Penrose, Pride of Bilgewater

RiotRiot Lutzburg·1/11/2015, 11:26:24 AM·12 votes·3,954 views

Role: Marskman, AD Caster

Inspiration: I wanted to create a champion that used a very unique weapon or system of weapons in combat; in this case, bladed tops and a whip.

General Design Philosophy: Penrose, or Penny, is a unique new type of ADC with the ability to toss bladed tops out onto the battlefield, which spin in place wherever she casts them. Penny can then auto attack these tops with her whips to continually rev them up, creating zones of whirling death. Overall, Penny relies heavily on the positioning and maintenance of her spinning tops to deal sustained AoE damage to enemies. She has no real steroids or escapes, which puts her more in a role of an AD caster than a true hyper carry.

Risk Analysis: Low. Penrose has a fun, upbeat and universally loved theme, with completely new combat mechanics backing it up. Her biggest challenge is in balancing the risk/reward of maintaining/supervising her tops and ensuring that they provide fun and rewarding play and counterplay opportunities.

Appearance: A young woman from Bilgewater with a slender frame. She shares similar fashion and mannerisms to Graves and is for all intents and purposes a steampunk cowgirl. She uses a whip/lasso in combat as well as two steampunk spinning tops with blades adorning the sides.

http://i1298.photobucket.com/albums/ag47/Lutzburg/JessieToyStoryfull436849_zps4108f25e.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/4d8670c632899a450dd7c6e1782edddf_zps440a045e.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/veronica-steampunk-real-girls-dont-rust_zps454ea983.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/Cowgirl____Take_II_by_fishcapades_zpsd589f3e9.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/1321108083m_SPLASH_zps2939c925.jpg

Lore: Penrose, or Penny for short, is Bilgewater’s premiere entertainer and the pride of the whole town. She can wrestle alligators better than the local fishermen and wear the prettiest gown to the ball all in the same night. The town adores Penny and she’s all the merrier to be a part of it all. Her most famous and popular act involves a daunting display of precision and danger, as she winds up deadly bladed tops using a whip in front of huge crowds.

Grateful, youthful, adventurous and humble, Penny’s a class act who jumped at the opportunity to join the League, eager to have a little fun entertaining the largest crowd Runaterra has to offer.

Joke/Taunt: "Let 'er whip!" (Thanks Okido for this suggestion!)

Strengths: Powerful and indefinite zone control/denial, AoE slow, targeted knockback, consistent damage threat

Weaknesses: slow damage ramp-up and virtually no burst, no escapes or mobility steroids, low defensive stats

Plays Most Like...: Draven Azir Heimerdinger Thresh

Auto Attack: A ranged attack using her whip, although this range is quite short (525).

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15537_pas_zps02b599ed.jpg Passive- Friction Burn: Auto attacking a top causes Penrose's whip to catch on fire, causing her next auto attack to deal bonus magic damage, which scales with her level. Design Philosophy: This ability is designed to reinforce and reward the gameplay pattern of continually whipping the tops to extend their spin cycle. Effective Penrose players will be able to alternate auto attacks between the enemy and their tops to maximize DPS.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_11209_pas_zps1c6b459b.jpg Q- Spinning Top (10 sec): Penrose tosses a spinning bladed top to a target location, dealing physical damage as it lands and slowing nearby enemies by 70% for 1.5 second. The top will then continue to spin for 10 seconds, dealing minor physical damage to any enemies caught in the blades’ path. Penrose can have up to two spinning tops on the field at once, but they cannot overlap and will bounce harmlessly off of each other if they collide. Casting the ability a third time causes the older of the two tops to disappear. Tops last indefinitely and cannot be targeted by enemies. Recalling or dying causes the tops to despawn. Penrose can auto attack these tops with her whip, winding them up and causing them to spin for an additional 6 seconds, reactivating their ability to deal damage. The tops grant vision. Rank-ups increase damage and lower cooldown. Design Philosophy: This is what Penny’s kit revolves around. The slowing component allows her to chase opponents down once she has landed the top onto them, as well as allows the top to get in some additional ticks of damage before the enemy can manage to escape from it.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15731_btn_zpsa8702e1e.jpg W- Whiplash (8 sec): Penrose cracks her whip in a line as a 900 range skillshot, dealing 100/150/215/280/350 (+80% AD) physical damage and pushing any tops the whip connects with forward a fixed distance. This ability has a significant wind-up time, similar to Thresh's Death Sentence or Caitlyn’s Piltover Peacemaker. Tops that are pushed retain their previous state, meaning that a spinning top will continue spinning while being pushed and vice versa. If a pushed top connects with an enemy, they take a small amount of physical damage and are slowed by 70% for 1 second, regardless of if it’s spinning or not. Rank-ups increase damage significantly. Design Philosophy: This is a powerful ability with a wind-up time to compensate for its heavy damage. It’s best used as a follow-up to a stun or root in lane, from someone like Nami or Taric. It also allows Penny to push her tops deep into enemy lines, similarly to Syndra pushing her orbs to activate a stun.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_16183_pas_zpsf0f0b7ef.jpg E- Wrangle (14 sec): Penrose targets an enemy with her lasso and pulls them a fixed distance toward her, dealing physical damage in the process. (The further away the target is, the further away they will remain after being pulled. A close range target will likely be pulled into melee range of Penrose.) Alternatively, Penny can Wrangle one of her spinning tops, which are pulled in the same fashion. While this ability also momentarily disables Penny, she can still cast Whirling Dervish while pulling her selected target. Rank-ups lower cooldown and increase damage. Design Philosophy: Wrangle offers a lot of utility, acting as both a way to manage Penny’s tops as well as pinning enemies down inside an active top. Penny can cast her Ultimate during this ability to help streamline the combo of wrangling someone into her tops.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_7882_pas_zpsb7d49e58.jpg R- Whirling Dervish (50 sec): Penrose causes any tops on the battlefield to overclock, extending additional blades and automatically causing them to spin for 10 seconds. In addition, this roughly doubles their range of attack and damage. Rank-ups increase damage and lower cooldown. Design Philosophy: This is a simple and effective Ultimate designed to offset the complex rotations and skillshots needed to optimize the rest of Penny’s kit. It essentially acts as a steroid for her tops, granting her immense but temporary power when successfully positioning her tops during a battle.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

37 Comments

TrentBatNA1/11/2015, 11:38:02 AM3 votes

There needs to be a skin where the top is replaced by Garen

Kloip883/19/2015, 2:32:51 AM2 votes

You have champion concepts that are counterplay to other of your champion concepts. That is next level.

Spirangle1/15/2015, 10:31:56 PM2 votes

Penrose sounds like the champion with a permanent and meaningful pet that Riot has been looking for. Her kit is really good; my only comment is that her Q Spinning Top should be automatically learned at Lv. 1 like Azir with his W Arise.

FlameHalbrdOkido1/12/2015, 6:10:40 AM1 votes

Happens to a top 10 sec after not AA'ing it? why do tops grant vision? So an enemy caught in a tops attack radius will be dealt DoT? What is the Tops radius?

Beyblade, Let it Whip!

love the concept, just how Riot has multiple fire mages, Penny definitely fits along in the same class as Azir while still being vastly different and original, would love to play as her.

RiotRiot Lutzburg1/12/2015, 10:56:54 AM1 votes

I'm going to wrangle this thread back up to the top one last time before bed.

GhastlyGhoulMan1/12/2015, 4:50:50 PM1 votes

I honestly think that this is both a fantastic and unique champion idea. Riot could make a gem of a champ with this concept. :)

RiotRiot Lutzburg1/15/2015, 10:06:54 PM1 votes

I feel like it's time for Penny to get an encore performance in these forums.

RiotRiot Lutzburg3/9/2015, 8:38:43 PM1 votes

I'm back and it's time to whip this concept back into shape!

RiotRiot Lutzburg3/11/2015, 11:03:57 PM1 votes

Literally taking Penrose to the "top."

RiotRiot Lutzburg3/17/2015, 8:29:33 AM1 votes

As one of my favorite concepts, I can't help but with Penny got a little more attention...

RiotRiot Lutzburg3/18/2015, 10:24:39 PM1 votes

Fun Fact- Penny is also the Pride of Lutzburg!

Hograhn3/18/2015, 10:26:33 PM1 votes

And toy story is ruined for me. Great!

Kloip883/19/2015, 2:11:22 AM1 votes

Imagine a bush full of tops.

"Oh this looks safe"

Immediate Death

Kamiroo Wolf3/19/2015, 2:35:20 AM1 votes

I was hoping penrose would be a stuck up little brat that the common people of Bilgewater envy and dislike, but is the pride of the city-states more...“aristocratic" sort. I just didn't want another performer concept ;-;

Hardstuck G43/19/2015, 1:05:58 PM1 votes

My god, that Q is unique as hell, and I love it. How do you do this so well?

SpectralWraithX4/7/2015, 1:43:32 PM1 votes

Question, how big are the spinning tops?

RiotRiot Lutzburg7/2/2015, 6:32:11 PM1 votes

I've got a lot of pride for Penny, so why not give her another chance to shine?

RiotRiot Lutzburg1/11/2015, 7:24:42 PM1 votes

Today's the day that Penny is gonna shine brighter than her own namesake!

Nauthes1/11/2015, 7:48:41 PM1 votes

The only issue is auto attacking the tops.

If you auto the top then you're not autoing the enemy champion. So the damage increase on her next hit needs to be quite significant.