[Champion Concept] Maxim - The Warden

lCantPauseltMom·10/17/2016, 11:20:45 PM·2 votes·639 views

**Maxim - The Warden **

Primary Role: Marksman Primary Lane: Bottom Lane (ADC)


Innate Ability - Condemnation

Passive: When The Warden dies, all the enemy champions who got a kill or assist on The Warden's death are marked for condemnation for 8 seconds. The next attack or ability against a condemned enemy by one of your allies will deal 20 (+10 per champion level) bonus physical damage and consume the mark.


First Ability - Final Sentence

Passive: Gains a stack for this ability every 14/12/10/8/6 seconds, stacking up to 3 times maximum. Not affected by cooldown reduction.

Active: The Warden throws an electromagnetic bola in a line, attaching itself onto the first enemy minion, monster, champion, or tower it hits. After a 0.75 second delay, the bola explodes in a lightning burst to deal 70/120/170/220/270 (+80% Attack Damage) physical damage to all enemies within 225 range of the target. If the bola strikes an enemy tower, the damage to all enemies struck increases to 90/145/200/255/310 (+100 Attack Damage) physical damage and the explosion radius increases to 400.

Cooldown: 1.5/1.25/1.0/0.75/0.5 seconds. Mana Cost: 35/35/35/35/35 mana.


Second Ability - Lockdown

Active: The Warden fires an electromagnet in a 550 range line, latching onto the first enemy champion struck and dealing 30/50/70/90/110 (+35% Ability Power) magic damage to the target. The target struck becomes bound to the location struck for 3 seconds. If the target moves beyond 375 range of the binding location, they take a further 45/75/105/135/165 (+65% Ability Power) magic damage and are slowed by 30/40/50/60/70% for 1.5 seconds.

Cooldown: 16/14/12/10/8 seconds. **Mana Cost:**50/45/40/35/30 mana.


Third Ability - Riot Control

Active: The Warden sends out an electromagnetic wave in a cone 450 range long and 350 range wide, dealing 60/105/150/195/240 (+60% Attack Damage, +50% Ability Power) magic damage to all enemies struck and silencing them for 1.25 seconds. Any enemies within 200 range of the wave are knocked back to the edge of the shockwave.

Cooldown: 20/18/16/14/12 seconds. Mana Cost: 60/55/50/45/40 mana.


Ultimate Ability - Interrogation

Active: The Warden marks an enemy champion for interrogation for 6/7/8 seconds. After landing 5 basic attacks or spells on the marked target, the fifth strike will deal 8% (+3/4.5/6% Attack Damage) of the target's maximum health as physical damage and reveal the positions of every enemy champion and minion on the map for 4/6/8 seconds.

Cooldown: 120/100/80 seconds. Mana Cost: 80/70/60 mana.

2 Comments

MoleMage10/18/2016, 1:55:20 PM1 votes

I like the ultimate, but the scaling is unclear to me. It looks like either you get 3/4.5/6% max health per AD (which is outrageous) or 3/4.56% total AD flat (which is very small). Is it supposed to be a percent per 50/100 AD? And bonus AD or total AD?