Evelynn Rework Concept

Stardew Valley·1/21/2016, 3:39:59 PM·2 votes·814 views

(This is my 1st time posting about a rework/champion and I'm still unsure about Mana costs and cooldowns. Also I havent figured out how much damage her abilities should deal, but I overall want her to be more of an AD assassin rather than a spamming hybrid.) Please share your thoughts/ideas.

In Evelynn's lore, it is mentioned that she was "cursed with a mild form of fantastical vampirism", so I thought she could be changed to look more like a bat demon..creature who is still very human-like. Instead of having that scarf-like cape thing, she could have tiny wings. She would also have large bat ears. I kinda picture her to look like Mirajane (Satan Soul form) from Fairytail, but not exactly the same of course. Maybe without the tail.

PASSIVE: Shadow Walk While out of combat, Evelynn enters stealth, ignores unit collision and is only visible by nearby champions. While in stealth, Evelynn also gains 10% increased movement speed, which increases by 5% if she has below 50% health and another 5% when close to an enemy with less than 50% health (maximum of 20%). (No more increased mana regen)

Q: Feast Passive: Vampiric Nature Evelynn gains increased 3/4/5/6% lifesteal, which increases by 1% for every 10% of her missing health.

Active: Evelynn hangs on to a chosen target, allowing her to feast and steal HP from the target. Feast can be activated again to let go of the target. Range: 250 (This is kinda like Warwick's ultimate, but with way less range and instead of stunning, she hangs onto the target.) Cooldown: 10/9/8/7 seconds

W: Ravage Evelynn's next 3 basic attacks will only deal 80% damage towards champions (100% against all other units) but will gain increased 15/20/25/30% Attack Speed. Additionally, each attack will apply a 20-60% slow (20% slow per attack). Cooldown: 12/11/10/9

E: Aerial Strike Evelynn quickly strikes a target enemy. If the target was recently hit by Echolocation, Aerial Strike will deal 200% damage. If Aerial strike successfully assassinates the target, Aerial Strike's cooldown will be reduced by 50%. Range: 450 (-700 upon using Echolocation) Cooldown: 13/12/11/10 seconds.

R: Echolocation Evelynn unleashes a loud, invisible shriek (heard around the map) in a cone, revealing hidden enemies for 8 seconds. If champions are close enough (within 600 Range), they will also be silenced for 1 second. Using Echolocation will also increase the range of Aerial Strike by 250 for 5 seconds. Range: 1000/1200/1400/1600 Cooldown: 60/50/40

4 Comments

BlackEyesBlue1/21/2016, 4:15:22 PM2 votes

This feels more like an entirely new champion than a rework. It takes away too much of Eve's established personality, that said it's not all bad. :)

The R + E interaction seems pretty cool and is the best part of the proposed kit. The Q seems like it'd be broken one way or the other.... IE, either an extremely un-fair dueling move, or a completely suicidal one! Without knowing the level of suppression it's hard to tell.

Take this as friendly constructive criticism pls, I'm not trying to pick it apart. :P

Tohob1/21/2016, 5:19:00 PM1 votes

it's got a decent theme to it, but its not really eve. it has eve's passive, but her passive is her biggest problem, and you haven't done anything to fix it. you also kept ravage, but moved it from E to W, why not just leave it on E and place aerial strike on W?

overall, her tools are overwhelming. she has passive permanent stealth (still), a movespeed buff (still, which is now passive instead of active), and now also a slow, a dash, sustain, and a vision tool. that's the kind of kit that puts champions at a 100% pick or ban rate, and seems very overpowered

her abilities are also very bland, her Q's passive is just stats, the active is a cool idea though, sort of like an inverse skarner pull her W feels like a weaker version of jayce's attack speed buff, with a bonus slow attached E is just a typical assassin dash with a partial reset mechanic an her R is vision.

tiny wings sounds cute af tho 10/10

i made my own, much lighter rework (all abilities kept the same) and i added the following clause to her passive: "If Evelynn enters within the sight radius of an enemy unit while stealthed, but remains undetected, all enemy champions within 4700 units of evelynn will hear her laughing." (functions similar to warwicks howl when he reveals you) the idea behind that being, in order to effectively rework eve, you need to do something to fix her passive. it's just unfair if you never even have clues as to where a champion is, despite having full vision control, she could be standing in the center of your lane, or she could be taking her blue buff. she could be heading down river towards you while you're trying to push down the tower, or she could be at base buying items, and there's no way of knowing. my addition to her passive allows you to know at least that she is somewhere nearby, somewhere you'd see her if she wasn't invisible.