tank champion idea
Passive winter heals 1/4/7% of maximum health every 3 seconds (levels 1/4/7) Summer increases damage by 3/12/21% on this champion (lvl 1/4/7) Fall increases movement speed by 40/50/60% level 1/4/7 Spring decreases turret damage by 20/25/30% and increase this champion damage to turrets by 8/12/16% levels 1/4/7 The seasons change every 45 seconds
Q this champion's next 3/4/5/6/7 basic attacks steals 1/3/5/7/9% of current health of the enemy if used on an enemy champion it steals 3 gold and a consumable 20/16/12/8/4 second cooldown
W your melee basic attacks become ranged range increase 500/600/700/800/900 for 4 seconds also your ranged attacks make the enemy bleed for 10/20/30/40/50 damage each second for 2 seconds 24/19/14/9/4 second cooldown
E this champion's basic attacks knockup enemies for 1/1.6/2.2/2.8/3.4 seconds cant hit the same enemy within 7 seconds also this champion can dash to knocked up targets 15 second cooldown
R for 22/26/30 seconds this champion steals 50/100/150 gold with every autoattack For every autoattack you can steal 10/20/30% armor and magic resist For every autoattacks slows for 50/70/90% For every autoattacks gain 240/480/720 health permanetly For every autoattacks gives grevious wounds for 20/40/60 seconds 180/160/140 second cooldown