Freja the abandoned child
Backstory Freja, a child of the Winter's claw, was shunned as a child for being too weak. In an attempt to show her worth, she chose to learn magic to show that she was able to fight. After years of learning from an old book of one of the elders, she was now able to control the ice around her with great prowess. But once she showed her ability to Sejuani in the elders, she received scorn as her new abilities were very similar to those of the ice witch. Branded as a traitor, Freja was abandoned by the clan with nothing to help her survive. Unable to survive by herself, she planned for the worst. She found a small cave and went to sleep. But once she woke up, she no longer felt the cold biting her. Instead she glowed with new vigor and felt strength for the first time in her life. 'Finally, you're awake.' She jumped. She started looking around for someone, but she was the only one in the cave. 'Do not be afraid, I am a friend,' the voice reassured her. 'Who are you?' She replied, still searching for the voice. 'I am Fire!' it exclaimed as Freja burst into flames.
Intro Freja is an AP based mage that can either use her natural frost spells or use the power of fire spirit that has fused with her to burn her enemies to crisp. Depending on the situation, she can use her frost spells to deal heavy damage onto several enemies or use her fire abilities to burn a single enemy down.
Stats
- Health: X - Y
- Mana: X – Y
- Mana regen: X
- AD: X – Y
- Attack speed: X (+Y%)
- Range: 500
- Movement speed: X
- Armour: X – Y
- Magic resist: 30
(P) Shatter (ice)
- When Freja damages a champion with a frost spell, it will deal bonus magic damage equal to 5%/7.5%/10% of their maximum health as magic damage. This effect can only occur once every 10 seconds. Both the spell and the bonus damage are amplified by frostbite.
(P) Heating up (fire):
- Every time Freja damages a champion with a fire spell, she gains a stack of heat. For every stack, all fire spells will deal 10% more damage. Heat stacks last 4 seconds and will stack indefinitely.
(Q) Frost vortex (ice):
- 10/9.25/8.5/7.75/7 second CD
- 75 mana
- 950 range
- Active: after a 1 second delay, Freja blasts a small area with ice dealing magic damage and slowing enemies near the center.
- Magic damage: 35/70/105/140/175 (+0.5 AP)
- Slow: 15%
(Q) Incinerate (fire):
- 5 second CD
- 20 mana
- 550 range
- Active: launches a fireball at a target dealing magic damage.
- Magic damage: 20/40/60/80/100 (+0.15 AP)
(W) Frostbite (ice):
- 20 second CD
- No cost
- Passive: basic attacks apply stacks of frostbite. Whenever Freja damages a target with a frost spell, frostbite stacks are consumed increasing the spells damage dealt. A target can have a maximum of 5 stacks. Stacks last for 5 seconds.
- Damage amplification: 2%/4%/6%/8%/10%
- Maximum damage amplification: 10%/20%/30%/40%/50%
- Active: Freja channels for 1.5 seconds to allowing the fire spirit’s power to flow through her, changing all of her abilities to fire. Freja loses all frostbite stacks and spell related buffs are removed if successfully casted.
(W) Kindling (fire):
- 20 second CD
- No cost
- Passive: whenever Freja casts a fire spell, she gains a stack of kindling. Whenever she attacks a target with her auto attacks, her fire spell cooldowns are reduced by half a second for each stack she has. Stacks last for 2 seconds.
- Maximum stacks: 2/3/4/5/6
- Active: Freja controls the fire spirit inside her and uses her natural ice abilities instead. Freja loses all kindling stacks and spell related buffs are removed if successfully casted.
(E) Icicle barrage (ice)
- 5 second CD
- 100 mana
- 950 range
- Active: Freja summons a large icicle at an area. After 2 seconds the icicle explodes dealing magic damage to enemies within 300 range and snaring all targets 150 range from the icicle.
- Freja can hold up to 3 charges.
- Magic damage: 30/70/110/150/190 (+0.6 AP)
- Charge cooldown: 20/17/14/11/8
- Snare: 0.5/0.75/1/1.25/1.5 seconds
(E) Cauterize (fire)
- 7 second CD
- 50 mana
- 600 range
- Active: severely burns a target for 4 seconds and applying cauterize. When Freja attacks a target with cauterize with her basic attacks, they will take additional damage. Casting cauterize on a target will cause cauterize to stack while the burn will only be refreshed.
- Damage/second: 10/15/20/20/30 (+0.075 AP)
- Maximum burn damage: 40/60/80/100/120 (+0.3 AP)
- On hit damage: 5/7.5/10/12.5/15 (+0.01 AP)
(R) Blizzard (ice)
- 120/105/90 second CD
- 100 mana
- 950 range
- Active: Freja creates a large blizzard at a target area for 6 seconds dealing damage. Those who say within the area are dealt damage continually, will have their attack speed and movement speed by 20%, and will gain stacks of frostbite every 0.5 seconds. Those in the area will not lose frostbite stacks when damaged by frost spells.
- Initial magic damage: 100/200/300 (+0.4 AP)
- Damage/second: 12.5/25/37.5 (+0.1 AP)
- Total damage: 175/350/525 (+1.0 AP)
(R) Infernal wrath (fire)
- 100 mana
- 90 second CD
- 600 range
- Active: Freja creates a firestorm around herself dealing continuous damage to all targets around her for 6 seconds as well as increasing her attack speed and movement speed.
- Damage/second: 10/20/30 (+0.05 AP)
- Total damage: 60/120/180 (+0.3 AP)
- Attack speed: 30%/45%/60%
- Movement speed: 40/60/80
Play style Freja has two distinct play styles revolving around her 2nd elements: frost and fire. If she chooses to use her ice powers, she will be focusing her abilities to heavily damage multiple enemies as well as controlling the battlefield with strong cc abilities. Her 2nd skill is the core of her kit, she needs to use her auto attacks to increase the damage of her spells to make them much more effective and increase her burst potential of her spells and passive. Her 4th ability is what allows her to rain damage on the battlefield. With her spells no longer consuming frostbite stacks, Freja is able to reign damage from afar without the need to endanger herself by using her short ranged basic attack range. Changing to fire will cause her to become a quick caster: using weak spells and auto attacks that ramp up in damage to burn down one or many enemies. Her 2nd skill similarly is the core of her fire kit. As her fire spells are weak, she needs to use her kindling stacks to increase their spell damage with her passive and the bonus damage of her basic attacks with cauterize stacks. Her 4th ability gives a steroid for Freja mobility and damage. The damage aura helps her gain heat stacks, while the attack speed boost directly synergizes with her 2nd skill (resulting in more damage from her 1st and 3rd ability), and the movement speed boost allows her to kite or move away from danger as she is much more prone to being dived on with her short basic attack range.