Penrose, Pride of Bilgewater

RiotRiot Lutzburg··12 votes·3,954 views

Role: Marskman, AD Caster

Inspiration: I wanted to create a champion that used a very unique weapon or system of weapons in combat; in this case, bladed tops and a whip.

General Design Philosophy: Penrose, or Penny, is a unique new type of ADC with the ability to toss bladed tops out onto the battlefield, which spin in place wherever she casts them. Penny can then auto attack these tops with her whips to continually rev them up, creating zones of whirling death. Overall, Penny relies heavily on the positioning and maintenance of her spinning tops to deal sustained AoE damage to enemies. She has no real steroids or escapes, which puts her more in a role of an AD caster than a true hyper carry.

Risk Analysis: Low. Penrose has a fun, upbeat and universally loved theme, with completely new combat mechanics backing it up. Her biggest challenge is in balancing the risk/reward of maintaining/supervising her tops and ensuring that they provide fun and rewarding play and counterplay opportunities.

Appearance: A young woman from Bilgewater with a slender frame. She shares similar fashion and mannerisms to Graves and is for all intents and purposes a steampunk cowgirl. She uses a whip/lasso in combat as well as two steampunk spinning tops with blades adorning the sides.

http://i1298.photobucket.com/albums/ag47/Lutzburg/JessieToyStoryfull436849_zps4108f25e.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/4d8670c632899a450dd7c6e1782edddf_zps440a045e.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/veronica-steampunk-real-girls-dont-rust_zps454ea983.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/Cowgirl____Take_II_by_fishcapades_zpsd589f3e9.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/1321108083m_SPLASH_zps2939c925.jpg

Lore: Penrose, or Penny for short, is Bilgewater’s premiere entertainer and the pride of the whole town. She can wrestle alligators better than the local fishermen and wear the prettiest gown to the ball all in the same night. The town adores Penny and she’s all the merrier to be a part of it all. Her most famous and popular act involves a daunting display of precision and danger, as she winds up deadly bladed tops using a whip in front of huge crowds.

Grateful, youthful, adventurous and humble, Penny’s a class act who jumped at the opportunity to join the League, eager to have a little fun entertaining the largest crowd Runaterra has to offer.

Joke/Taunt: "Let 'er whip!" (Thanks Okido for this suggestion!)

Strengths: Powerful and indefinite zone control/denial, AoE slow, targeted knockback, consistent damage threat

Weaknesses: slow damage ramp-up and virtually no burst, no escapes or mobility steroids, low defensive stats

Plays Most Like...: Draven Azir Heimerdinger Thresh

Auto Attack: A ranged attack using her whip, although this range is quite short (525).

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15537_pas_zps02b599ed.jpg Passive- Friction Burn: Auto attacking a top causes Penrose's whip to catch on fire, causing her next auto attack to deal bonus magic damage, which scales with her level. Design Philosophy: This ability is designed to reinforce and reward the gameplay pattern of continually whipping the tops to extend their spin cycle. Effective Penrose players will be able to alternate auto attacks between the enemy and their tops to maximize DPS.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_11209_pas_zps1c6b459b.jpg Q- Spinning Top (10 sec): Penrose tosses a spinning bladed top to a target location, dealing physical damage as it lands and slowing nearby enemies by 70% for 1.5 second. The top will then continue to spin for 10 seconds, dealing minor physical damage to any enemies caught in the blades’ path. Penrose can have up to two spinning tops on the field at once, but they cannot overlap and will bounce harmlessly off of each other if they collide. Casting the ability a third time causes the older of the two tops to disappear. Tops last indefinitely and cannot be targeted by enemies. Recalling or dying causes the tops to despawn. Penrose can auto attack these tops with her whip, winding them up and causing them to spin for an additional 6 seconds, reactivating their ability to deal damage. The tops grant vision. Rank-ups increase damage and lower cooldown. Design Philosophy: This is what Penny’s kit revolves around. The slowing component allows her to chase opponents down once she has landed the top onto them, as well as allows the top to get in some additional ticks of damage before the enemy can manage to escape from it.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15731_btn_zpsa8702e1e.jpg W- Whiplash (8 sec): Penrose cracks her whip in a line as a 900 range skillshot, dealing 100/150/215/280/350 (+80% AD) physical damage and pushing any tops the whip connects with forward a fixed distance. This ability has a significant wind-up time, similar to Thresh's Death Sentence or Caitlyn’s Piltover Peacemaker. Tops that are pushed retain their previous state, meaning that a spinning top will continue spinning while being pushed and vice versa. If a pushed top connects with an enemy, they take a small amount of physical damage and are slowed by 70% for 1 second, regardless of if it’s spinning or not. Rank-ups increase damage significantly. Design Philosophy: This is a powerful ability with a wind-up time to compensate for its heavy damage. It’s best used as a follow-up to a stun or root in lane, from someone like Nami or Taric. It also allows Penny to push her tops deep into enemy lines, similarly to Syndra pushing her orbs to activate a stun.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_16183_pas_zpsf0f0b7ef.jpg E- Wrangle (14 sec): Penrose targets an enemy with her lasso and pulls them a fixed distance toward her, dealing physical damage in the process. (The further away the target is, the further away they will remain after being pulled. A close range target will likely be pulled into melee range of Penrose.) Alternatively, Penny can Wrangle one of her spinning tops, which are pulled in the same fashion. While this ability also momentarily disables Penny, she can still cast Whirling Dervish while pulling her selected target. Rank-ups lower cooldown and increase damage. Design Philosophy: Wrangle offers a lot of utility, acting as both a way to manage Penny’s tops as well as pinning enemies down inside an active top. Penny can cast her Ultimate during this ability to help streamline the combo of wrangling someone into her tops.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_7882_pas_zpsb7d49e58.jpg R- Whirling Dervish (50 sec): Penrose causes any tops on the battlefield to overclock, extending additional blades and automatically causing them to spin for 10 seconds. In addition, this roughly doubles their range of attack and damage. Rank-ups increase damage and lower cooldown. Design Philosophy: This is a simple and effective Ultimate designed to offset the complex rotations and skillshots needed to optimize the rest of Penny’s kit. It essentially acts as a steroid for her tops, granting her immense but temporary power when successfully positioning her tops during a battle.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

37 Comments

TrentBatNA3 votes

There needs to be a skin where the top is replaced by Garen

RiotRiot Lutzburg1 votes

{quoted}

There needs to be a skin where the top is replaced by Garen

Haha, that's awesome. There should definitely be a special interaction between Penny and Garen where she makes a comment about spinning to win.

bluegolisano1 votes

Or Garen getting killed by a Spining Top -

"Hah! Such spining skills cannot compare!"

RiotRiot Lutzburg1 votes

{quoted}

Or Garen getting killed by a Spining Top -

"Hah! Such spining skills cannot compare!"

Ha! I like that a lot. Or maybe Penny taunts him somehow.

"Thanks for the advice, Garen-- I spun; I won!"

Spirangle2 votes

Penrose sounds like the champion with a permanent and meaningful pet that Riot has been looking for. Her kit is really good; my only comment is that her Q Spinning Top should be automatically learned at Lv. 1 like Azir with his W Arise.

RiotRiot Lutzburg1 votes

{quoted}

Penrose sounds like the champion with a permanent and meaningful pet that Riot has been looking for. Her kit is really good; my only comment is that her Q Spinning Top should be automatically learned at Lv. 1 like Azir with his W Arise.

Thanks for the feedback and support! I love the idea of Penny being the "pet" champion you mentioned. As far as your suggestion, I don't think it's necessary to do for Penny. With champions like Azir, his abilities cannot function whatsoever without soldiers being there first. Even though Penny's W and E can interact with her tops, they have additional functionality that she may want to leverage during levels 1-3 that don't require them.

Kloip882 votes

You have champion concepts that are counterplay to other of your champion concepts. That is next level.

RiotRiot Lutzburg1 votes

{quoted}

You have champion concepts that are counterplay to other of your champion concepts. That is next level.

This remains one of my all-time favorite comments on any of my threads in these forums.

RiotRiot Lutzburg1 votes

Today's the day that Penny is gonna shine brighter than her own namesake!

Nauthes1 votes

The only issue is auto attacking the tops.

If you auto the top then you're not autoing the enemy champion. So the damage increase on her next hit needs to be quite significant.

RiotRiot Lutzburg1 votes

{quoted}

The only issue is auto attacking the tops.

If you auto the top then you're not autoing the enemy champion. So the damage increase on her next hit needs to be quite significant.

Yep, it's definitely a core part of her kit and giving her bonus damage after attacking one (instead of an enemy) is exactly why that passive exists. Of course, she can auto attack a top when she's not in range of an enemy and then push/pull the top into an enemy as she's running to them. She can also automatically rev her tops with her Ultimate, so she definitely has tools at her disposal to compensate.

FlameHalbrdOkido1 votes

Happens to a top 10 sec after not AA'ing it? why do tops grant vision? So an enemy caught in a tops attack radius will be dealt DoT? What is the Tops radius?

Beyblade, Let it Whip!

love the concept, just how Riot has multiple fire mages, Penny definitely fits along in the same class as Azir while still being vastly different and original, would love to play as her.

RiotRiot Lutzburg1 votes

{quoted}

Happens to a top 10 sec after not AA'ing it? why do tops grant vision? So an enemy caught in a tops attack radius will be dealt DoT? What is the Tops radius?

Beyblade, Let it Whip!

love the concept, just how Riot has multiple fire mages, Penny definitely fits along in the same class as Azir while still being vastly different and original, would love to play as her.

After 10 seconds, the top just stops spinning but stays wherever it's at. They grant vision because they're a physical object that belongs to the allied team in some capacity, in the same way that Heimer's turrets are. Yes, enemies caught in the range essentially take damage every .25 seconds that they're within its range of whirling death. I'm not sure what the radius is... probably 150-200 units?

Yes, love the Beyblade reference!

I think Azir is quite different from Penny, but I did see enough similarities to add him to the list of champions she plays like. Honestly I think she's pretty damn unique in her own right, and none of the champions I listed fit her that well.

RiotRiot Lutzburg1 votes

I'm going to wrangle this thread back up to the top one last time before bed.

GhastlyGhoulMan1 votes

I honestly think that this is both a fantastic and unique champion idea. Riot could make a gem of a champ with this concept. :)

RiotRiot Lutzburg1 votes

{quoted}

I honestly think that this is both a fantastic and unique champion idea. Riot could make a gem of a champ with this concept. :)

Wow, thank you so much! She is definitely in my top 10 favorite concepts so far. :)

RiotRiot Lutzburg1 votes

I feel like it's time for Penny to get an encore performance in these forums.

RiotRiot Lutzburg1 votes

I'm back and it's time to whip this concept back into shape!

RiotRiot Lutzburg1 votes

Literally taking Penrose to the "top."

RiotRiot Lutzburg1 votes

As one of my favorite concepts, I can't help but with Penny got a little more attention...

RiotRiot Lutzburg1 votes

Fun Fact- Penny is also the Pride of Lutzburg!

Hograhn1 votes

And toy story is ruined for me. Great!

RiotRiot Lutzburg1 votes

{quoted}

And toy story is ruined for me. Great!

Ruined? Or made better forever?

Oh, and spoiler alert- ANDY DIES AT THE END OF TOY STORY 4.

Kloip881 votes

Imagine a bush full of tops.

"Oh this looks safe"

Immediate Death

RiotRiot Lutzburg1 votes

{quoted}

Imagine a bush full of tops.

"Oh this looks safe"

Immediate Death

True, but if you were playing as Rafa, you could set the bush on fire and gain vision of Penny, thus neutralizing her devious trap.

Hashtag Counterplay

Kamiroo Wolf1 votes

I was hoping penrose would be a stuck up little brat that the common people of Bilgewater envy and dislike, but is the pride of the city-states more...“aristocratic" sort. I just didn't want another performer concept ;-;

RiotRiot Lutzburg1 votes

[{quoted}](name=Kamiroo Wolf,realm=NA,application-id=A8FQeEA8,discussion-id=2dpWAp45,comment-id=000f,timestamp=2015-03-19T02:35:20.810+0000)

I was hoping penrose would be a stuck up little brat that the common people of Bilgewater envy and dislike, but is the pride of the city-states more...“aristocratic" sort. I just didn't want another performer concept ;-;

Ah, that is a neat angle but unfortunately our visions didn't align on this one. I have seen a fair share of performer archetypes on these forums but hopefully you can see why a whip-cracking, top-spinning ADC could fit that theme.

Hardstuck G41 votes

My god, that Q is unique as hell, and I love it. How do you do this so well?

RiotRiot Lutzburg1 votes

{quoted}

My god, that Q is unique as hell, and I love it. How do you do this so well?

Haha I'm not sure... experience, attention to detail, and a quest to invent something that feels fresh and new in a well-established game world. That'd be my best guess!

SpectralWraithX1 votes

Question, how big are the spinning tops?

RiotRiot Lutzburg1 votes

{quoted}

Question, how big are the spinning tops?

http://www.newsoflegends.com/wp-content/uploads/2015/01/Inq-Sivir-Q-1.jpg

Probably about 1.5x the size of Sivir's boomerang blade. And of course they get considerably larger when Penny activates her Ultimate.

RiotRiot Lutzburg1 votes

I've got a lot of pride for Penny, so why not give her another chance to shine?

GoodHotFreshFly1 votes

{quoted}

I've got a lot of pride for Penny, so why not give her another chance to shine?

Hi Lutzburg! I really like this champion concept. You seem to design a LOT of champion concepts, so I want to ask you something. I think I actually asked you before, but you didn't respond. Could you take a look at this thread please? I asked you in the first place because I already asked someone else, but they turned me down but recommended you. I think you'd really be up for it.

http://boards.na.leagueoflegends.com/en/c/fancreations/hEy70qPq-project-aria

It's a really old post, and the website that's linked there is pretty much irrelevant.

RiotRiot Lutzburg1 votes

{quoted}

Hi Lutzburg! I really like this champion concept. You seem to design a LOT of champion concepts, so I want to ask you something. I think I actually asked you before, but you didn't respond. Could you take a look at this thread please? I asked you in the first place because I already asked someone else, but they turned me down but recommended you. I think you'd really be up for it.

http://boards.na.leagueoflegends.com/en/c/fancreations/hEy70qPq-project-aria

It's a really old post, and the website that's linked there is pretty much irrelevant.

Hiya, I'm sorry if I never responded to you, but I don't ever remember seeing this before so I must have just missed the notification at some point.

I commend you for formalizing your ideas and trying to build out a pen-and-paper version of your own MOBA. When I was growing up in middle school, I did the same thing and eventually opened it up to a community that could actually "play" the game via forum posts and roleplaying. We had several thousand members at our peak and it was a great learning experience for me.

Unfortunately I don't really have the kind of time or dedication towards assisting with a project of this scope, and since I have 8 years of formal game design experience under my belt, I fear that I might get a little too controlling or overbearing with my ideas and suggestions on a project that is still burgeoning.

As such, I truly appreciate the offer but will humbly pass on this particular opportunity.

GoodHotFreshFly1 votes

{quoted}

Hiya, I'm sorry if I never responded to you, but I don't ever remember seeing this before so I must have just missed the notification at some point.

I commend you for formalizing your ideas and trying to build out a pen-and-paper version of your own MOBA. When I was growing up in middle school, I did the same thing and eventually opened it up to a community that could actually "play" the game via forum posts and roleplaying. We had several thousand members at our peak and it was a great learning experience for me.

Unfortunately I don't really have the kind of time or dedication towards assisting with a project of this scope, and since I have 8 years of formal game design experience under my belt, I fear that I might get a little too controlling or overbearing with my ideas and suggestions on a project that is still burgeoning.

As such, I truly appreciate the offer but will humbly pass on this particular opportunity.

Wow. Even though you said no, I'm really glad that you commend it. You don't have to answer this next question. :)

How could I get more people though? I made this pretty recently http://boards.na.leagueoflegends.com/en/c/miscellaneous/7iW6ALvc-project-aria but it got a bunch of downvotes and it was pretty much just like the other link I sent you. I also keep going to other's champion concepts reviewing their champions and asking them about this project, but I don't want to be known as the creeper who goes around asking people to help him haha.

RiotRiot Lutzburg1 votes

{quoted}

Wow. Even though you said no, I'm really glad that you commend it. You don't have to answer this next question. :)

How could I get more people though? I made this pretty recently http://boards.na.leagueoflegends.com/en/c/miscellaneous/7iW6ALvc-project-aria but it got a bunch of downvotes and it was pretty much just like the other link I sent you. I also keep going to other's champion concepts reviewing their champions and asking them about this project, but I don't want to be known as the creeper who goes around asking people to help him haha.

I think it really just comes down to finding one or two people that share your vision and using grassroots tactics to help make it grow. And in order to do that, you're going to have to pitch people something a lot flashier and more impressive-looking than your current wiki. I suggest going it alone for now, building out the wiki into something very respectable (instead of something you go out of your way to admit isn't so hot right now). Then you can let your body of work convince people, rather than your words, which people will either ignore or be skeptical of by default.

Prove that you can help get your project off of the ground and people will start to have no choice but to believe you!

GoodHotFreshFly1 votes

{quoted}

I think it really just comes down to finding one or two people that share your vision and using grassroots tactics to help make it grow. And in order to do that, you're going to have to pitch people something a lot flashier and more impressive-looking than your current wiki. I suggest going it alone for now, building out the wiki into something very respectable (instead of something you go out of your way to admit isn't so hot right now). Then you can let your body of work convince people, rather than your words, which people will either ignore or be skeptical of by default.

Prove that you can help get your project off of the ground and people will start to have no choice but to believe you!

http://icyjk913.wix.com/aria I actually did make a website a lot better than the wiki. I just haven't updated it a lot, so it still looks really crappy. I'll get on it now. Thanks a lot! I'm not giving up on thix project. :)

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