Cal'Nux, The Void Parasite

The Urgot Update·4/3/2015, 3:36:15 AM·5 votes·1,716 views

                                                                                           **Cal'Nux, The Void Parasite**

So let's begin on the goal of Cal. Cal'Nux is my attempt to fill in an odd niche in the support and jungle meta. What if a champion could physically buff another champion with themselves? Think of having a Janna shield, but instead of her shielding you with $2.99 a minute, she physically latches onto you and becomes part of your champion? That's Cal for you.

Cal'Nux has but one goal To leech


Abilities


Passive - Endosymbioic Phoresy When Cal'Nux is close to an allied champion or minion (5/4/3/2s cooldown), it gains a prompt to latch onto them, giving them small defensive bonuses based on Cal's and the allied champion's/minion's level. Cal'Nux can disconnect from the champion from making any move prompt or using an ability to jump to an enemy.

Q - Commensalism

Passive: After slaying a monster or minion, Cal'Nux gains a small attack speed (3/6/9/12%) and movement speed (3/6/9/12%) buff. this buff lasts 10s and refreshes its countdown every basic attack. Active:Cal'Nux shields itself and it's ally, absorbing any spell and healing itself for 5/10/15/20% of the damage it would have done

W - Parasitism Cal'Nux jumps to an enemy champion, minion, or neutral monster, for 2/3/4/5 seconds, feeding off them gaining bonus health and mana regen and silencing them for the duration. the champion is released after the duration and Cal'Nux is free to move also.

E - Mutualism Cost: Passive: Cal'Nux Deals 150% damage to neutral monsters, but receives 25% increased damage from them. Active: Cal'Nux's host deals (20% ad if total ad is 20% more than total ap or 20% ap if total ap is 10% more than total ad) true damage on basic attack hit

R - Synnecroic Amensalism cost: 100 mana and 30% maximum health (health is charged if enemy champion is hit) Cal'Nux Flies in a target direction for a large distance. if he collides with an enemy champion, he bores through them, dealing 250/350/500 (+110%ad)(+75%ap) true damage, and sacrificing a large portion of his health to do so. if Cal'Nux is slain by his own ability, he gains a permanent buff (+10/15/20 ad and ap). If Cal'Nux is not slain, then he is shot out of the champion in the direction of the nearest enemy champ, dealing damage again, for no mana cost, but +5% increased health cost (max 50% health). If there is no nearby enemy champion, he is released from the sequence. life steal and spell vamp are applied for this ability


This is a W.I.P., so give me your thoughts on this. have any ideas for lore? any special interactions? skins? Drop them in the comments below ^~^


I'm on a mission to try to fill in some tactical holes in the league of legends. To smash the very definition of the meta! please give feedback so i have more to build on in my next champ submission. **Go see my last champion design, X, The Hero of Shadow, an all lane champ made on versatility. **

5 Comments

Quindarian4/3/2015, 7:28:46 AM2 votes

It's honestly an idea I haven't heard before and would be a cool new mechanic (like Rek'Sai burrowing or Gnar transforming when he's angry). New mechanics are always interesting to see.

The Urgot Update4/16/2015, 8:29:11 PM1 votes

Thanks ^^ and i noticed this had a negative rating. PLEASE TELL ME WHATS WRONG ;;

Troobalaro7/28/2015, 8:10:37 PM1 votes

I'm sad to say but latching onto allies and becoming part of them is lik Abathur in Heroes of the Storm :(