[Champion Concept] Bargg, Bandit of the Highroads

Jellycake Demon·11/20/2015, 8:42:26 AM·1 votes·391 views

"The soul of a wicked man" "A body made from the mud & pain" "And a heart that feels nothing & yet relishes in dark emotions" "Together create for me a servant that will do my biding"

That's what the old hag rambled on about when I was born, but boy was she surprised. Not only did she creature her servant but she also created her killer, you see Gore because she made me to be a killer she never expected that she was gonna be my 1st kill. I wasn't gonna play earn-boy to some crazy old witch who lived in a swamp for the rest of my life. "Grumble, Grunt"

Yup that's how it was & that's how I meet you, remember? You were caught in one of her traps waiting for her to cook you, luckily you had me to come & set you free. (Gore bonks Bargg's head & squeals)

Alright, alright, alright I was planning on eating you to. But I figured we could team up & make the most bad*** duo this world has ever seen, now look at use, plenty of food, lot of precious cargo & tons of gold & jewels to make the rest of our lives easier & better every- - - (a caravan starts riding down the road)

(smirk) Well, well, well. heheheh looks like its time to get to work Gore. "Squea"

LET'S RANSACK THE BUMBS! SQUEAL!

Primary: Assassin. Secondary: . Additional Roles: Jungler.

Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 2. Difficulty: 6.

Place of Origins: Unknown, now resides in a small hut in the middle of the highroads. Upon Selection: Let’s see what spoils we get this time around Gore.

Health: 377(+29). Health Regen.: 1.8(+0.38) Mana: 291(+28). Mana Regen.: 1.7(+0.37) Range: 125(Melee). Attack Damage: 50(+3.2) Armor: 13(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: None. Enemies: Plenty.

Appearance: Bargg is 4ft tall dark green skinned goblin that has pointed ears, a large nose, his left eye is orange while his right eye if red. His clothing are tattered & patched up and are made from the various cloths he has stolen, he does where a black cloak that covers his shoulders, back & his head but his ears are pointing through the hood, he has a small bag strapped to his belt & his left arm is armed with a gauntlet. he mainly uses a crude & jagged dagger as his main weapon but he does also have a pet boar named Gore...that nearly twice his size & on the saddle is a large spear.

Play-Style: Bargg is a Melee Assassin that has plenty of tools to take down single targets or weak a small group of enemies. In Lane Bargg should play pretty passively only being aggressive when the cards are all set in his favor or he manages to manipulate the fight for him, after gaining his Ultimate Bargg can play more aggressively since he would gain a large State increase & he can be more engaging. In the Jungle Bargg is an Roaming Ambush killer who should stay in the back or in the shadows until its time to pounce or he manages to ensnare his prey.

Summoner Spells: summoner 12 & summoner 4.

Item Builds: Starting Items: item 3340/item 1055/item 2003. Essential Items: item 1300/item 3812/item 3800. Offensive Items: item 3046/item 3124/item 3036/item 3031. Defensive Items: item 3025/item 3102/item 3068/item 3143.

Passive: Merciless Killer. Bargg’s Damage Output cannot be Decreased or Reduced, if he gets inflected with a Movement or Attack Speed Slow then his Auto-Attacks & Abilities damage will deal increased by 1% per Champion Level for the duration of the Slow.

Q-Ability: Venom Blade. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 90. Physical Damage: 55/75/95/115/135(+50% bonus AD). Magic Damage: 15/20/25/30/35(+30% bonus AP). Activate: after Bargg has activated this Ability he will coat the blade of his dagger with a deadly toxin, after the initial activation Bargg’s next Basic Attack within 3 seconds will deal Physical Damage to the target while also inject the target with the poison dealing Magic Damage every 0.5 seconds for 2.5 seconds while also applying a 20% Movement Speed Slow that decays over time. When Bargg’s Ultimate is active this Ability will be different.

W-Ability: Perfect Bait. Range: 450. Cool Down: 19/18/17/16/15. Cost: 60/70/80/90/100. Activate: after Bargg has chosen a single point within this Abilities Casting Range then upon its activation Bargg will toss out a bag full of gold & silver coins, this bag will remain on the Map for 5 seconds & any enemies who come within 190-radius of the bag will be Trance making them walk towards the bag. While an enemy is Trance they cannot Control their Movement, use Auto-attacks or Abilities until they reach their desired location.

E-Ability: Pop Cracker. Range: 450. Cool Down: 19/17/15/13/11. Cost: 50/60/70/80/90. Physical Damage: 60/80/100/120/140(+50% bonus AD). Passive: every 8.75 seconds Bargg’s next Basic Attack will have him throw a small explosive at his target dealing 3% of the targets Max HP as Physical Damage. Activate: after Bargg has chosen a 170-radius location within this Abilities Casting Range then upon its activation he will grab a bomb from his belt the throws it at the targeted location, after a 0.25 second delay after the initial activation the bomb will deal Physical Damage to all enemies within its radius while also Shredding enemy Champions Armor by 4% for 1.5 seconds.

R-Ability: Razor Boar Gore. Range: Self-Cast. Re-Cast Range: 400. Cool Down: 120/100/80. Cost: 130. Re-Cast Cost: 30. Bonus Health: 300/400/500(+10% bonus AP) Bonus Armor: 60/80/100. Physical Damage: 175/235/295(+40% bonus AD). Activate: after Bargg has activated this Ability he will call for his large wild boar that he will ride on, after mounting Gore Bargg will gain bonus Health, Armor, his Movement Speed will be increased by 25% & his Attack Range will be Increased by 100. While this Ability is active Bargg will remain mounted until he dies or until he Re-Cast this Ability. Re-Cast: after Bargg has chosen a broad path with this Ability then upon its activation Bargg will jump of Gore’s back while Gore charges in the chosen direction, while Gore is rampage down the chosen path he will deal Physical Damage to all enemies he comes in contact with but the first enemy Champion that Gore hits will be Stunned for 1.5 seconds.

Ultimate Q-Ability: Pig Skewer. Range 350. Cool Down: 17/16/15/14/13 Physical Damage: 85/115/145/175/205(+40% bonus AD). Activate: after Bargg has chosen a narrow path with this Ability then upon its activation Bargg will thrust the spear he now wields, any enemies that Bargg hits with this spear he will deal Physical Damage to them while also apply a Bleed for 1.5 seconds. After Bargg has used this Ability his next Auto-Attack on an enemy Champion with Bleed will have Gore use his tusk to Knock-Up the enemy while also dealing 2% of his current Attack Damage as True Damage.

1 Comments

Jellycake Demon4/26/2016, 6:38:16 AM1 votes

bump