[REDESIGN] Cal'Nux, The Void Parasite

The Urgot Update·6/13/2016, 2:16:10 AM·2 votes·786 views

So about a year ago, I thought out a design for a new champion called Cal'Nux. The previous design is Here After the mage update, I thought for a while on my Old Champion Designs, and decided to revamp them. This time maybe with better grammar. Here goes!


Cal'Nux, The Void Parasite

Cal'Nux is a Melee Physical attacker with very low mobility aside from his abilities. He benefits from teamfights due to his ult, but is also a very resilient jungler due to the passive on his Q

Passive - Ectosymbiotic Phoresy (4 Second CD) Cal'Nux can achieve Phoresis with other allied champions, minions, and monsters. You can right click any of these units to activate Ectosymbioitc Phoresy, jumping onto it and gaining the following effects:

  • While latched to a champion, they receive 100% of the experience points they would if he wasn't there.

  • Cal'Nux cannot be targeted by any means, and cannot basic attack or use other abilities except Q, W, &E

  • _Outside effects on the ally are shared between both parties (CC, Ignite, ETC) _

  • NEW_ Cal'Nux can not regenerate health if not on a host. On a host, his regeneration is multiplied by 1.5_

Basic Abilities Q - Mutualism (9/8/7/6/5 Second CD)

  • ACTIVE (P OFF) (20 mana) Cal'Nux jumps to the nearest allied champion to activate Ectosymbiotic Phoresy (counts as a projectile) (P ON) (40 mana) Cal'Nux shields himself and his ally for 40/80/120/160/200 (+20% of Ad and Ap)

  • PASSIVE **Cal'Nux only takes 90%/85%/80%/75%/70% Damage from all monsters and minions **


W - Parasitism (19/16/13/10/7 Second CD) (50/55/60/65/70 Mana)

  • ACTIVE **Cal'Nux jumps to an enemy champion, minion, or neutral monster, Latching on and dealing 50/100/150/200/250 (+70% ad) Physical damage over 4 seconds and blinding the unit for the duration. **

  • PASSIVE After killing a unit, Cal'Nux gains a small attack speed (3/6/9/12/15%) and movement speed (3/6/9/12/15%) buff for 10 seconds


E - Amensalism (20/18/16/14/12 Second CD) (60/70/80/90/100 Mana)

  • Cal'Nux hooks into his host, linking the two and sharing any incoming damage (NUX/Ally) 10/90, 20/80, 30/70, 40/60, 50/50, with each rank for 4/5/6/7/8 seconds.

R - Synnecrosis (150/130/100 Second CD) (Initially 30% Max health + 100 mana)

  • After charging for 1.5 seconds, Driven by instinct, Cal'Nux fires himself towards a targeted enemy champion at his own detriment, gaining 50% life-steal on this ability, becoming untargetable and uncontrollable, But sacrificing 30% of his max health to do so. Upon contact with an enemy champion, he bores through them dealing 250/500/750 (+110% Ad) True Damage, firing himself at the next enemy champion for a 10% increase in health cost, but no mana cost at all. If Cal'Nux is Slain due to this ability, he gains a permanent 5 AD,AP,MS buff

Build and Playstyle

  • Jungler item 1400item 3117item 3812item 3742item 3071item 3026 So Cal'Nux will mainly be a jungler. starting kruggs and going from there, yadda yadda yadda. his main strength will be his ability to jump from the brush to an allied laner and then to the enemy, blinding them and getting the kill. early game may prove a little difficult to some, but his late game should be something of legend.

  • Support (?) item 2303item 3812 ( item 3009 oritem 3006 )item 3504item 3742 item 3065 Okay, so i might have to explain this one. For more of an earlygame support/ lategame terror kind of 'Nux, Bot lane is an option. But supporting is more a subtle and tanky route in his build path. Anywhere nux can climb onto a friend and see the world is where he needs to be. he could even introduce a new meta duo lane where a tanky bruser and 'Nux can wreak havoc.


Well there you have it, The first rework of my "Dreams never going to come true" Collection. Come back later for X The Hero of Shadow's Do - over!

2 Comments

Forhonor3216/13/2016, 9:24:11 PM1 votes

Its interesting to say the least but the ult doing true damage seems a bit much and getting a permanent buff if you die because of it feels very odd. It just doesn't seems right to reward you with a buff if you die using it. I also just feel his whole kit revolves too much around him being linked to either champions or monsters. As well, how does the active on his Q work? It just seems very hard to understand what it means.

The Urgot Update6/14/2016, 4:59:17 AM1 votes

Well the passive on his Q basically reduces the damage taken from monsters and minions. Say you would take 100 damage from the blue buff melee, but you only take 90 damage due to the passive on his Q. And the point of him is to be on other champions. He's a parasite, and being outside of a host is detrimental to him. I added a few things and reduced the buff from his ult. And as for the damage on his ultimate, he doesn't really have much damage on his kit aside from his W and R. If the ultimate is avoided, the spell cancels and is put on 50% CD. If he is silenced or cc'd during the windup, its canceled and put on cd. if anything, the spell comes with an unequal tradeoff in the enemy's favor. let's say he has 400 flat ad for this. the damage he would do, at max rank with 400 ad is 1150 damage. Many champions can deal way more than that in almost half a second, and its a 1.5 second windup targeted ability. as i said before this is his only damage tool and used for executing or turning the tide for his team. not to mention, if he does die due to the damage from his ability , he gets the buff. if he was ignited or had a dot damage going previous to the ability and it kills him, he doesn't get it. Think of it as a brand ult, that deals true damage and combos with nothing else. it also costs increasing amounts of health and has a massive cd. if there aren't any other enemies in range, he doesn't die. hes just left helpless in the middle of where he was.item 3070 also think of this. if the enemy he goes to doesn't die, he's up shit creek without a paddle.