[Champion Concept] Reave, the Abyssal Phantom
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Primary: Assassin. Secondary: Mage. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 5. Ability Power: 7. Difficulty: 7. Place of Origins: ????. Upon Selection: (heavy breathing).
Health: 397(+30). Health Regen.: 2.0(+0.40) Mana: 245 (+29). Mana Regen.: 1.9(+0.39) Range: 420(Range). Attack Damage: 44(+2.4) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None. Enemies: None.
Appearance: Reave is a 5’ft tall humanoid being made completely out of dark energy, since he is a being created out of dark energy there are no other bodily or facial feature except for a pair of small smoky wing-like structures popping out of his back. Reave wears a large black trench coat with patched up part on the sleeve & back, he also wears a pair of black pants & beg-like legs with minimal armor plating on his arms, shins & shoulders. He wears a smooth featureless mask with a black marking in the center..
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Item Builds:
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Passive: Phantoms Remnant. When Reave dies his shadow will be brought to life & will remain at Reave’s body. while Reave remains dead his shadow will act as a turret auto-attacking a random enemy target within this shadows 450-radius by throwing a large dark spear that will deal 4% of Reave’s current Attack Damage as Magic Damage at Reaves current Attack Speed.
Q-Ability: Shadow Door. Range: 450. Cool Down: 21/20.5/20/19.5/19. Cost: 100. Passive: every 3rd Basic Attack will have Reave create a portal that will have a small portal open up behind the target then having a dark bolt pop out of the hole at the target, this bolt will deal 45(+10pts per Rank)(+10% bonus AP) Magic Damage while also applying a 15% Movement Speed Slow for 1.25 seconds. this Passive’s Slowing affect cannot affect the same target more than once every 2 seconds. Activate: after Reave has chosen a 50-radius location within this Abilities Casting Range then upon its activation he will create a small shadowy hole at the targeted location & he will start emitting dark energy from his body, when the hole is created it will remain Invisible until an enemy Champion walks over it there for Revealing it. after the initial activation after Reave has created his shadowy hole he will Teleport to the hole after a 1 second delay.
W-Ability: Darkness Shroud. Range: Self-Cast. Cool Down: 19/18/17/16/15. Cost: 65/75/85/95/105. Movement Speed Boost: 30/35/40/45/50%. H.O.T: 20/30/40/50/60(+30% bonus AP). Total Heal: 60/90/120/150/180. Activate: after Reave has activated this Ability he will infuse himself with his own shadow, for the next 1.5 seconds Reave will gain a set percentage of increased Movement Speed while also being Healed every 0.5 seconds. However while this Ability is active Reave is unable to use Basic Attacks or Abilities & is Immune to all damage for the duration, but Reave can have this Ability be active after using another Ability.
E-Ability: Spectral Surge. Range: 400. Cool Down: 18.5/18/17.5/17/16.5. Cost: 30 per tick of damage. Magic Damage: 35/45/55/65/75(+50% bonus AP). Activate: after Reave has activated this Ability he will remove his mask then spews out dark shadow energy from his face in a broad path in front of him, for the next 2 seconds while this Ability is active Reave will continue to spew out shadowy energy in the path dealing Magic Damage every 0.5 seconds to all enemies within the path. while this Ability is active Reave is able to move around but at 15% reduced Movement Speed & use his other Abilities but he is unable to use Basic Attacks until this Ability has reached end of its duration.
R-Ability: Dark Effigy. Range: 950. Cool Down: 120/110/100. Cost: 110. Magic Damage: 165/245/325(+40% bonus AP). Activate: after Reave has chosen a single point within this Abilities Casting Range then upon its activation Reave will send out his shadow to rush to the targeted point, when the shadow reaches the point it will erupt from the ground releasing a surge of dark energy & an ear piercing scream that covers a 350-radius of the shadows location that will deal Magic Damage to all enemies within the radius while also applying a 1.25 second Fear.
Combo - Evasive Shadows. Priority: Escape. .use your Q Ability to mark a location & lead you’re pursuing enemies away from your desired location then pop your W at the last moment to avoid damage then as you teleport you’ll have increased Movement Speed with a H.O.T to give you time to collect yourself after a bad engagement or making a powerful gank.
Combo - Tormenting Poltergeist. Priority: Chase. .if your already in a fight or you use your Q to get close to a weaken enemy pop your E to begin your range D.O.T then quickly pop your W to negate the Move. Speed reduction allowing you to keep up with a target dealing a steady flow of damage.