Tryndamere,the unbridled rage

OoTriloDiveroO·8/13/2018, 6:47:05 AM·1 votes·2,443 views

Greetings to all! After yesterday's elections about the concept rework, I decided to make Tryndamere rework. Meet Tryndamere,the unbridled rage.

https://cdnb.artstation.com/p/assets/images/images/008/575/697/large/t-yi-111.jpg?1513673543 by T-YI

Class;Figther. Lane;top,jungle.

[PASSIVE]accumulated rage;When attacking a champion, a minion or a forest monster, Tryndamere accumulates rage up to 100 units, increasing damage from the hand and attack speed.

[Q]wide swing;Tryndamere makes a blade with a sword in the form of a semicircle, inflicting a physical damage.

[W]cry of the barbarian/enchanting cry;

[roar of the barbarian];Tryndamere screams at the enemy along the triangular perimeter causing magic damage slowing and impose a fear effect for 1 second.

[enchanting cry];After a successful hit with the first use of the scream, Tryndamere raises his blade upward, imposing the effect of attack speed to the nearest allies.

[E]violent strides;Tryndamere accumulates three lashes that repel the enemy and cause physical damage.

[R]undying rage;[passive]Every strike on the minions and the enemy gives Tryndamere one stack of adrenaline, with a maximum of five stacks, Tryndamere increases the movement speed and critical damage by 5 seconds. After five minutes, Tryndamere loses his stacks and in 3 seconds can collect five more stacks.

[active]Tryndamere becomes immortal for 5 seconds, leaving only 10 health units along the way, not dropping to zero rage. After five seconds, Tryndamere lays down the accumulated stacks of adrenaline and rage, becoming slow by 1 second.

For today it's all, vote which champion you want to see next time*[slayer-jinx-catface]*

2 Comments

nelogis8/13/2018, 8:04:35 AM1 votes

Hi there!

There are some holes in this rework (either that or I didn't understand what you wrote)

You have 2 resources he works with, Adrenalin and Rage but both don't seems to fit much of a purpose.

The Rage is just a AS/AD boost and doesn't interact with any other ability. Adrenalin is a 5 second Crit damage/movement speed boost (which only activates every 5 mins and he can't control when it activates).

The Adrenalin thing has way too much of a cooldown, it's like Gnar transform having a 5min cooldown.

The Q is just a slash forward I'm guessing? Which is a solid ability yeah

The W may be too powerful tho, an instant AOE fear and if it lands a teamwide buff? Keep in mind with your rework he can still crit 2.5 times a second, that is A LOT of power in his autos, making his spells powerful too will break him.

E is basically his current E from the looks of it? Which is ok too

R has a debuff at the end which is an interesting design let's say but I feel like it wouldn't do much most of the time. Most of the time Tryn either killed the guy or is dead himself when using ult, debuffing him at the end wouldn't matter in both scenarios.

All in all there are some good ideas in this rework but it seems like you had too much ideas and wanted to include all of them while forgetting to letting them interact with eachother in a meaningful way.

Also what is that monster under Tryn in that splashart? ^^