[Champion Concept] Oznat, the Heir Apparent

Hildebrand·1/8/2017, 11:55:38 PM·2 votes·813 views

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HP 400-1800 AD 55-180 HP/5 4.5-18 AS 0.644 (+0-42.5%) MP 0-0| MP/5 0-0 AR 22-75 MR 28-40 Range 125 MS 343 Oznat's Passive is Unrestrained Bloodlust, Using his resource, (aptly named Bloodlust,) Oznat gains Crit Chance equaling up to 100% at full resource, Bloodlust is gained whenever Oznat auto-attacks an enemy unit, (minion, tower, etc,) neutral monster, or when he kills a unit. [With reduced generation against neutral monsters.] However, upon auto-attacking a enemy champion or critically striking, Ozant loses Bloodlust, This loss comes with the benefit of increasing Oznat's Damage on that hit. Oznat does not benefit from Crit Chance on items directly, instead gaining a bonus to lifesteal and attack speed.

Oznat's Q is Skull Sunder; At the cost of 15 Bloodlust, Oznat's next Auto-Attack will deal increased damage. Now, this has no Base Scaling, but, instead has a Max Health Scaling and an AP scaling. This resets the Auto-Attack timer. Note this does not disable the passive cost on Bloodlust, so against champions this will essentially cost 25 or 1/4 of your max bloodlust, so use sparingly. Also note that without base scaling, maxing this first is not recommended unless you really need the CD reduction on it.

Oznat's W, Bloodbath, Has him exploding out at the cost of his own health, dealing damage and increasing his Bloodlust for every enemy hit. Short, simple and to the point, has the best Base Scaling and HP scaling making it an excellent choice to max first.

Unchained, Oznat's E; Will see him becoming Spell/CC immune for 1-2 seconds, depending on skill level, during this time, any cc that is nullified by Oznat will instead feed his blood lust as well as Healing him for a portion of his health scaling with Bonus HP and % of missing HP. While this is a utility spell, I would recommend maxing this second in lane to give you a far safer time, especially against ganks and initiations. It is important to note that besides the lifesteal from your passive, this is effectively your only way to restore your HP cost from Bloodbath, therefore maxing it first is a possibility as well.

Finally, Oznat's Ultimate Ability Has a passive and an active. ☻Passively, Oznat's auto-attacks against the same enemy unit will give him stacks of Abandon, these stacks give Oznat 2% increased crit damage per stack. These stacks fall out when not attacking an enemy for 1-5 seconds based on level. ☺Oznat's Active Has 4 Different Forms, (and therefore Names,) based upon how many stacks the passive has generated. ♥ At 0 stacks, Oznat may activate his ultimate to greatly increase his Auto-attack range, allowing him to "hop" to an enemy champion on hi next Auto attack, dealing increased damage, and giving a movement speed debuff that slowly decays. <Maim> This is pretty much how you will see a lot of Oznat's ganking, as besides this his gap-closers and cc are rather limited. ♣ A single or a couple of stacks will see Oznat performing another Auto attack reset that guarantees as Crit. <Inner Beast> This is good if you are needing a quick burst of damage, but haven't had a chance to build up your bloodlust, you know in case your caught out or something like that. ♠ Activating the skill after attacking the same unit 3 or 4 times will have Oznat channel a vortex around himself that slows enemies around him who attempt to run away, at the end of the channel, any enemies remaining in the effected area will be stunned. <Blood Cyclone> This skill will make your enemies fear you and your allies love you, mind that you are still susceptible to burst in this time, so using this early and often is recommended. ♦ 5 or more stacks will be having Oznat performing a singular blow, dealing True Damage that scales proportionately to how many stacks Oznat has at time of activation. <Fell Cleave> Remember Edgy Riven? It's like that, but less execution at 50% HP.

Given enough time, or enough enemy units Oznat can output a tremendous amount of damage while staying relatively safe, despite being melee through the use of his E. While he does have some tools to initiate with, this will leave him rather weak, and he is best used in taking out priority targets or catching them out entirely. If initiated on Oznat is no stranger to trades, as if he has build up enough bloodlust he will most likely win any short term trades in the lower levels. Longer fights, however, can be problematic in the early levels; firstly because of your low base damage, and secondly as you wont have many ways to generate Bloodlust outside of attacking minions, and you will most likely blow a lot of bloodlust quickly. Mid-game is where Oznat starts to come into his own. Once he gets some of his core items, (Mallet and Sheen recomended,) his short term trades and burst will get stronger, as his sticking power and sustain climb steadily. and if he gets ahead he can be a monster at snowballing as he scales well into the late game. As such when late-game rolls around, assuming your enemies make it that far, he will get the chance to cover some of his more glaring weaknesses, being his relatively small HP pool, and armor/mresist, while he can continue to scale damage, he will quickly find himself being blown up due to his naturally low stats.

Playing Oznat in lane is all about balance, balance your need for bloodlust, with the danger proposed by extending to far or too hard, your weak escape tool leave you at risk to strong damage gankers like Lee Sin and the like. Look for oportunities to trade in the short term and avoid drawn out brawls, you will gradually get weaker as the fight progresses and that isn't worth while. To pick up an early kill in lane a strong cc jungler is recommended. As you start to pick up some health and AP from some of your core items you can start going for trades yourself, as long as you are careful and plan accordingly, you should be able to come out on top, or even score a kill or two, roaming is possible, but try to maintain your bloodlust by stealing an enemy camp or two along the way to maximize your options. Choosing which ultimate form is integral to how well you can perform as Oznat, sometimes holding off on that Auto attack to do Blood Cyclone is more useful than going straight for the True damage. Finally, Oznat works great with allies that can initiate against multiple enemies, ( Yas, Leona, Malph, etc,) as that gives him the time he needs to not only choose his targets but also to choose his ultimate.

Tell me what you guys think and I can do a mock-up lore for him if you want as well!

2 Comments

Altonius Amakiir1/9/2017, 12:13:08 AM2 votes

I think the whole crit concept around him is very interesting and something I would like to see in league. One thing that might be hard to balance around though is that he gets innate crit, and innate lifesteal because lifesteal applies to crit damage. Ways to go around this is give him bad health scaling and/or bad damage scaling(although it still might not be enough to prevent unkillable sustain god).