Ra'Za, the Swarm.

XxJustJokenxX·1/19/2018, 12:46:30 PM·2 votes·361 views

Visual: Ra'Za Giant bug monster. Larva: larva Royal Guard: Mirelurks but bugs.

Role:Jungler/Counter Jungler

Passive: Infest- Attacking an enemy jungle instead starts a channel. After a 4 second channel Ra'Za infests the targets with infant larva. At the end of the channel gain gold, exp, and buffs as if the targets were killed. If smite is used on the targets it instantly finishes the channel. Infested units chase and reveal enemies for 2 seconds. When attacked the infested units explode dealing damage. Grants half gold and experience to last enemy champion that attacked. Cannot be used on epic monsters.

Explosion Damage: 50/100/150/200(+0.4 ap)(+0.5 ad) Increases with ultimate rank. Explosion radius: 200 units. Cooldown: 44/34/24/14(scales with ultimate rank)

Q: Attack Pheromones/Feeding Frenzy: Larva/Royal Guard prioritize targets and grant effects based on active toggle.

Attack Pheromones: Larva/Royal Guards attack only champions and apply the Prey debuff on-hit for 3 seconds. Refreshing with every attack. Ra'Za's basic attacks and abilities deal 1% increased damage for each 1% missing health. Larva, Royal Guard and Ra'Za gain increased movement speed toward units with the prey debuff.

Feeding Frenzy: Larva/Royal Guard attack only minions and monsters. Ra'Za's and Royal Guard basic attacks heal a % of missing health with each attack. Any additional healing creates a shield that lasts until broken.(Guard also gain a self shield)(Ra'Za and Guards only heal themselves)

Movement Speed Increase: 5/10/15/20/25% % Heal: 3/6/9/12/15% (Double for Royal Guard)(minimum 10 health) Max Shield: 50/100/150/200/250(+5%max health.) Cooldown: 1 second all ranks.

W: Brood/ Sacrifice:

Passive: Ra'Za spawns 3 Larva. Additional larva spawn every 34/22/16/14/12. Rate is halved until there are 3 active Larvas. Max 9 Larva.

Larva: Hp: 15/25/35/45% max hp Attack Damage: 5/10/15/20% ad(+0.3 ap)(+0.4 bonus ad) Attack Speed: .3(+50% attack speed) Move speed: 350(+30% move speed) Larva are not affected by unit collision. Stats increase with ultimate rank. Max 5 Larva.

Active: Larva/Royal Guard chase after target unit for 4 seconds. Larva explode on contact or at the end of the duration. Royal Guards chase until out of range and return to Ra'Za instead.

Explosion Damage: 50/75/100/125/150(+0.4 ap)(+0.5 ad) Explosion radius: 200 units. Royal Guard range 1500. Cooldown: 34/22/16/14/12

E: Acid Bile:

Fire a projectile in a line that leaves a trail that slows for 3 seconds and deals % health damage on hit.. Marks enemy with Prey debuff.

Damage: 8/9/10/11/12% target max hp. Slow: 20/25/30/35/40% Cool down: 18/14/10/8/6 Distance: 750 units long 120 wide

R: Nest Guardians/Swarm Convergence:

Passive: Larva that live longer than 20 seconds enter a cocoon for 1.5 seconds. Enemies can destroy the cocoon with 3 basic attacks. They emerge at the end as Royal Guards. Hp and most stats are half of Ra'Za's except movement speed which is the same. Guardians take double damage from champions. Guardians last until killed. Guardians replace 1 larva. Going over the limit causes larva to explode without dealing damage.

Active: Ra'Za and Larva/Royal Guards rush to target location (each Guard is a separate projectile) a great distance colliding with the first champion hit. A champion killed by this ability enters a cocoon and spawns a Guardian after 1.5 seconds. If there are 3/4/5 guardians at the end of this duration the cocoon explodes instead.(Blocked by terrain.)

Damage from Impact: 125/150/200(+0.4 ap)(+0.3 ad)(Larva only deal 30% of this damage)(Damaged halved for every hit on the same champion) Range: 1350 Damage from Explosion: 125/150/200(+0.4 ap)(+0.3 ad)(not reduced) Radius Range: 200 units

Cooldown: 180/140/120 seconds

Let me know what you think.

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