[Champion conception] - Vallian, the undead soul

stelilol·6/28/2016, 6:51:36 AM·2 votes·500 views

Stat :

Primal : Mage Secondary : Support

HP : 537.6 (+72.4 per level), 18 lvl - 1840.0 HP regen per 5 : 4.98 (+0.25 per level), 18 lvl - 9,48

Mana 363.7 : (+52.7 per level), 18 lvl - 1312,3 Mana regen per 5 : 6.38 (+0.18 per level), 18 lvl - 9,62

Attack Damage : 57.4 (+1.8 per level), 18 lvl - 89.8 Attack Speed : 0.08 (+1.36% per level)

Armor - 38.4 : (+2.2 per level), 18 lvl - 78.0 Magic Resist : 46.5 (+0.0 per level), 18 lvl - 46.5

Movement speed : 345 Range : 525

(The heal from Q was too big and i nurf it.)

Spells :

Passive : The circle of the undead When Vallian is killed he creates a big circle around him for 3 seconds. Champions inside are damaged for 50 (+10 per level)(+0.2AP) magical damage over the duration. The enemy units inside the circle can't leave it. Any dashes through the circle's walls will be stoped. (Teleports like Ezreal's E will pass)

W : Totem of the undead; 50 mana; 12 seconds CD per stack, 4 seconds CD between placing totems; 1000 range Vallian summons a totem that can be executed from his other spells. Enemies near to totems will be hurted for 30/50/70/90/110 (+0.4AP) magical damage. If enemy champion attack the totem he will be hurted for 20% of this damage. The damage don't stack if there are more totems. Vallian can store up to 2/2/2/3/3 totems at once. All totems stays up to 120 seconds and there can't be more than 4 at one time. If Vallian die all totems will disappear after 5 seconds and will deal 50% reduced damage. (The totem will be destroyed if hit by 3 basic attacks and gives 10 gold)

Q : Body bond; 60/70/80/90/100 mana; 9 seconds CD; Every 2 totems in radius 1000/1200/1400/1600/1800 will create bond between them for 3 second dealing all enemies hitted 80/110/140/170/200 (+0.9AP) magic damage and slowing them by 40/45/50/55/60% for 2 seconds. One enemy can't be hitted 2 or more times. For every totem in the range Vallian heals himself for 20/25/30/35/40 (+0.05AP) per totem. Vallian also create bonds between him and all other totems.

E : Defend location; 75 mana; 18/16.5/15/13.5/12 seconds CD; Vallian let's all totems in radius 1000/1200/1400/1600/1800 dash near him and giving him and all near allies 8/10/12/14/16 (+0.01 AP) armor and maigic resist per totem for 4 seconds. If totem hit enemiems during the dash they are stuned for 1 second and dealt 80/120/160/200/240 (+0.6AP) magic damage.

R : The monument of the undead; 150/200/250 mana per cast; 100/90/80 seconds CD; First cast : Vallian creates a zone of the monument that stays for 8 seconds. When the zone is created all allied champions will be healed for 20/25/30 (+0.1AP) per second. Vallian can't create the monument if he isn't inside it. All enemies in the zone will be slowed for 40/50/60%. If Vallian leave the zone it will disappear. Second cast : Vallian spawns all stored totems from his W + 1/2/3 randomly plased in little zone. When the monument is created there will be no totem limit. All totems in the monument will deal bonus 20/30/40% damage and the damage instead of not stacking all totems except one will deal only 15% of their damage (this includes the bonus).

Gameplay :

Vallian can be used for mid and support.

Tips and tricks :

With : Great way to defend yourself is to use Q and E. The bond between the totems will deal damage during the dash. The totems don't have big range. Be carefull when you use your E! If you play Vallian as support use E and R to help your allies. If you need to escape use only first cast of your ultimate. Summon your totems in the bush. It will give you vision and will surprise your enemies.

Against : Try to get magic resist and destroy the totems fast. If you are mele when you attack them you will be hurted only once. If you have ranged tank like Thresh let him destroy the totems. When you attack try to let Vallian summon his totems and make his ultimate without many dmg. If Vallian is silenced his totems will NOT deal damage.

Combos : On attack : 2W behind the enemy champion. After placing the second totem R and again ult on the enemy champion. Then fast Q and E. This way the champion will be stunned and damaged a lot. You can flash near the enemy for can your totems still deal dmg. If he is not hit from second R and Q he willl be slowed from the totems behind him. When attacked : Place one totem near you. When the jungler come near you place another W then E and Q. He will be slowed or stunned... or both. You will get bonus armor and magic resist and if there is need you can ult once for more heal.

Sounds : Pick sound - This between the life and death is me... Taunts : Normal - The underworld is not safe place for everybody. near Karthus - Well you are not the only who can kill after his death. near Syndra - I can manipulate things much better than you Syndra.

2 Comments

CobaltTheMadMage6/28/2016, 10:55:49 PM1 votes

So basically he's like a cross between Syndra, Yorick, and Heimerdinger in that his kit revolves around placing various types of monuments around the map and juggling them to make use of their abilities to harm enemies and buff allies. Core concept sounds interesting, can't really comment on specifics because I cannot decipher your grammar that well.

Lore seems rather nonexistant, but if you want suggestions, the whole thing about monuments makes me imagine perhaps this guy perhaps barely escaped a Harrowing with his mind intact, but now toes the line between life and death as an undead abomination. His new understanding of life and death from an outside perspective granted him knowledge of how to placate the spirits of the dead through monuments, and now seeks to help defend Valoran from the horrors of the Shivering Isles by helping to lay its tormented spirits to rest.