are dealt 50/75/100/125/150 (+40% AP) magic damage. Enemies hit by both the initial burst and where she lands are dealt half damage from the second impact.

  • Overcharge - Increases range to 800.

  • Cost: 60 Mana

  • Cooldown: 16.0/14.5/13.0/11.5/10.0 Seconds

  • Range: 600

  • Impact Radius: 275

  • Ultimate - Railshot

  • Passive - Alexandria generates a Rail Charge every 20/15/10 Seconds, and can store up to 3 charges at a time.

  • Active - Alexandria fires a bolt of magic at high speed that deals 100/160/220 (+60% AP) magic damage damage to the first enemy it impacts.

  • Overcharge - Railshot immediately regenerates a charge if it impacts an enemy and refunds half of its mana cost.

  • Cost: 80/70/60 Mana + 1 Charge

  • Static Cooldown: 1000 Range

  • Range: 1000

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