Frozen Mallet Change Concept - "You will not kite me!"

Variks the Loyal··3 votes·594 views

Frozen Mallet is a peculiar item, at the moment. While it's passive is very good in and of itself, it's build path and stats leave a lot to be desired. The build path especially blocks a lot of champions who may otherwise like the Icy passive from building it. The path is strange, and offers no helpful spikes, like other items.

If the item is to continue it's existence, it needs some changes. I have a suggestion.

Frozen Mallet is built with tanky Fighters in mind. With that thought, we can safely push it as a Juggernaut item. Now, before you get afraid, I don't want to make this item strong on glass cannon Fighters, Assassins, or ADCs. I just want to make it a good option for Juggernauts who are tired of being kited.

"But wait, Juggernauts are supposed to be kited!"

Right you are. Which is why Frozen Mallet will have an effective trade-off. It's AD will remain at a low 40. By sacrificing some damage output, and a wee bit of tankiness, you gain strength in sticking power.

> Frozen Mallet > Jaurim's Fist (1200g) + Bilgewater Cutlass (1650g) + 450g = 3300g > 400 Health > 40 Attack Damage > > UNIQUE Passive - **OMNIVORE **- Instantly heal for 15% of all damage dealt, including physical, magical and true damage. > Area of effect damage only heals 5% for every unit affected. > UNIQUE Passive - **ICY **- Basic attacks apply a (5% for every 100 bonus health) slow for 1.5 seconds, for a maximum of a 50% slow. > UNIQUE Active - Throw the Frozen Mallet at your target, dealing 200 physical damage and apply a (5% for every 100 bonus health) slow for 2 seconds, for a maximum of a 50% slow. 700 range. 75 second cooldown. Cooldown is reduced by 1 second for every second you're victim to a movement-impairing effect. While this is on cooldown, the **ICY **passive is disabled.

This speculative iteration of Frozen Mallet is exclusive with Death's Dance, Hextech Gunblade, and Blade of the Ruined King. OMNIVORE heavily fits a Juggernaut's playstyle, rewarding them for dealing damage in the midst of a teamfight. Icy slows targets that you've caught, while the active (Exclusive with Bortk and Gunblade) allows you to catch up with targets at range.

The trade off, of course, is a meager 40 AD, and 400 health. While putting extra items on top of Frozen Mallet is the key to it's success, Frozen Mallet by itself does not offer much damage or tankiness, and you will likely be squishier and deal less damage for having built this item. That, of course, is the trade off for Icy, Omnivore, and the active.

To prevent the item from being too strong on champions who don't build health, the Icy and active abilities scale based on bonus health. By itself, it's a 20% slow - 400 health from Frozen Mallet means the item has a 20% slow by itself. This isn't very much, of course, but stacking health on top of it helps. The slow cap is to prevent it from being too powerful with too much health - just two Ruby Crystals and the slow will be capped out.

So. Thoughts? I think this item could help Juggernauts and tanky Fighters be more relevant, and maybe even find it's way on some tanks like Sion. I'd really appreciate any comments, and especially criticisms.

9 Comments

AATTRROOXX1 votes

Confused on Omnivore passive, when does it acivate?

Bârd1 votes

Whenever damage is dealt.

AATTRROOXX1 votes

Then that passive is one of the strongest in the entire game. It makes it a final buy for all champions that deal damage, It breaks Vladimir's kit in half, it will utterly destoy vayne's balanceability. You seriously need to compare that to every other life steal/spellvamp item/ability in league, then figure out that it isn't needed on an item like this that is built for a class whom all have innate healing capabilities.

http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki

Seriously though. That passive needs to be removed, make it too strong and the item is a must buy for EVERYONE, make it too weak and it is unnoticeable. The item already is serviceable with its other passives/active and needs no further enticement to buy it.

Moesnd1 votes

So how would that be anymore powerful on vladimir than wota or gunblade???

DucksAreMagical1 votes

Seems a bit of a everything item, too many passives and too many situations where you could build this.

Any one with high AP ratios could use this. I like the idea of he more hp better the slow, but malzahar who builds quite tanky but has a 1.3 ratio on his ult which at times can deal upwards of 1000 damage so he heals for 150 hp. But the worst for this would have to be veigar unlimted AP = unlimited heals.

Great concept but tone down the passives. like the active + icy passive not the omnviore anyone who feels like they need some HP from ANY sort of damage they deal can grab this as a defensive item rather than the offensive item frozen mallet is right now.

Bârd1 votes

Gnar

Lots of sustain he didn't get before. In mini form, gives him absolute bullshit levels of kiting. In mega form, adds 200 damage to his burst combo.

You need 1000 bonus HP for icy to be at maximum effectiveness. item 3022 item 3071 400 from frozen (20%) 300 from cleaver (25%) Any other tank item can give Gnar enough HP for the remaining 5%.

He loses 250 health for this, which is REALLY annoying, but the healing might make up for it.

Bârd1 votes

Also, tanks with speed and damage like Udyr and Shyv would be really irritating.

Variks the Loyal1 votes

Omnivore is a passive that already exists, on Hextech Gunblade, and it hasn't broken anyone. Although Vladimir is someone I hadn't thought of, with his AP scaling with HP.

Could be changed to Physical damage only, like Death's Dance.

AATTRROOXX1 votes

It doesn't fit for these reasons:

A: the item is meant for a class that has godly amounts of built in sustain and don't need more B: is on an item with an already stronger than most passive/active and by itself warrants an item be extremely expensive(gunblade/death's dance) C: isn't necessary and serves no thematic sense

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