[REDESIGN] Cal'Nux, The Void Parasite
So about a year ago, I thought out a design for a new champion called Cal'Nux. The previous design is Here After the mage update, I thought for a while on my Old Champion Designs, and decided to revamp them. This time maybe with better grammar. Here goes!
Cal'Nux, The Void Parasite
Cal'Nux is a Melee Physical attacker with very low mobility aside from his abilities. He benefits from teamfights due to his ult, but is also a very resilient jungler due to the passive on his Q
Passive - Ectosymbiotic Phoresy (4 Second CD) Cal'Nux can achieve Phoresis with other allied champions, minions, and monsters. You can right click any of these units to activate Ectosymbioitc Phoresy, jumping onto it and gaining the following effects:
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While latched to a champion, they receive 100% of the experience points they would if he wasn't there.
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Cal'Nux cannot be targeted by any means, and cannot basic attack or use other abilities except Q, W, &E
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_Outside effects on the ally are shared between both parties (CC, Ignite, ETC) _
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NEW_ Cal'Nux can not regenerate health if not on a host. On a host, his regeneration is multiplied by 1.5_
Basic Abilities Q - Mutualism (9/8/7/6/5 Second CD)
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ACTIVE (P OFF) (20 mana) Cal'Nux jumps to the nearest allied champion to activate Ectosymbiotic Phoresy (counts as a projectile) (P ON) (40 mana) Cal'Nux shields himself and his ally for 40/80/120/160/200 (+20% of Ad and Ap)
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PASSIVE **Cal'Nux only takes 90%/85%/80%/75%/70% Damage from all monsters and minions **
W - Parasitism (19/16/13/10/7 Second CD) (50/55/60/65/70 Mana)
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ACTIVE **Cal'Nux jumps to an enemy champion, minion, or neutral monster, Latching on and dealing 50/100/150/200/250 (+70% ad) Physical damage over 4 seconds and blinding the unit for the duration. **
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PASSIVE After killing a unit, Cal'Nux gains a small attack speed (3/6/9/12/15%) and movement speed (3/6/9/12/15%) buff for 10 seconds
E - Amensalism (20/18/16/14/12 Second CD) (60/70/80/90/100 Mana)
- Cal'Nux hooks into his host, linking the two and sharing any incoming damage (NUX/Ally) 10/90, 20/80, 30/70, 40/60, 50/50, with each rank for 4/5/6/7/8 seconds.
R - Synnecrosis (150/130/100 Second CD) (Initially 30% Max health + 100 mana)
- After charging for 1.5 seconds, Driven by instinct, Cal'Nux fires himself towards a targeted enemy champion at his own detriment, gaining 50% life-steal on this ability, becoming untargetable and uncontrollable, But sacrificing 30% of his max health to do so. Upon contact with an enemy champion, he bores through them dealing 250/500/750 (+110% Ad) True Damage, firing himself at the next enemy champion for a 10% increase in health cost, but no mana cost at all. If Cal'Nux is Slain due to this ability, he gains a permanent 5 AD,AP,MS buff
Build and Playstyle
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Jungler





So Cal'Nux will mainly be a jungler. starting kruggs and going from there, yadda yadda yadda. his main strength will be his ability to jump from the brush to an allied laner and then to the enemy, blinding them and getting the kill. early game may prove a little difficult to some, but his late game should be something of legend. -
Support (?)

(
or
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Okay, so i might have to explain this one. For more of an earlygame support/ lategame terror kind of 'Nux, Bot lane is an option. But supporting is more a subtle and tanky route in his build path. Anywhere nux can climb onto a friend and see the world is where he needs to be. he could even introduce a new meta duo lane where a tanky bruser and 'Nux can wreak havoc.
Well there you have it, The first rework of my "Dreams never going to come true" Collection. Come back later for X The Hero of Shadow's Do - over!
also think of this. if the enemy he goes to doesn't die,
he's up shit creek without a paddle.