Abrigor Rework (Abrigor the Totemic Chieftain)
Lore- Abrigor was a renowned chieftain in the badlands. Abrigor became obsessed with harnessing the spirit energy residing in totems. Abrigor became mad trying to construct such a vessel. Abrigor eventually did it but his soul got sucked in, and trapped in his work.
Role-Support/ Laner
Design- A Big Green totem with some overgrowth suspended in the air with 4 totems orbiting him and the face of a human. The first totem in orbit is that of a badger stained red with blood. The second is that of a winged turtle blue like sky. The third is a scorpion white as snow. The fourth is a star that is black as to blend in with the night. Each totem corresponds to an ability, so both enemies and allies will know if you have your abilities ready.
Passive- Totemic Waive 50% of all damage taken is transferred to the nearest minion Calculated before armor and magic resist
Q- Totemic Badger When summoned onto the battlefield it heals all minions and players around it with a red aura. If this totem is still alive than hitting this ability again moves this totem toward your cursor. If your Q is charged and this totem is still alive than it will release a pulse of red energy that hurts enemies around it and gives you health as life steal, before moving toward your cursor.
W- Totemic Turtle When summoned onto the battlefield it gives of a blue aura that taunts nearby champions. This taunt aura doesn't result in a reckless assault however what instead happens is that when ever that enemy casts an ability or attacks they turn, face and fire at this totem. This totem has a lot of hit points and is the most durable out of all the totems. If this totem is still alive than casting this again moves this totem toward your cursor. If your W is charged and this totem is still alive than it will generate a shield around this totem blocking some incoming damage, before moving toward your cursor.
E- Totemic Scorpion When summoned it cannot move (this is the only totem that can't move, well sort of) It gives of a white aura and all minions that die in it's field get revived as ghostly versions. Ghost minions cannot be revived. If this ability is hit again while charged than this totem and all ghost minions explode dealing damage around them. This totem is like a ward in hp. It takes 3 hits of any kind to destroy.
R- Totemic Star Is summoned and cast over a minion. It is visible for 2 seconds over this minion before turning invisible. Lasts for either 45 seconds or until minion dies. If an enemy champion treads to close to this minion or attacks it. Then this minion will rapidly drain health from itself and other minions allied or not that are nearby. Transforming the lost health into damage in the form of a laser beam. The more minions, the more damage. Minion dies after the beam is finished.