[Champion Concept] Churgy, The Trap Master
Name: Churgy
Character Type: Yordle
Role: Jungle / Utility
Summary: Essentially a booby trap champion. His goal is to set-up traps to delay and reveal enemy champions.
AA Style: Ranged
AA Weapon: Slingshot
Main Damage: AD
Type: Passive Name: Well Played Description: Gain true sight of any enemy who triggers an ability for 4/6/8 seconds and receive 25g/50g/75g Power Distribution: 10% DMG Type: None DMG Scaling: None
Type: Ability Name: Trip Wire Description: Attaches between two walls (maximum distance is width of river) place drop zone within certain radius of wire. When the enemy trips the wire it triggers a rock fall after a short delay. Rock fall slows and damages. Trip Wire is visible but drop zone is not shown until active. Think smaller and shorter Gangplank ult with less dmg. Power Distribution: 20% DMG Type: AD DMG Scaling: AD
**Type:**Ability Name: Great Catch Description: Place in any bush on the map. When an enemy triggers the trap it deals inital AD damage and catches them in a net, raising them in the air for a duration up to 3 seconds while it deals magic damage over time. Great Catch can be cut down by an ally AA. Power Distribution: 25% DMG Type: Mixed Damage DMG Scaling: AD/AP
**Type:**Ability Name: Slip n Slide Description: Churgy charges a bucket of special liquid (up to 5 seconds) and pours in an oval shaped AOE, longer charge = larger AOE. Slip n Slide causes all champions to slow and inhibits their ability to stop moving and change directions. All Yordles immune to this ability. Power Distribution: 15% DMG Type: None DMG Scaling: None
**Type:**Ability Name: Infrared Scanner Description: Churgy casts an infrared scanner above him that scans in a radius from the center point . While active it scans an area the size of a jungle quadrant for 30 / 45 / 60 seconds. Revealing all enemy champions. Power Distribution: 30% DMG Type: None DMG Scaling: None
The idea of Churgy is to play more with the idea that Yordles are prone to pranks and proficient with creating advanced tools. He would provide great utility to a team either as a jungle or support with great objective control. His damage is more in his auto attacks so he can either be built with HP as utility or as flat AD for damage. It would be fun to put obnoxious AP scaling on his Great Catch ability to provide some fun alternative builds in Solo Queue. He requires dynamic thinking of gameplay because all of his abilities rely on predicting the enemies movements.
Design: As far as his design goes I feel like he would have ears the size of Kled but floppy, I think he would be about the size of Teemo but with a little deranged look like Ziggs. He would probably be dressed similar to a Yordle who loves Indiana Jones accessorized with some rope and a fanny pack.